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Research Directions for Agents and Ontologies

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Title: Research Directions for Agents and Ontologies


1
Research Directions forAgents and Ontologies
  • Michael N. Huhns
  • Center for Information Technology
  • University of South Carolina

2
The Fundamental Problem
  • We would like to arrange for effective and
    efficient interactions among large numbers of
    heterogeneous information components databases,
    applications, and interfaces
  • Difficulties are
  • Components are incomprehensible, inconsistent,
    and often unknown in advance
  • We need to enable updates as well as retrievals
  • The information environment is open
  • We need to consider process and policy, as well
    as structure

3
MCC Carnot ProjectOntologies and Articulation
Axioms
Common Ontology
Application 1
Interface 1
TransportationDevice
Articulation Axiom 3
Articulation Axiom 1
Train
Vehicle
Boat
Truck
Automobile
Jeep
Articulation Axiom 2
Articulation Axiom 4
DB1
DB2
Car
Auto
id
make
no
model
4
Three Problems
  • Where does the ontology come from?
  • The ontology must be greater than or equal to any
    local schema
  • How are the mappings created?
  • In general, they are arbitrarily complex and not
    one-to-one
  • Both schemas and data must be mapped
  • How and when are the mappings applied?
  • Agents

5
Ontology Development
  • Bottom-Up from Schemas and Key Words
  • identify databases
  • identify names for all tables, fields, and
    enumerated values (e.g., if value is limited to a
    primary color red, green, or blue)
  • form groups of common concepts and assign name to
    covering concept for each group
  • iterate or
  • Extensional View form classes from instances

6
Ontology Development
  • Top-Down from First Principles (intensional
    view) a class is defined by a set of membership
    conditions or properties
  • Restrictions on Class Formation
  • a class must have instances
  • a class must contain all properties common to the
    instances in its extension
  • classification should obey cognitive
    economy--instances of a class must share some,
    but not all properties
  • classification should enable inference of
    properties based on class membership

7
Ontology Development (cont.)
  • Restrictions on Class Structures
  • Completeness--every property must be used in the
    definition of at least one class
  • Nonredundancy--a subclass must be defined by at
    least one property not in any of its superclasses
    (the result is that a subclass is always a
    specialization of any of its superclasses, i.e.,
    it has more properties or restrictions, and has
    fewer instances)

8
AlternativeRelate Ontology Pieces
9
Tools for Developing Ontologies
  • Ontolingua and Chimaera (Stanford)
  • SHOE Simple HTML Ontology Extension language (U.
    of Maryland)
  • JOE Java Ontology Editor (U. of South Carolina)
  • IMTS (MCC)
  • Cyc Unit Editor
  • UML, ER, and Conceptual Modeling Tools

10
Classification Is Difficult!
  • From the ancient Chinese encyclopedia Celestial
    Emporium of Benevolent Knowledge, It is written
    that animals are divided into
  • belonging to the emperor
  • embalmed
  • tame
  • sucking pigs
  • sirens
  • fabulous
  • stray dogs
  • included in the present classification
  • frenzied
  • innumerable
  • drawn with a very fine camel-hair brush
  • et cetera
  • having just broken the water pitcher, and
  • that from a long way off look like flies.

11
Creating Semantic Mappings
Interface Application Database
CASE Tool
use
generate
Conceptual Schema
Cognition
Universe of Discourse 1
MIST
Universe of Discourse 2
Interface Application Database
CASE Tool
use
generate
Conceptual Schema
Cognition
12
Semantic Translation
User
Application 1
Application n
Agent for Application
Agent for Application
Common
Enterprise-Wide
View
Agent for Resource
Agent for Resource
Agent for Resource
13
An Agent-Oriented Information System
Middleware Mediators, Brokers, Facilitators,
Ontologies, and Registries
14
(de facto) Standard Agent Types and Architectures
Application Program
User Interface Agent
MCC InfoSleuth CMU RETSINA SRI OAA USC-ISI SIMS
TeamCore Global InfoTek Grid
Reply
Reg/Unreg (KQML)
Reply
Query or Update (SQL)
Ontology Agent
Broker Agent
Reg/Unreg
(KQML)
Mediator Agent
Ontology (OKBC)
Reg/Unreg (KQML)
Registry Agent
Mediated Query (SQL)
Reg/Unreg (KQML)
Schemas (CLIPS)
11179 Registry
Mediated Query (SQL)
Reply
Reply
Database Resource Agent
Database Resource Agent
SQL (JDBC)
15
Agent Abstractions
  • Agent abstractions are mentalistic
  • beliefs agents representation of the world
  • knowledge (usually) true beliefs
  • desires preferred states of the world
  • goals consistent desires
  • intentions goals adopted for action

16
Multiagent Abstractions
  • Multiagent abstractions involve interactions
  • social about collections of agents
  • organizational about teams and groups
  • ethical about right and wrong actions
  • legal about contracts and compliance

17
Why Do These Abstractions Matter?
  • Because modern applications go beyond traditional
    metaphors and models in terms of their dynamism,
    openness, and trustworthiness
  • virtual enterprises manufacturing supply chains,
    autonomous logistics
  • electronic commerce utility management
  • communityware social user interfaces
  • problem-solving by teams

