Title: Odyssey%20of%20the%20Mind%20Coach%20Training
1Coach Meeting
22014-15 LONG-TERM PROBLEM SYNOPSESAll problems
have an 8-minute time limit.
- Problem 1 Runaway 'Train
Divisions I, II, III The teams problem is
to design, build and operate one or more vehicles
that will travel on tracks and make stops at
different stations without touching the floor.
While traveling between stations, the vehicles
must overcome obstacles moving uphill, towing
something, and more. The theme of the performance
will explain the vehicles difficulties on the
track and will include a conductor character.
Once the vehicle reaches its final destination it
will display a flag or banner during a victory
lap!Cost limit 145 USD.Problem 2
Experiencing Technical Difficulties Divisions
I, II, III, IVThe problem is to design, build,
and demonstrate various devices that complete
specific tasks. The team will create a theme
where technical failures must be resolved through
completing the tasks. There will be a list of
tasks to choose from including ring a bell,
change the wording on something, sound an alarm,
move an object, etc. There will also be a
mysterious engineer character. Of course, theres
a twist all of the devices must be powered by
rubber bands! Cost limit 145
USD.
32014-15 LONG-TERM PROBLEM SYNOPSESAll problems
have an 8-minute time limit.
- Problem 3 Pandoras Box
Divisions I, II, III IVIn this classics
problem, teams will put a video game spin on the
story of Pandoras Box. A gamer character will
take on this multi-level game inspired by the
Greek myth. The game will include a prologue that
depicts the original story of Pandoras Box,
three characters representing different evils
that escaped the box, and a power meter that
represents the gamer characters health. To beat
the game, the player will advance to the final
level where it will release hope into the world.
Cost limit 125 USD.Problem 4 Lose
Your Marbles Divisions I, II,
III IVThis problem requires teams to design,
build, and test a structure, made only of balsa
wood and glue, that will balance and support as
much weight as possible. The structure will also
hold five marbles that will be released during
weight placement as a result of a team-created
device removing a piece of the structure. After
the crusher board and one additional weight are
placed on top of the structure, the first marble
will be released. After the next weight is
supported, the team will use its device to
release another marble, and so on. The team will
incorporate weight placement and losing your
marbles into the theme of the performance. Cost
limit 145 USD.
42014-15 LONG-TERM PROBLEM SYNOPSESAll problems
have an 8-minute time limit.
- Problem 5 Silent Movie
Divisions I, II, III IVLights,
camera...action! In this problem teams will
create and present a performance depicting a
Director character that produces and presents a
silent movie featuring a humorous villain
character that commits three silly acts of
villainy. Characters that are in the movie may
not speak as part of the presentation of the
movie. Instead, like classic silent films, the
team will use music played on a team-created
instrument and creatively displayed subtitles to
convey its story to the audience and judges.
Also, teams will use a signal to indicate when
the movie begins and ends. Cost limit 125
USD.Primary Wacky Weather Warning
Grades K-2Teams will create and
present a humorous performance where a
meteorologist makes three predictions of wacky
weather. The meteorologist will speak in rhymes
and use a team-created forecasting device and a
backdrop that serves as a weather map. The
community will tune in to get the weather
report in any creative way the team wishes. Cost
limit 125 USD.
5The Parts of a Long-Term Problem
INTRODUCTION
THE PROBLEM
LIMITATIONS
Need LT Problem Program Guide Clarifications
PENALTIES
SITE, SETUPCOMPETITION
STYLE
TOURNAMENTDIRECTORWILL PROVIDE
SCORING
TEAM WILLPROVIDE
5
6Odyssey of the Mind Competition
- Div. I Each team member is less than 13 years
of age OR in grades 3-5 on May 1, 2015. - Div. II Does not qualify for Div. I AND less
than 15 years of age OR in grades 6 through 8
on May 1, 2015. - Div. III Does not qualify for Div. I or II AND
each team member is attending grades 9 through
13 on May 1, 2015. - Div. IV Collegiate
6
7Teams
- Teams consist of up to 7 members.
