Title: Interactive Multimedia Games Development COM631
1Interactive Multimedia Games Development COM631
2Times and Locations
- Lecture/practical
- Tuesday 09.15 11.05 Room MG229 (L)
- Tuesday 12 15.05 Room MG122 (P)
3Contact Details
- Michael Callaghan
- MS132
- Email mj.callaghan_at_ulster.ac.uk
- Tel 02871 675771
-
-
4Online Resources
- Details of Module specification, learning
- outcomes, marking schemes and other
- resources can be found online here
- Module handout
- http//www.scis.ulster.ac.uk/michael/COM631/Docum
ents/Module_handout/Module_handout_COM631_2013.doc
- Module specification
- http//cis.ulster.ac.uk/administrator/files/module
specs/com631.pdf
5Module aims
- To provide students with an appreciation for
advanced techniques and approaches used in the
game design and development process - To provide students with an appreciation of the
technical and research challenges facing game
designers - To provide students with the skills and expertise
necessary to create high quality interactive
games
6Learning Outcomes
- Demonstrate their expertise in creating high
quality content for use in computer games - Critically evaluate and select appropriate
approaches and techniques to design and implement
interactive multimedia games - Demonstrate their ability to create game
prototypes, - Demonstrate a detailed understanding of industry
standard game authoring tools, platforms,
techniques and scripting languages
7Main Topics
- Game design/planning/implementation process
- Unity
- Metrics and analytics
8Historical context
9Mobile/pad sales
10Low barrier to entry
11New interactions modes
12Peripherals
13Rise of the indies
14Rise of free to play and metrics
15Rise of free to play and metrics
http//thinkgaming.com/app-sales-data/1/clash-of-c
lans/
16Game metrics
http//www.scis.ulster.ac.uk/michael/COM631/Sprea
dsheet/DubitVirtuaWoldModel_v1.3.xls
17Lost in the crowd
God of War
Call of Duty
Assassins Creed
FIFA 2013
Orderly release with big budgets
18Schedule (Provisional)
19Assignment weighing submission deadlines
100 Coursework
20Submission Deadlines
- Assignment 1 08/10/13 (Week 3)
-
- Assignment 2 29/10/13 (Week 6)
- Assignment 3 10/12/13 (Week 12)
21Assignments Overview
- Three individual assignments with a progressive
- common theme (Game design)
- Awareness, assess and critically evaluate
- Propose
- Plan and design
- Implement
22Assignment 1 Overview
- Assignment 1 Pitch and present an innovative
- game
- Total available marks 15
- Individual assignment
- Assignment 1
- Due 08/10/13 (Week 3)
23Assignment 1
- Create a short pitch document/presentation for an
innovative game you are going to create that you
feel would be successful in the Dare competition - Ensure that your game idea could be implemented
within the constraints of the module duration - Structure of the document is closely based on the
application form for Dare to be Digital - Pitch document generated should follow the format
given. Word limits will be strictly adhered to!
24Assignment 1
- Game should be tailored for mobile platform e.g.
iPad, Android pad/iPhone/windows 8 - Must employ platform appropriate game mechanics
and control systems - Mechanics need to be innovative but simple!
- E.g. multitouch, flick, orientation, tap
- Should consider the use of metrics and analytics
- Should consider business model e.g. free to play
and the in-world economy
25Pitch Format
- Pitch document should be comprised of the
following - Concise game description (maximum 100 words)
- Description of core game play (maximum 100 words)
- Discussion of market potential of title (maximum
100 words) - Discussion of target audience (maximum 100 words)
- Description of innovation and creativity (maximum
100 words) - Consideration of in-world economy and
monetization (maximum 100 words) - Discussion of which technology you are using and
why? (maximum 100 words) - Short work plan clearly showing how you could
design a level for your game in the next 9 weeks.
(Gantt chart!)
26100 Word Games Pitch
- Therell be no trick or treating this Halloween!
- Slyghoul the Hungry has risen and hasnt fed for
a hundred years. - He traps the children of Yew-tree Orphanage and
grows stronger from their - fears. Only three children escape his grasp, but
for how long? - Bound by need and circumstance Lofty, Missey,
and Rabbit must uncover their - inner strengths to escape. Light, Sound and
Friendship are their only weapons - to defeat Slyghoul and his minions.
- Time is running out, the light is fading, help
them face their fears and save the - others...
- Or be trapped forever by the Creeping Dark!
27Assignment 1 Output
- Report and class presentation. Report format
- Size Must comply with the Dare to be Digital
application form format and must be within the
stated word limit! - Font Times New Roman
- Font size12
- Spacing Single line
- StyleTechnical/Formal
28Assignment 1 Output
- Submission Guidelines for presentation
- Powerpoint presentation of appropriate length.
- Submission Details
- Assignments should be submitted on day of
presentation
29Assignment 1 Deliverables
- Hard copy of report and PowerPoint presentation
slides - CDROM containing digital copy of report and
presentation slides - Presentation to class in week 3
- 10 minutes presentation 5 minutes questions
30Assignment 1 Presentations
All students must attend all presentations!
31Assignment 1 Mark Allocation
32Assignment 1 Warning!
- Assignment 1 is 700 words and a project plan
- It is worth 15 of the module mark!
