COMPETITIVE ENGINEERING - PowerPoint PPT Presentation

About This Presentation
Title:

COMPETITIVE ENGINEERING

Description:

taking a hint from sandlot games examples of ce technique usage examples of ce strategy usage pyramid model of sport programming ... – PowerPoint PPT presentation

Number of Views:106
Avg rating:3.0/5.0
Slides: 19
Provided by: Preferr1216
Category:

less

Transcript and Presenter's Notes

Title: COMPETITIVE ENGINEERING


1
COMPETITIVE ENGINEERING
  • Damon Burton Bernie Holliday
  • Vandal Sport Psychology Services
  • University of Idaho

2
COMPETITIVE ENGINEERING
  • The competitive engineering process
  • modifying the structure, rules, facilities, and
    equipment of a particular sport to enhance
    athletes competitive experience
  • benefits include enhanced skill development,
    improved enjoyment, better competitive balance,
    and reduced attrition

3
ENHANCING MOTIVATIONAL CLIMATE IN SPORT
  • Competitive engineering is a motivational climate
    strategy that attempts to enhance motivation thru
    systematic change in the competitive environment.
  • Motivational climate has its origins in
    achievement goal theory that has found players in
    mastery-oriented (i.e., emphasize process)
    climates have higher intrinsic motivation,
    greater enjoyment and satisfaction and less
    attrition than do outcome-oriented teammates.

4
STRUCTURING A BETTER MOTIVATIONAL CLIMATE
  • CE attempts to enhance intrinsic motivation by
    creating positive changes in how sport is
    structured to
  • enhance competence,
  • increase personal self-determination or control,
    and
  • provide greater opportunities to be with friends
    (i.e., relatedness)

5
TARGET-ING STRATEGIES TO ENHANCE SPORT CLIMATE
  • The TARGET concept is an acronym to identify 6
    key strategies for creating a more
    mastery-oriented motivational climate.

6
TARGET CONCEPT
  • T Task Structure focuses on whether process
    or product is emphasized and the variety,
    challenge, control and meaningfulness of learning
    experiences.
  • A Authority Structure determines who has
    responsibility in the learning process and how
    leadership and decision-making take place.

7
TARGET CONCEPT
  • R Reward Structure focuses on whether
    intrinsic and/or extrinsic rewards are
    emphasized.
  • G Grouping Structure determines whether
    homogeneous (i.e., similar skill level) or
    heterogeneous (i.e., mixed skill levels) are used
    in practice (i.e., 1s versus 2s) or competition.

8
TARGET CONCEPT
  • E Evaluation Structure focuses on whether
    evaluation is conducted primarily based on
    process or product.
  • T Time Structure determines the pacing of
    learning and how it is adjusted to match learning
    rates (i.e., enough time to ensure everyone
    masters task or play).

9
COMPETITIVE ENGINEERING OVERALL GOAL
  • Competitive engineering attempts to create
    programs that ensure consistent development of
    physical, psychological and social goals is
    emphasized ahead of winning.
  • However, when development is maximized, the
    chance of winning increases.

10
6 GOALS OF COMPETITIVE ENGINEERING
  • attract athletes to sport,
  • increase process orientation and intrinsic
    motivation,
  • enhance skill development,
  • increase perceived competence,
  • maximize fun and enjoyment, and
  • minimize burnout and attrition.

11
4 STRATEGIES OF COMPETITIVE ENGINEERING
  • increase action and scoring,
  • create high personal involvement,
  • keep scores close, and
  • maintain positive social relationships with
    teammates and opponents.

12
COMPETITIVE ENGINEERING TECHNIQUES
  • modify rules,
  • change facilities,
  • modify equipment, and
  • provide a choice of competitive level.

13
COMPETITIVE ENGINEERING MODEL
14
TAKING A HINT FROM SANDLOT GAMES
  • Coakleys (1997) research
  • In sandlot games, kids modify games to maximize
    cooperation, success, and enjoyment
  • increased action and scoring opportunities
  • more constant involvement during the game
  • closely-matched teams
  • friendship development and maintenance

15
TAKING A HINT FROM SANDLOT GAMES
  • Sandlot games result in increased cooperation,
    decision making, creativity, and actionthings
    that rule-centered organized sport stifles
  • Coaches, teachers, and sport directors should
    take a hint from the behaviors of children when
    games are spontaneous

16
EXAMPLES OF CE TECHNIQUE USAGE
17
EXAMPLES OF CE STRATEGY USAGE
  • increased action and scoring
  • equipment , facility and rule modifications
  • create high levels of personal involvement
  • increase playing time and opportunities to play
    glamour positions
  • keep scores close to maximize interest,
    enjoyment, and motivation
  • equalize talent across teams and have catchup
    rules
  • Competition should promote positive relationships
    between all participants
  • utilize joint practices, socialization rules, and
    social events
  • use multiple-level community models to better
    meet the needs of a diverse group of athletes

18
PYRAMID MODEL OF SPORT PROGRAMMING
  • Level 5
  • Regional
  • Travel Team
  • Level 4 Local
  • Travel Team
  • Level 3 Competitive Leagues
  • Level 2 Recreational Program
  • Level 1 Instructional Program
Write a Comment
User Comments (0)
About PowerShow.com