- Teams may add to the roster until it reaches 7
team members. - Once a team member has attended a meeting and has
been present during any part of the solution
finding, he/she must remain on the roster.
7
8Problem Selection
- Review problems in which the team is eligible to
compete. - Have the team members discuss the pros and cons
of each problem. - Let the team members vote on the problem they
want to solve.
8
9Roles of the Coach
- Facilitate the team without doing the work for
them. Allow the team to make all decisions
regarding the solution. - Interact with the team to improve the way the
team identifies and solves the problem. - Make sure all team members are involved in the
process of issue identification, idea generation,
solution finding and solution presentation.
9
10Roles of the Coach
- Provide the impetus for the team to develop
strategies, generate ideas, evaluate options or
reach a decision (brainstorming) - Encourage the team to produce fresh ideas, think
out of the box, work cooperatively and develop
communication skills.
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11Roles of the Coach
- Provide a safe environment with no criticism of
team members as they develop their solution. - Stay well informed of all problem rules and
program guidelines and pass the information on to
the team members. - Develop a timeline working backwards from the
competition date.
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12Coaching Tips
- All seven team members may present the problem
solution. - Teams should be prepared for the what if
- Hands-on program for kids
- Hands off for adults
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13Coaching Tips
- Each team member should be responsible for one
aspect of the long-term problem and become an
expert on that aspect. - The problem
- The general rules
- The limitations
- Site set-up
- Pre-staging requirements
- Scoring
- Penalties
13
14Coaching Tips
- There is a time limit (usually 8 minutes) for
each long-term problem. - In performance problems, the team may finish its
presentation, but if it exceeds 8 minutes a
penalty will be assessed. - Technical long-term problems are usually stopped
by the judge at the end of the 8 minute
competition time. Teams should be prepared for
what to do if something doesnt work.
14
15Coaching Tips
- Emphasize learning to ask the right questions.
- Team members must learn to ask not just any
question but one that addresses a specific
problem or condition. - Coaches answer questions with questions.
15
16Coaching Tips
- Murphys Law
- If something can go wrong, it will go wrong.
- The team creates its own solution and if
something goes wrong it is the teams
responsibility. - Good coaches do not allow the team members to
waste creative energy blaming others. - The team should have a crisis management plan in
place so it knows what to do when something
breaks down and practice it!
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17Coaching Tips
- Better ideas come later
- What seems acceptable today may be replaced by a
better idea tomorrow. - Coaches must accept that he or she may not tell
the team which idea to pursue. - The team may change and adapt their solution
ofteneven between competitions. - Coaches should guide teams to produce a solution
they are proud of.
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18Coaching Tips
- Coaches should serve as role models for their
team members. - Remain optimistic
- Remain patient
- Remain enthusiastic
- Remain open-minded
- Remind the team that they are learning and having
fun. - Do not over-emphasize competition
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19Long-Term Problems
- Structure
- Statement of the problem
- Problem limitations or rules
- Site and set-up conditions
- Scoring elements
19
20Long-Term Problems
- Six new Long-Term problems are released each year
(Sept). - The PROBLEM SYNOPSES briefly describe these
- Vehicle Problem 1 Runaway Train
- Technical Problem 2 Experiencing Technical
Difficulties - Classics Problem 3 Pandoras Box
- Structure Problem 4 Lose Your Marbles
- Theatrical Problem 5 Silent Movie
- Primary Demonstration Only Wacky Weather
Warning - All problems (except Primary) are offered to all
age Divisions - There is a cost limit to each problem (usually
135-145) - - therefore solutions cannot be bought
- - only the materials used in competition
included in the cost - - duct tape cardboard, lawn-sale value,
scavenging - - some standard and safety items are exempt
from cost, these are listed in Program
Guide (page 47-49).
