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The Sporting Goods and

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Title: Principles & Practice of Sport Management Author: Lisa Masteralexis Last modified by: Kayla Dos Santos Created Date: 5/30/2004 9:34:50 PM Document presentation ... – PowerPoint PPT presentation

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Title: The Sporting Goods and


1
  • The Sporting Goods and
  • Licensed Products Industries
  • Chapter 18

2
Introduction
  • Triple commodity nature
  • The activity or game form
  • The service
  • The goods
  • Encompasses equipment, apparel, and footwear.
  • Licensed products are specialized subset of
    industry.
  • Sales revenues in the billions of dollars
    worldwide.

3
History Sporting Goods
  • Early entrepreneurs in the sport industry created
    ideas for better uses of existing technology.
  • 1811 George Tryon, gunsmith, carved out niche
    with people interested in sports expanded into
    fishing tackle business.
  • Tyron became major sporting good wholesaler east
    of the Mississippi River.
  • 18401850s Michael Phelan and John Brunswick
    established production of billiards equipment.
  • 1888 Rawlings began operations in St. Louis.

4
History Sporting Goods (cont.)
  • A. J. Spalding
  • Created sporting goods manufacturing giant based
    on selling to expanding American middle class
  • Adopted technological advances for manufacturing
  • Created and fostered markets for products
  • Produced guides on how to play/exercise and
    promoted grassroots sport competitions

5
History Sporting Goods (cont.)
  • Gained credibility with consumers by claiming
    official supplier status with baseballs National
    League
  • Created profitable distribution system
  • Company sold directly to retailers at a set price
    with the guarantee that retailers would sell at a
    price that Spalding set.
  • Created stable markets for Spalding goods and
    eliminated price cutting at the retail level

6
History Sporting Goods (cont.)
  • 1906 The Sports and Fitness Industry Association
    (SFIA, formerly the Sporting Goods Manufacturers
    Association) was founded as intercollegiate
    football leaders and athletic equipment
    manufacturers sought to make the sport safer.
  • 1920s Knute Rockne, Honus Wagner, and Nap Lajoie
    began to endorse sporting goods products.
  • 1950s After Korean War, spending on sporting
    goods increased.
  • 1960s Imported products arrived in greater
    numbers in American market.
  • 1970s Increased recognition of product liability
    and injuries associated with sports equipment.
  • 1980s1990s Growth as products and consumer
    demographics became more diverse.

7
History Sporting Goods (cont.)
  • Adidas and Puma
  • Founded in the 1920s by Adolph Adi Dassler
    (from whose name the companys would derive) from
    a family shoe business.
  • Success through production of soccer cleats and
    track spikes.
  • Dassler established brand equity by convincing
    U.S. track star Jesse Owens to wear his spikes in
    the 1936 Berlin Summer Games.
  • Rudolf Dassler (Adis brother) founded Puma after
    a falling out between the two brothers.
  • The two companies compete for international
    market share, with Adidas holding an advantage
    because of its relationship with FIFA.

8
History Sporting Goods (cont.)
  • Nike and Reebok
  • Nike began as an offshoot of Blue Ribbon Sports.
  • 1980 Nike revenue reaches 269 million a year,
    and replaced Adidas as the United States top
    sneaker.
  • 1986 Nike temporarily lost its top ranking to
    Reebok.
  • Late 1980s The advent of the Air Jordan and
    Bo Knows marketing campaigns propelled Nike
    back to the top of the industry.
  • 2005 Competition trying to catch up
  • Adidas bought Reebok for 3.8 billion in 2005.
  • 2012 Fiscal Revenues 24.1 billion

9
History Sporting Goods (cont.)
  • Licensed products
  • Licensed apparel
  • Based on notion that fans will purchase goods to
    draw them closer to their beloved organizations
    and athletes
  • 1947 University of Oregon allowed to use
    Disneys Donald Duck image for the universitys
    mascot.
  • 1973 UCLA credited with being first school to
    enter into a licensing agreement.
  • 1975 NCAA formed its properties division to
    license championship merchandise.
  • 1983 Notre Dame creates licensing program.

10
History Sporting Goods (cont.)
  • Pro sports licensing
  • For-profit branch of the league is referred to as
    a properties division.
  • 1963 NFL was the first professional league to
    develop a properties component under Commissioner
    Pete Rozelle.
  • 1966 MLB creates properties division.
  • 1969 NHL creates properties division.
  • 1982 NBA creates properties division.
  • Properties divisions approve licensees, police
    trademark infringement, and distribute licensing
    revenues equally among league franchises.
  • Players associations also administer licensing
    programs.