18
Fundamentals ofSocial Abstractions
  • Commitments social, joint, collective,
  • Organizations and roles
  • Teams and teamwork
  • Joint intentions vs. individual rationality

19
Kinds of Commitment
  • Psychological or mental an agents state of
    being committed to a belief or an intention
  • Joint agents commitments to the same intention
    or belief
  • Mutual agents commitments to one another with
    respect to the same condition

20
Social Commitments
  • An agents commitment to another agent
  • unidirectional
  • arising within a well-defined scope or context,
    which is itself a MAS
  • revocable within limits

21
Organizations
  • Organizations help overcome the limitations of
    agents in various respects
  • reasoning
  • capabilities
  • perception
  • lifetime and persistence
  • shared context, essential for communicating

22
Modeling Organizations
  • Abstractly, organizations
  • consist of roles
  • requiring certain capabilities
  • offering certain authorities
  • involve commitments among the roles
  • Concretely, organizations
  • consist of agents
  • acting coherently

23
Teams
  • Tightly knit organizations
  • shared goals, i.e., goals that all team members
    have
  • commitments to help team members
  • commitments to adopt additional roles and offer
    capabilities on behalf of a disabled member

24
Teamwork
  • When a team carries out some complex activity
  • negotiating what to do
  • monitoring actions jointly
  • supporting each other
  • repairing plans

25
Joint Intentions
  • Traditional accounts of teams are based on joint
    intentions and mutual beliefs
  • Team-members jointly intend the main goal of the
    team, which means that they
  • all intend it and mutually believe that they
    intend it
  • each will notify the others if it drops out and
    mutually believe this notification requirement

26
Elements of Trust
  • Ultimately, what we would like is to trust our
    agents. Trust involves
  • having the right capabilities
  • following legal contracts where specified
  • supporting ones organization or society
  • being ethical
  • failing all else, being rational

27
Agent-Oriented Software and Software Engineering
28
Programming Paradigms
  • 1950s -- Machine and assembly language
  • 1960s -- Procedural programming
  • 1970s -- Structured programming
  • 1980s -- Object-based and declarative
    programming
  • 1990s -- Frameworks, design patterns, scenarios,
    protocols, and components (ActiveX/COM and Java
    Beans)
  • The trend has been from elements that represent
    abstract computations to elements that represent
    the real world

29
Interaction-Oriented Software Development
  • Modules are active
  • Modules are specified declaratively, in terms of
    what, not how
  • Modules hold beliefs about the world, especially
    about themselves and others
  • Modules more closely represent real-world objects
  • Modules volunteer

30
Programming Paradigm
  • Effort is on assembling and coaching a team to
    achieve desired functionality
  • Requirements specified in terms of social
    commitments and team intentions
  • Components negotiate with each other, enter into
    social commitments to collaborate, and can change
    their mind about their results

31
Features ofLanguages and Paradigms
Concept
Procedural Language
Object Language
Multiagent Language
Abstraction Building Block Computation
model Design Paradigm Architecture Modes of
Behavior Terminology
Type Instance, Data Procedure/Call Tree of
procedures Functional decomposition Coding Implem
ent
Class Object Method/Message Interaction
patterns Inheritance and Polymorphism Designi
ng and using Engineer
Society, Team Agent Perceive/Reason/Act Cooperativ
e interaction Managers, Assistants, and
Peers Enabling and enacting Activate
32
Example Children Forming a Circle
(Most business software modules, which are
passive, are meant to represent real objects,
which are active)
33
What is IOP?
  • A collection of abstractions and techniques for
    programming MAS
  • Classified into three layers of mechanisms
  • coordination living in a shared environment
  • commitment organizational or social coherence
    (adds stability over time)
  • collaboration high-level interactions combining
    mental and social abstractions

34
Benefits of IOP
  • Like conceptual modeling, IOP offers a
    higher-level starting point than traditionally
    available
  • key concepts of coordination, commitment,
    collaboration as first-class concepts that can be
    applied directly
  • aspects of the underlying infrastructure are
    separated, leading to improved portability
  • ultimately, can lead to a many-fold increase in
    software productivity and performance by changing
    the way in which software is developed and
    deployed

35
Open Problems in Agent Technology
  • Design rules for cooperative systems
  • Workflows
  • Ontologies
  • Security concerns in open environments
  • Scaling to millions of agents
  • User interfaces to heterogeneous resources
  • to acquire resource constraints
  • to access information
  • to control workflows
  • Shared ontology maintenance

36
Ubiquitous Agents
  • Agent technology will affect
  • homes
  • transportation
  • commerce
  • business (supply chains)
  • education
  • Agents are popular because they provide a new way
    to think about systems --they are not simply a
    parallelization of a centralized system!

37
A Commuter Approach to Logistics
  • Instead of following a centralized plan for
    deploying supplies, imagine that each item of
    materiel is an intelligent agent whose sole
    objective is to reach its assigned destination.
    Just like a person commuting to work, this agent
    would dynamically
  • decide its means of conveyance
  • contend for storage and transportation resources
  • avoid or resolve conflicts with other agents
  • make local decisions as it wends its way through
    a distribution network
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