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The primary purpose of cinematic lighting is to support the story by contributing to the overall visual structure of the film. From Advanced Renderman – PowerPoint PPT presentation

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1
  • The primary purpose of cinematic lighting is to
    support the story by contributing to the overall
    visual structure of the film.
  • From Advanced Renderman

2
Objectives Of Lighting
  • Directing the viewers eye
  • Creating Depth
  • Conveying the Time of Day and setting
  • Enhancing Mood, Atmosphere, and Drama
  • Revealing Character Personality and Situation

3
Directing The Viewers Eye
  • Setting up lighting involves adding emphasis to
    the subject matter so that the viewer focuses
    directly on the intended action. By positioning
    lights in specific positions, a lighting artist
    can pull the subject out from the background and
    lead the viewers eye. Sometimes shots are on
    screen for only a short time, and it becomes
    important to emphasize the action quickly in
    order to create an effective shot.

4
Creating Depth
  • Lighting can be used to emphasis a sense of depth
    by giving the viewer depth cues such as shadow
    areas and light fall off. The relationship of
    the foreground and background elements and their
    lighting are used by lighting artist to create
    depth and separation.

5
Conveying the Time of Day and Setting
  • The location and intensity of light is used by a
    lighting artist to suggest a time of day or
    specific location. This is especially important
    for establishing the mood of a sequence.
    Depending on the type of lighting chosen,
    environments can look completely different.

6
Enhancing Mood, Atmosphere, and Drama
  • The style of lighting can be used to emphasis the
    the mood of a sequence. The color, position, and
    intensity of lights in a scene can be used to
    reinforce the mood of the characters on screen.

7
Revealing Character Personality and Situation
  • The quality, color, and light direction are used
    by lighting artists to emphasize the the
    personality or character of the subject matter of
    shot. Different lighting setups can be used on
    the same character in different situations to
    describe different aspects of that characters
    personality.

8
Three-point Lighting
  • Three-point lighting is a traditional approach to
    lighting that involves 3 types of lights that are
    used to light the subject of a shot. The key
    light is the primary light source, the fill light
    adds additional light, and the rim light
    separates the subject from the background.

9
Light Roles
  • Ambient Light
  • Key Light
  • Fill Light
  • Rim Light
  • Bounce Light

10
Ambient Light
  • Ambient light is the base light that is applied
    to the entire scene including shadows. They
    generally used to prevent areas of absolute black
    especially in areas that are not directly
    affected by the key light.

11
Key Light
  • The Key Light is the dominant source of color and
    illumination in a scene. The key light generally
    produces the strongest shadow in a shot. As the
    main light source, the key light is used to
    define the mood of a shot.

12
Fill Light
  • Fill Light adds subtle illumination to shadow
    areas that are not affected directly by the key
    light. The ratio of the key light plus fill
    light to the fill light by itself is referred to
    as the lighting ratio. The lighting ratio is
    directly related to the contrast level of the
    scene.

13
Rim Light
  • The Rim Light is used to pop a foreground
    element and separate it form the background. A
    rim light is generally aimed directly at the
    camera from behind the foreground subject matter
    creating a thin halo around the edge of the
    foreground element.

14
Bounce Light
  • In order to accurately portray real life lighting
    situations, bounce light can be used to simulate
    light bounced of surfaces in the environment.
    Some rendering engines can calculate bounced
    light from the key light and fill light sources
    by simulating light rays bouncing around in the
    environment.

15
Lighting Continuity
  • Keeping consistent lighting across can become a
    problem especially when more that one artist is
    working on a particular sequence. It is
    important to check the lighting of a shot with
    the rest of the sequence to insure consistency,
    especially with the shot directly before and
    directly after the shot. Sometimes camera angles
    can influence lighting continuity. Shots with
    the exact same lighting setup can appear to be
    lit differently depending on the camera of each
    shot.

16
Color Script
Lighting Continuity
17
Lights
  • Ambient Light
  • Directional Light
  • Point Light
  • Spot Light
  • Area Light
  • Volume Light

18
Ambient Light
  • An ambient light adds illumination evenly to the
    entire scene. They are generally used for subtle
    fill light or to increase the brightness of an
    entire scene including areas of shadow.

19
Directional Light
  • A Directional Light adds illumination from one
    direction across the entire scene. A common use
    for a directional light is to simulate outdoor
    sunlight. By the time light reaches the surface
    of the earth it is best simulated as coming from
    one constant direction especially for small
    environments.

20
Spot Light
  • A spot light casts light in a specific area
    defined by a cone of light emanating from a
    point. They are commonly used for character
    lighting due to the fact that they offer the
    lighting artist lots of control.

21
Point Light
  • A point light emits light from a specific point
    outward in all directions. They are commonly
    used to simulate light coming from an omni
    directional light source like a light bulb or
    candle.
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