11
Industry Structure
  • Sporting goods
  • Industry Manufacturers of sporting goods
    equipment, athletic footwear, sports apparel, and
    accessory items to the sport and recreation
    market
  • Trade associations
  • SFIA Trade association for manufacturers,
    producers, and distributors of sport apparel,
    athletic footwear, and sporting goods equipment
  • The industry employs more than 375,000 people and
    generates 77 billion in domestic revenue
    wholesale sales (SFIA, 2013)

12
Industry Structure Licensing
  • Manufacturers of licensed products (licensees)
    pay teams and leagues (licensors) for the right
    to manufacture products bearing team and school
    names, nicknames, colors, and logos.
  • Enables schools and teams to generate brand
    recognition and interest and to increase revenues
    with very little financial risk.
  • Licensees assume the risk by manufacturing the
    product and paying fee to the licensor (royalty)
    for the use of trademarks on products.

13
Industry Structure Trademarks
  • What is a trademark?
  • A trademark is defined under the Federal
    Trademark Act of 1946, commonly referred to as
    the Lanham Act, as any word, name, symbol, or
    device or combination thereof adopted and used by
    a manufacturer or merchant to identify his goods
    and distinguish them from those manufactured or
    sold by others (Lanham Act, 15 U.S.C.
    10511127, 1946, p. 1).

14
Industry Structure Royalty Fees
  • Royalty fees generally range from 4 (for toys
    and games) to 20 (for trading cards and video
    games) and are based on gross sales at wholesale
    costs.
  • The royalty rates for teams and leagues vary,
    ranging from 8 to 20, with the majority at
    around 12 (Licensed Sports, 2012).

15
Industry Structure Collegiate Sport
  • Some NCAA Division I-A schools administer their
    own licensing programs.
  • Schools can retain a greater portion of sales
    revenues.
  • The Collegiate Licensing Company (CLC), was
    formed in 1981, and was recently purchased by
    sport marketing company IMG.
  • Now known as IMG College, it articulates
    licensing agreements on behalf of approximately
    200 colleges and universities, bowls,
    conferences, the Heisman Trophy, and the NCAA.
  • Client colleges pay a portion of the royalties
    (usually 50) to CLC for its efforts.

16
Career Opportunities
  • Opportunities range from entrepreneurs with an
    idea for a specific product or store to
    employment with firms such as Callaway, Russell,
    UnderArmour, or New Balance, as well as sporting
    goods stores, such as Champs Sports or Dicks.
  • Within large companies, such as footwear and
    apparel manufacturer New Balance, there are
    divisions for each product line, such as
    basketball, tennis, cross-training/fitness, and
    children.
  • Licensing industry Employment with league
    licensing departments, collegiate licensing
    offices, and licensees, as well as with retail
    sales outlets and product manufacturers.

17
Management
  • Rapid change is the rule in the sporting goods
    and licensed products industries.
  • Intense competition and new performance
    standards.
  • Quality, speed and flexibility, innovation, and
    sustainable growth
  • Innovation is a key performance standard
    affecting sporting goods and licensed products.
  • Topps digital initiatives
  • Under Armour Dri Fit products

18
Marketing
  • Expert usage helps overcome the risk factors
    customers assess when deciding on a purchase.
  • Huge investments into star athletes.
  • Endorsement relationships work for lower-profile
    players.
  • Professional golfers and their selection of
    on-course apparel for competitions.

19
Challenges of Creating Brand
  • A brands image is the cumulative impact of all
    the associations with a particular brand.
  • Creating a distinct identity
  • Includes logos, players, traditions, facilities,
    rivalries and ownerships
  • Difficult when in an industry with established
    brands, like Nike or Adidas
  • Li-Ning in China Battling Nike and Adidas for
    market share, and using American athletes such as
    Dwayne Wade to endorse products

20
Ethics
  • One of the most basic forms of global involvement
    occurs when a business turns to a foreign company
    to manufacture one or more of its products,
    called global sourcing.
  • Takes advantage of manufacturing expertise or
    lower wage rates in foreign countries.
  • Sport apparel and shoe manufacturers have come
    under fire for paying unfair low wages and
    supplying unsafe working conditions in their
    overseas operations.
  • Industry giants Adidas, Nike, and Puma have been
    universally and repeatedly criticized for paying
    low wages and treating workers poorly.

21
Finance NFL and Nike
  • In 2012, the NFL chose to work with Nike to
    produce its uniforms and on-field apparel for the
    next 5 years.
  • The NFL is looking to capitalize on Nikes
    position as a market leader to help promote its
    brand.
  • Nike is looking to capitalize on the most popular
    professional sport league in the United States.
  • 2012 New uniforms did not create significant
    buzz.

22
Legal
  • 2000 American Needle sued NFL on antitrust
    grounds after NFL signed exclusive deal with
    Reebok and immediately raised prices.
  • 2008 Court found in favor of NFL as single
    entity but both sides appealed to Supreme Court.
  • 2010 Supreme Court ruled NFL was not single
    entity and case must be remanded in lower courts.
  • Still to be determined Whether the NFLs
    licensing practices harmed competition.

23
Summary
  • Sporting goods and licensed products represent
    two growing and expanding segments of the sport
    industry.
  • Individuals are needed to work in many capacities
    in both the sporting goods and licensed products
    industries.
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