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ENDS 375

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ENDS 375 Foundations of Visualization 10/25/2005 Notes – PowerPoint PPT presentation

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Title: ENDS 375


1
ENDS 375
  • Foundations of Visualization
  • 10/25/2005 Notes

2
Kinematics
  • Key Pose
  • Joint Angles Interpolation
  • linear, ease-in/out, splines
  • Forward Kinematics
  • angles for all joints at each key frame
  • Inverse Kinematics
  • manipulate end effectors
  • solve for the others (may use constraints)

3
Dynamics
  • Simulate Physical Behavior
  • Include Mass
  • Include Forces
  • gravity, friction, ...
  • Animate by Controlling Forces
  • Constraints (variable forces)
  • Collisions

4
Particle Systems
  • Particle system is a collection of particles that
    evolve over time
  • Particle - small 3D point mass
  • velocity, color, shape, size, age,
  • They live - are born, exist, then die

5
Particle Systems
  • Particle Emitters
  • the particle sources
  • can be points, curves, sufaces
  • stochastic or random properties
  • age, color, velocity, size, ...

6
Particle Systems
  • Controls
  • force fields - gravity, wind, turbulence,
    vortices, attractors, repulsors,
  • collisions
  • Rendering - visual substitutions
  • points, lights, spheres, blobbies, sprites,
  • Basis for hair, grass, etc - trajectories

7
Procedural Animation
  • Flocking Systems
  • Individual behaviors
  • rules, environment sensing,
  • Goal Directed
  • Motion planning
  • Motion implementation
  • Behavioral Animation

8
Motion Capture
  • Real time sampling of actors
  • Position and orientation sensors
  • Acoustic
  • Magnetic
  • Mechanical
  • Optical
  • Data Channels
  • Filtering

9
Crowd Systems
  • Large numbers of extras
  • Procedural
  • Action cycles
  • massive - LOR

10
Facial Animation
  • Facial Expression
  • Lip Sync
  • Shape interpolation
  • Blend shapes
  • Muscle based

11
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12
Lessons from Cinematography
  • The language of film
  • a system or grammar of visual communication

13
Elements of Film Grammar
  • Shots
  • scenes made up of sequences of shots
  • Scenes
  • film is a sequence of scenes
  • Movement
  • camera and actors
  • Distances
  • long, full, medium, close, close-up, ...

14
Camera Motions
  • static - people move in front of the camera
  • camera moves toward, across or away from static
    actors
  • both camera and actors move

15
Camera as the eyes of the audience
  • zoom, pan, tilt
  • dolly, track, crane
  • first person - subjective
  • third person - observer

16
Editing
  • Interleaving shots
  • Sequencing the shots and scenes
  • master, long, close-up,

17
Parallel Editing
  • Alternation of two or more centers of interest
  • Show action and then reaction
  • Only include the peak moments

18
Line of Action or Interest
  • Established by main action
  • or
  • established by relationship of actors

19
TheTriangle Principle
  • choosing camera placements
  • use a triangular structure
  • only on one side of the line of action
  • many variations
  • external reverse angles
  • internal reverse angles
  • parallel, right angle, subjective, ...

20
Visual Punctuation
  • Punctuation joins the elements
  • Straight Cuts
  • Opticals
  • fades, dissolves, wipes, ...

21
Shot Matching
  • When editing shots together
  • need to match screen position,
  • direction of movement,
  • and where actors arelooking

22
Where to cut
  • cuts based on actions or movements
  • cut on movement
  • entering, existing, or within screen
  • cut just after movement
  • usually forward, on same visual axis
  • cut-away shot, then back

23
Compressing/Expanding Time
  • Cutting out real elapsed time
  • keep only essential action, dialogue, ...
  • Extending time through overlapping shots
  • showing parts of same action again
  • with different points of view, distances, ...
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