Creating User Interfaces - PowerPoint PPT Presentation

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Creating User Interfaces

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Creating User Interfaces Qualitative vs Quantitative research. Sampling. Panels. Homework: Post proposal & work on user observation study. Review HTML & JavaScript – PowerPoint PPT presentation

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Title: Creating User Interfaces


1
Creating User Interfaces
  • Qualitative vs Quantitative research.
  • Sampling. Panels.
  • Homework Post proposal work on user
    observation study. Next weekReview HTML
    JavaScript

2
Schedule
  • Next week HTML5 JavaScript recap
  • User observation study presentations week after
    next.
  • Be prepared for the first day! Have 1-pager.
  • Embedded computers. Plan studies
  • Embedded apps presentations.
  • Spring break
  • VoiceXML 2 weeks
  • Teaching project. Various topics.
  • Presentations.

3
Research
  • Much research in usability is more-or-less
    qualitative
  • Observations
  • Focus groups
  • Monitoring systems MAY apply a metric to
    complaint and act once a threshold is reached.
  • Still, there may be reasons for gathering
    quantitative information
  • what capacity is required
  • Storage
  • Simultaneous response
  • speeds

4
Panels
  • Recruit a panel of people
  • Answer questions and/or
  • Be willing to be monitored on actions
  • Often, open-ended recruiting and/but determine
    critical demographics
  • Age
  • Gender
  • Location
  • Device
  • ?
  • Do need to decide if those who volunteer are
    different from the regular population.

5
Interpret findings
  • Assume you have accurate model of the user
    population
  • Adjust (normalize) findings

Category Actual pop. Panel Produced Adjusted
Desc. A P X (A/P)X
Young men 10000 103 345 33495
Old men 4000 85 210 9882
Young women 5000 56 87 7768
Old women 4000 61 78 5115
6
Very quick Statistics
  • Mean
  • Median
  • Standard Deviation and Variance
  • Normal distribution

7
Sampling
  • Done to make an informed estimate of something
    for a large population (of people or things) when
    it is too expensive or difficult to ask every
    person or measure every thing.
  • Typical findingWe are 95 that the actual value
    or proportion is within a certain rangex-
    Margin_of_Error lt x lt xMargin_of_Error

8
Example
  • Find out how many people think the latest version
    of your program is better than the last.
  • Ask N people. Say p is the proportion that said
    yes.
  • Margin_of_error
  • ztransform square_root((p) (1-p)/N)
  • Where ztransform is based on confidence
    level1.96 for 95.

9
Example continued
  • N is 1500.
  • p is 822/1500 or 54.8
  • M 1.96 SQRT((822/1500)(678/1500)/1500)
  • M is 2.5
  • So we are 95 confident that between 54.8-2.5
    which is (about) 52.3 and54.82.5 which is
    (about) 57.3 think the new system is
    better.

10
Caution
  • There is a chance (say 1/20) that the prediction
    is wrong. If you want something less, then choose
    a different confidence level with a different
    z-transform
  • Typical choice 99 confidence, multiply by
    2.58Bigger margin means more confident.
  • We are

11
Example with different confidence level
  • N is 1500.
  • p is 822/1500 or 54.8
  • M 2.58 SQRT((822/1500)(678/1500)/1500)
  • M is 3.3
  • So we are 99 confident that between 54.8-3.3
    which is (about) 51.5 and54.83.3 which is
    (about) 58.1 think the new system is better.

12
Warning
  • The formula works if the sample is truly random,
    that is
  • Every person in the whole population stands the
    same chance as being in the sample.
  • Predictions fail when sample isn't random.
  • Well-done analysis of election polling works
  • Reference Nate Silver

13
Reference
  • The Cartoon Guide to Statistics by Larry Gonick
    and Woollcott Smith.
  • Consider taking Introduction to Statistics
    course.
  • Probably offer Operations Research and Data
    Science next Spring.

14
Panels and/or testing
  • When testing for usability, need to evaluate
    costs/benefits of formal testing versus access to
    subjects that will supply more information.
  • Comments?

15
Classwork / Homework
  • Form teams.
  • Plan project.
  • Post proposal for user observation study
    (indicating teams)
  • Start study
  • Next week Review HTML5 and JavaScript
  • Processing JS is an option.
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