- The submission should be well researched and
thought out - Clear evidence of understanding of your games
unique selling points and of similar games out
there - Clear rationale for using the technology
- Project plan must reflect nuances of the game you
are going to develop
33This is a project plan!
http//www.scis.ulster.ac.uk/michael/COM631/Docum
ents/projectplanning/project20plan20microsoft20
project20file.mpp
34Assignment 2 Overview
- Assignment 2 Creation of an abbreviated game
- design document (Preproduction)
-
- Total available marks 35
- Individual assignment
- Assignment 2
- Due 29/10/13 (Week 6)
- Example document here
35Assignment 2 (Preproduction)
- Create an abbreviated game design document for
the game level/app you will create in Unity for
Assignment 3 - Structure is based on template/examples supplied
- Report generated should follow the format given
as closely as possible, example document here - Be realistic on time constraints
- You must pitch your game to the class in a formal
presentation
36Assignment 2 Guidelines
- The document should follow the game design
document - structure provided and also include accompanying
- support material
- Description of level theme/game/app
- Level/app design concept development material
(including rough sketches/photographs) - Level layout design diagram (Level blueprint) and
game board (as appropriate) - Consideration of in-world economy
- Model of game/in-world economy
- App store description
37Assignment 2 Output
- Report, supporting material and class
presentation - Submission Guidelines for report
- As required following format/template given
- Submission Guidelines for presentation
- Powerpoint presentation of appropriate length
- Submission Details
- Assignments should be submitted on day of
presentation
38Assignment 2 Deliverables
- Hard copy of game design document
- Copy of game model in Excel
- CDROM containing digital copy of all
report/presentation and supporting material - Presentation/pitch to class in week 6
39Level blueprint game board
Level blueprint and game board from Level Design
for Games, Phil Co
40App store description
41Game modeling
http//www.scis.ulster.ac.uk/michael/com631/Model
s/CircuitWarzStage1.xlsm
42Game modeling
http//www.scis.ulster.ac.uk/michael/com631/Model
s/Gina.xlsm
43Assignment 2 Mark Allocation
44Assignment 3 Overview
- Assignment 3 Create a game/app in Unity
- Total available marks 50
- Individual assignment
- Assignment 3
- Due 10/12/13 (Week 12)
45Assignment 3 (Implementation)
- Design a game level/app in Unity
- Level/app based on the game design document in
assignment 3 - Must be related to and complement your games
pitch - Can reuse content/models available online or
within Unity provided they adequately referenced.
- Assignment includes a presentation where the
student will detail to the class each stage in
development and implementation process and
present their final work
46Assignment 3 Output
- Source material, Unity level, screen capture
video with voice over and - annotations, walkthrough giving overview of
level, construction process and - game play, class presentation
- Submission Details
- Assignments should be submitted on day of
presentation - Deliverables (submitted on CD-ROM/DVD)
- A walkthrough level in Unity with voice
annotation - Source code and support material (E.g. Textures,
3DS Max models etc) - Copy of class PowerPoint presentation
47Assignment 3 Mark Allocation
48Resources
http//www.design3.com/
49Resources
http//walkerboystudio.com/html/unity_training___f
ree__.html
http//www.3dbuzz.com/
50Recommended Reading
- Unity 4.x Game AI Programming
- By Aung Sithu Kyaw Thet Naing Swe Clifford
Peters - Publisher Packt Publishing
- Pub. Date July 23, 2013
- Print ISBN-13 978-1-84969-340-0
- Getting Started with Unity
- By Patrick Felicia
- Publisher Packt Publishing
- Pub. Date August 26, 2013
- Print ISBN-13 978-1-84969-584-8
51Recommended Reading
- Beginning 3D Game Development with Unity 4
All-in-One, Multi- - Platform Game Development, Second Edition
- By Sue Blackman
- Publisher Apress
- Pub. Date August 28, 2013
- Print ISBN-10 1-4302-4899-8
- Print ISBN-13 978-1-4302-4899-6
- Unity Game Development Essentials
- Author W Goldstone
- Publisher PACKT PUBLISHING (13 Oct 2009)
- ISBN-10 184719818X/ISBN-13 978-1847198181
52Recommended Reading
- Game Development with Unity
- Michelle Menard
- Paperback 480 pages
- Publisher Delmar Cengage Learning(18 Feb 2011)
- ISBN-10 1435456580
- ISBN-13 978-1435456587
- Unity 3 Game Development Hotshot
- Jate Wittayabundit
- Paperback 380 pages
- Publisher PACKT PUBLISHING (26 Aug 2011)
- Language English
- ISBN-10 1849691126
- ISBN-13 978-1849691123
53Recommended Reading
- Game Level Design
- Author Ed Byrne
- Publisher Charles River Media (Dec 2004)
- ISBN-10 1584503696, ISBN-13 978-1584503699
- Level Design for Games Creating Compelling Game
Experiences - Author Phil Co
- Publisher New Riders (Feb 2006)
- ISBN-10 032137597, ISBN-13 978-0321375971
54Recommended Reading
- Beginning Game Level Design
- Author John Feil
- Publisher Course Technology (18 Feb 2005)
- ISBN-10 1592004342, ISBN-13 978-1592004348
- Introduction to Game Development
- Editor Steve Rabin
- Publisher Charles River Media
- ISBN-10 1584503777, ISBN-13 978-1584503774
55Recommended Reading
- 3D Game Environments Create Professional 3D Game
Worlds - Luke Ahearn (Author)
- Paperback 400 pages
- Publisher Focal Press Pap/Dvdr edition (May 19,
2008) - Language English
- ISBN-10 0240808959
- ISBN-13 978-0240808956
56Recommended sites
- Game Developer Magazine http//www.developmag.com
/ - Ernest Adamshttp//www.designersnotebook.com/
- Game design magazineshttp//www.gdmag.com/homepag
e.htm - Dare to be Digital Team Blogs
- http//www.daretobedigital.com/
- 3D Buzz
- http//www.3dbuzz.com
- Walker Unity tutorials
- http//walkerboystudio.com/html/unity_traini
ng___free__.html
57Questions?
58Interactive Multimedia Games Development COM631