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Don

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Don t Mess With Great Gameplay! How Wipeout Innovated On PSP Clark Davies, Designer Studio Liverpool There are very few brand new concepts. Often it is a case of ... – PowerPoint PPT presentation

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Title: Don


1
Dont Mess With Great Gameplay!How Wipeout
Innovated On PSP
  • Clark Davies, Designer
  • Studio Liverpool

2
  • There are very few brand new concepts. Often it
    is a case of arranging old pieces together in new
    and different ways. Communication to the player
    is key.
  • - Tetsuya Mizuguchi

3
Introduction
  • The Need For Player Empowerment
  • Focus On Hardware
  • Creative Tools / Customisable Features
  • Building The Community
  • Wrap-up

4
The Need For Player Empowerment
5
How Games Innovate Over Time
  • 99ers

6
How Games Innovate Over Time
  • Sea changers

7
How Games Innovate Over Time
  • Evolvers

8
How Wipeout Evolved Over Time
  • PlayStation era
  • Anti-grav racing, speed classes, airbrakes,
    weapons
  • Energy system, pitlanes
  • Boost mechanic

9
How Wipeout Evolved Over Time
  • PlayStation 2 era
  • Off-road sections
  • Surface locked ship handling
  • Upgrade system
  • Zone mode

10
How Wipeout Evolved Over Time
  • PlayStation Portable era
  • Refocus
  • Handling and mechanics
  • Graphic design
  • Track building
  • DLC

11
(No Transcript)
12
Number 2 on Metacritic PSP
1 million sales
13
Evolution For Wipeout Pulse
  • Improve accessibility

Handling model refined
AI difficulty introduced
14
Evolution For Wipeout Pulse
  • Implement new features

Structured solo game
Online play
15
Evolution For Wipeout Pulse
  • Responding to feedback
  • Focus group test results
  • Novice gamers needed safe introduction
  • Solo events given prominence
  • Zone mode as emergent tutorial

16
The Next Step
17
Focus On Hardware
18
Hardware Strengths New Features
  • Multiple file format support

MP3 music playback
JPEG photo mode
19
Hardware Strengths New Features
  • Upgradeable firmware

PLAYSTATIONNetwork support
20
Hardware Strengths New Features
  • Wifi data sharing
  • Built in web browser

21
Handheld philosophy
  • Bite size gameplay
  • Short races, shallow menus
  • Automatic saving and loading
  • Every gameplay session is positive
  • Loyalty points
  • Customisable controls

22
Creative Tools For Players
23
Ship Skin Editor
  • Flash application
  • Simple interface
  • Outsourced
  • Cut and paste features

24
Custom Grid Editor
  • Create your own single player campaign
  • Additional functionality
  • Larger grids
  • Custom tournaments
  • Adjustable targets
  • Share grids over wifi
  • Fansites

25
Building The Community
26
The Online Fan Base
  • Wipeoutzone.com
  • Forums
  • Manual leaderboards
  • European fan-meet
  • Ad-hoc play
  • Pulse announced

27
Wipeout-game.com
  • 8 month timescale
  • PSN integration
  • Profile upload
  • Team allegiance stats tracking
  • Ongoing project
  • Relaunch for HD

28
Moderation
  • Ship skins
  • Online moderation
  • In-game moderation
  • Website
  • PSN integration

29
Wrap-up
30
Feature comparison
Wipeout Pulse NFS Pro Street Crazy Taxi Burnout Dominator Test Drive Unlimited Juiced 2 Sega Rally
Ad-hoc multiplayer X X X X X X X
Online multiplayer X X X X
MP3 playback X X
Photo X
PlayStation Network X
Community website X
Data sharing X X
DLC X X X
Customisation X X X
31
Conclusions
  • Innovation doesnt have to be driven by gameplay
  • Applying existing features to the handheld space
    is valid
  • A player-centric philosophy is a suitable
    replacement for narrative

32
  • Thanks for your time!
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