20
21Long-Term Problems
- Teams compete according to Division
- All team members may present the solution
- Teams often say time in a creative way at the
end of their presentation - Must have a clear signal to the judges to
indicate that they have finished - Many problems require teams to present to the
judge how they will signal time
21
22Material Values Form
Materials Value Form
- MATERIAL VALUES(COST) FORM
- one copy for Staging Judge
- includes everything used during the current LT
Style Presentation - doesnt include items used during practice/trial
runs - garage sale value if used items
- combine value of small items
- exemptions (Program Guide p.49)
- be creative in acquiring materials, the art
of scavenging - cardboard duct-tape
- even donations have value
22
23Assigned value items
(1) Commercially produced musical instrument and
its case. VALUE 5 or actual cost if less. (2)
Any type of audio or video recorder or player
(including radios and MP3 players). VALUE 5 or
actual cost if less. (3) Audio-visual cart.
VALUE 5 or actual cost if less. (4) Laptop or
desktop computer system (including monitor,
keyboard and connecting cables). Smartphones are
considered computers. VALUE 10 or actual cost
if less. (5) Projector of any type. VALUE 1 or
actual cost if less. (6) Television set or
monitor (not used in conjunction with a
computer). VALUE 10 or actual cost if less.
24Exempt items
(1) Extension cords and multiple plugs (2)
Batteries (3) Chairs, stools, tables and
desks (4) Jewelry (5) Problem-specific shirts
sold by CCI (6) Trash items (7) Tool kit
25Safety items exemptions
(1) Personal prescription items of team
members (2) Floor coverings (3) Required foot
coverings
26Use of batteries
Unless a problem states otherwise, only
unmodified, commercially produced sealed
batteries may be used. These are limited to the
following types zinc-carbon, alkaline, lithium,
nickel-cadmium (NiCad), nickel-metal hydride
(NiMH), and only AGM or Gel Cell types of lead
acid batteries. No other type of battery is
allowed. For example, prohibited batteries
include but are not limited to lead-acid
batteries (sealed or not sealed), zinc-air,
zinc-mercury, silver zinc, metal chloride, etc.
27Long-Term Problems
- After the team presents its solution judges will
visit with the team members. - Coaches and parents must stay away during this
important time. (Penalties can be assessed!) - Encourage teams to tell the judges about their
solution and be proud. This is their time to
shine! - Encourage all team members to visit with the
judges. Tell them that judges do not like to
have one team member take over.
27
28Picking up Long-Term Scores
- Coaches may pick up long-term scores usually 30
minutes or more after the teams performance. - Coaches should share the score and comments with
the team at an opportune time. - Be aware that long-term scores may appear low but
scores are percentaged and a low score could
receive the maximum 200 points. - Be careful about parent criticism of scores.
28
29Scoresheet Sample
Penalties
30Style
- Style is an elaboration of the long-term problem
solution designed to encourage teams to go beyond
simply meeting the requirements by adding
creative elements. - Style category selections should emphasize
elements the team is particularly proud of - Costume
- Song
- Scenery
- Poem
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31Style
- Each long-term problem has five Style
categories - Mandatory the problem may require the
membership sign or appearance of one character
but the team may select which character. - Free Choice of Team the team should select
elements they wish to have scored as long as they
are not already scored in the long-term scoring
for that problem. - Overall Effect this is how all the Style
categories come together to enhance the
performance.
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32Style
- Style Form
- Four copies to the Staging Area Judge
- List the areas to be scored
- Explain how their style relates to the long-term
problem categories - Explain how categories 1 4 combine to make the
overall effect
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33Style Form
Style Form
- STYLE FORM
- four copies for Staging Judge
- adds to the Long-term problem
- relates to the theme of solution
- team can showcase strengths
- cannot be items already scored as part of
Long-Term - Categories
- - Specific Scoring Elements
- - Free Choice Elements
- - Overall Effect
- be very specific
33
34Style
- A style category cannot be something that is
scored in the long-term problem - For example, if a vehicle problem has a scoring
category for the vehicles appearance, the team
cannot list the vehicles appearance as one of
the Style categories.
