Emerging Opportunities in Software Technology R - PowerPoint PPT Presentation

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Emerging Opportunities in Software Technology R

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Emerging Opportunities in Software Technology R&D: A Technology Forecast Walt Scacchi Institute for Software Research University of California, Irvine – PowerPoint PPT presentation

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Title: Emerging Opportunities in Software Technology R


1
Emerging Opportunities in Software Technology
RDA Technology Forecast
  • Walt Scacchi
  • Institute for Software Research
  • University of California, Irvine
  • Irvine, CA 92697-3455
  • wscacchi_at_ics.uci.edu

2
Some Opportunities Areas
  • Open Source Software
  • Networked Computer Games
  • Ubiquitous Wireless Networking

3
Open Source Software
  • Changing world of software products, processes,
    and software development projects

4
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5
OSS Business Revenue Streams
  • Subscription support services
  • Providcs ongoing maintenance services 24/7
  • Email or phone help desk
  • Provides indemnification
  • Access to Operations Network
  • Consulting and Migration services
  • On-site custom development and support
  • Training Services
  • Web-based how-tos, tutorials (also retail books)
  • On-site customer training (Direct or via
    Certified Partners)
  • All services sold on a direct basis (e.g., in
    North America and Europe), and via Certified
    Partners (globally)

6
FOSS Social Networking across projects
7
Google Summer of Code 2006
8
Networked Computer Games
  • Rapid rise in research interest in game culture
    and technology
  • Precipitating the Web 3.0

9
UCI Game Lab Faculty
  • Studio Art Robert Nideffer (Director),
    Antoinette LaFarge
  • Computer Science Paul Dourish, Magda El Zarki,
    Dan Frost, Bonnie Nardi, Andre van der Hoek
  • Engineering Tara Hutchinson, Falko Kuester,
    Joerg Meyer
  • Arts, Computation, Engineering Beatriz de Costa,
    Simon Penny, Bill Tomlinson
  • Institute Software Research Celia Pearce, Walt
    Scacchi (Research Director),
  • Others Tom Boellstorf (Anthropology),
    Christopher Dobrian (Music), Peter Krappe
    (Humanities/Film Studies), Charlie Zender (Earth
    Systems Science)

10
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11
DOOM Wars, May 2006
12
Game Culture and Technology
  • Games as immersive, experiential literary form --
    game play as emergent narrative
  • Gaming as rapidly growing global industry
  • Modding and making games as practice-based
    learning and career development
  • Games as new media and cultural form
  • Game culture as social movement

13
Games as a new medium
14
New Game related RD efforts
  • alternative game cultures and venues
  • hot rod game machines, LAN parties, and
    GameCons
  • visual and performing arts
  • Games as cultural media (www.selectparks.net)
  • humanities and social sciences
  • Games as graphic narratives for storytelling
    machinima game-based cinema
  • science learning and technology education
  • Games for informal education in science
  • Learning science/engineering domains and
    practices through immersive (role-playing) games

15
Csports.net Game Players, May 2006
16
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17
Hot Rod PCs
18
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19
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20
Ubiquitous Wireless Networking
  • Enabling open source software development and
    networked computer games via wireless networking

21
Stadium Area Games
22
Questions?
23
Acknowledgements
  • Mark Ackerman (UMichigan), Margaret Elliott
    (ISR), Les Gasser (UIUC), Chris Jensen (ISR),
    Robert Nideffer (UCI Game Lab), John Noll (Santa
    Clara U), Celia Pearce (UCI Game Lab), also
    others at ISR and UCI Game Lab.
  • Research grants from the National Science
    Foundation (no endorsement implied) 0083075,
    0205679, 0205724, 0350754, and 0534771.
  • Discovery Science Center, Santa Ana, CA
  • UC Humanities Research Institute
  • Digital Industry Promotion, Daegu, Korea
  • California Institute of Telecommunications and
    Information Technology (CalIT2)
  • Creative Kingdoms Inc.
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