34
35Style Scoring
- The highest Style score in a competition receives
50 points. All other teams raw scores are
calculated and receive a percentage based on the
highest score. - While Style is worth a maximum of 50 points,
Long-Term is worth a maximum of 200 points. - Teams should not spend too much time on Style at
the expense of the long-term solution.
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36Spontaneous
- Teams will be given a problem to solve
spontaneously. - Coaches and spectators may not attend the
spontaneous aspect of the competition. - All teams in a division have the same problem.
- Teams must PRACTICE!
- Teams will be nervous, the coaches must help the
team relax and focus. - Be prepared, anything goes!
- The problems MUST be kept a secret, not even
coaches may be told the problem.
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37Spontaneous Problems
- Verbal problems that require teams to respond
verbally and rapidly. Creative or Common
responses. - Hands-On problems that require teams to build
or create a solution. Team effort is rewarded. - Verbal/Hands-On problems combining both
verbal and hands-on components.
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38Spontaneous
- Only five team members may solve the spontaneous
problem. - When the team enters the room, the judge will
state the type of problem the team will be asked
to solve. - The team will decide which five members will
compete. - Teams with 5 or less members at tournament, ALL
must participate. Be aware that competing with
less than five members may have an adverse effect
on the teams performance of its ability to
achieve the maximum score possible. - The team should decide beforehand which members
will compete in each type of problem.
38
39Spontaneous Scores
- Spontaneous scores are presented after the awards
ceremony. - The top scoring team per division receives 100
points and all other teams receive a
corresponding percentage of the highest score.
39
40Odyssey of the Mind Scoring
Long-Term 200 possible points Spontaneous
100 possible points Style 50 possible points
40
41Penalties
Each long-term problem lists penalties. These
are intended to ensure that teams do not
circumvent the rules, present a safety hazard,
cause delays in the tournament or act
inappropriately.
41
42Penalties
Spirit of the Problem penalizes teams
attempting to circumvent the intention of the
rules or the problem itself. (-1 to -100
pts.) Unsportsmanlike Conduct penalties occur
when teams (including coaches) hurt another
teams chances, are disruptive, use profanity and
so on. Outside Assistance penalties assessed
when a team uses help from someone other than its
members. (-5 to -200 pts.)
42
43Outside Assistance Form
- OUTSIDE ASSISTANCE FORM
- One copy for Staging Judge
- Only 7 members can contribute to problem solution
- Coaches are facilitators
- Coaches can assist Div I teams in filling out
forms, but must use teams own words - If OA did occur, list on form, may result in a
penalty - Penalty is proportional to amount and type of
help given
43
44Questioning a Scoring Element
Once coaches review their team's long-term raw
scores with the judge, they have 30 minutes to
ask a question. Scores become official 30
minutes after the last team in a problem and
division has competed. Should a team question a
scoring element, it should discuss it with the
Head Judge and, if necessary, the Problem Captain.
44
45Questioning a Scoring Element
If the question involves an interpretation of the
rules and, if the team is not satisfied with the
explanation given, the team may ask that a
tribunal is convened. The tribunal will review
the rule in question and, if necessary, talk with
the coach, team members and/or judges involved.
Once the tribunal makes a decision, its decision
is final unless more information comes to light
after the tournament.
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46Questioning a Scoring Element
Tribunals will not be convened for questions
regarding subjective scores or questions in such
areas as to whether something or someone is
across a line or within a certain area. In no
case will a videotape be used to make a decision.
46
47Clarifications
- When a question arises for which there appears to
be no written rule the team should submit a
problem clarification request. - Many problem clarifications are answered with a
reference such as See B, 3. - General rule in Program Guide apply to every
long-term problem. - Clarifications take precedence over limitations
listed in the problem and those take precedence
over the rules in the guide, so it is important
that teams keep current on all general
clarifications issued throughout the year. - Current clarifications can be found at
www.odysseyofthemind.com
47
48Thank You for Coming
- Remember to let the kids have fun on their own!