Title: Network Programming
1Network Programming
- Eddie Aronovich
- mail eddiea_at_mta.ac.il
2How did it started ?
3How can we write communication ?
- Application Program Interface (API)
- Sockets
- TLI (Transport Layer Interface)
- System calls
- Library functions
4What is it for ?
- Communication systems provides 3 services
- Information resource Sharing
- Distance gapping
- Backup abilities
5Fundamentals
- Server - An entity which gives services
- Client - An entity which requests services
- Transport layer - To transfer the data
6The 7 layers model
7The 7 Layer model in real life
8The message is built in one side...
9And striped in the dest. side
10 From Lynx to Netscapeor chat client
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12Descriptors
- Everything in Unix is a file
- Descriptor is an index into an array
13Memory Buffers
- Contains Socket Address Structure
- Headers
- Data
14The Basics of communication
15Processing Techniques
Decentralized
Centralized
WEB
16The Client ?? Server Model
- The server roles
- Give service as asked
- Wait the client to appeal to him
- The client roles
- Start the communication process
- Asks the wanted service
17Design considerations
- Serve single or multiple users
- Use reliable or unreliable protocol
- Software updates
18Client and server roles in UDP
- Server roles
- Bind a port
- Wait for a message to come
- Send reply
- Client roles
- Send a message
- Get the reply
19User Datagram Protocol
- Simple protocol
- Connectionless
- Unreliable
20Socketip_addr, port number
- API, an interface for the program to contact with
communication. - Enable usage of regular file commands as read,
write and so on. - The sockets are structures passed from kernel to
process and vice versa.
21What the socket struct contains ?
- Socket type stream, dgram, raw,
- Socket options broadcast, OOB...
- Time to linger wait before close the socket
- Socket state flags
- Protocol Control Block
- Protocol Handle
22The socket address structs
- Generalstruct sockaddr uint8_t sa_len
/Len of socket struct / sa_family_t sa_fami
ly /Addr family as AF_INET /
char sa_data20 /Protocol Address / - IP V4 address socket
- struct sockaddr_in
- uint8_t sin_len /The socket length /
- sa_family_t sin_family /AF_INET for IP
addresses / - unit16_t sin_port /The port id 16-bit port
num / - struct in_addr sin_addr /The IP address
32-bit / - char sin_zero 8 / FFU - Must be zero /
23How the socket is created
- The system call passes identifiers for address
family(e.g.AF_UNIX, AF_INET,etc.), socket type
and protocol. - Socket data structure is allocated.
- Pointer from the fd table to other i-node struct
which points to the socket.
24User Datagram Protocol (rfc 768)
- Data transport layer protocol(Fragment packets
to fit local MTU) - Used to make available datagram packet switched
mode - Connectionless protocol
- Used when RTT is important or no connection needed
25UDP header
Source port number (16 bit) Destination port number (16 bit)
Length (16 bit) UDP Checksum (16 bit)
Data Data
26UDP by network monitor
27Lets do it in UDP - client
C\TEMP\udp-cli-c.htm
C\TEMP\udp-cli-c.htm
28Lets do it in UDP - server
C\TEMP\udp-srv-c.html
29TCP
30Transmission Control Protocolrfc 793
- Reliability
- Sequenced data transfer
- Flow control
- Full duplex
31TCP Header
Source port number (16 bit) Source port number (16 bit) Source port number (16 bit) Source port number (16 bit) Source port number (16 bit) Source port number (16 bit) Source port number (16 bit) Source port number (16 bit) Dest port number (16 bit)
Sequence number (32 bit) Sequence number (32 bit) Sequence number (32 bit) Sequence number (32 bit) Sequence number (32 bit) Sequence number (32 bit) Sequence number (32 bit) Sequence number (32 bit) Sequence number (32 bit)
Acknowledgement number (32 bit) Acknowledgement number (32 bit) Acknowledgement number (32 bit) Acknowledgement number (32 bit) Acknowledgement number (32 bit) Acknowledgement number (32 bit) Acknowledgement number (32 bit) Acknowledgement number (32 bit) Acknowledgement number (32 bit)
Header length (4 bit) F.F.U (6 bit) URG ACK PSH RST SYN FIN Window size (16 bit)
TCP Checksum (16 bit) TCP Checksum (16 bit) TCP Checksum (16 bit) TCP Checksum (16 bit) TCP Checksum (16 bit) TCP Checksum (16 bit) TCP Checksum (16 bit) TCP Checksum (16 bit) Urgent Pointer (16 bit)
Options Options Options Options Options Options Options Options Options
Data Data Data Data Data Data Data Data Data
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34Ack Flow control
- Acknowledgements are sent by byte.
- The acks can be sent for group of packets (but
should arrive before time out of first packet). - Window size is used for flow control and is
controlled by receiver.
35How connection starts ?
connect() listen()
connect returns. listen()
connect returns. accept()
connect returns. accept returns.
accept returns.
SYN j
SYN k, ACK j1
ACK k1
Connection Established
36How we do it in C ?
Server Client
socket() socket()
bind() connect()
listen() connect()
accept()
New file descriptor is given
37Ending Sessions
- Passive close (FIN arrives) Vs. Active close
FIN M
ACK M1
FIN N
ACK N1
38Internet Protocol
39Network Layer
- Passing packet from source host to destination
host (cross networks if needed) - Independent of the datalink layer
- QoS
- Flow control
40Internet Protocol
- Connectionless
- Unreliable
- Best effort
41Address
- IP address consist 32bit and is divided into
network id.,host id - Part of host id can be used for subnet mask
- Some special addresses are defined (as net-addr,
broadcast-addr, multicast-addr)
42Addresses and Classes
- Class A
- Addresses 0-127.X.X.X
- Class B
- Addresses 128-191.0-255.X.X
- Class C
- Addresses 192-223.0-255.0-255.X
01XXXXXX
10XXXXXX
110XXXXX
43Masks
- Mask is used to refine network division.
- 1b in mask symbolize bit belongs to network
address. - 0b in mask symbolize bit belongs to host
address.
44Address conventions
- Network address filled with 0 in host address.
- Broadcast address filled with 1 in host
address. - First, last subnet and address arent used
45How routing is done ?
- The router compares destination IP with each
Network subnet address. - Unknown destination is routed to default.
- Routers update each other with appropriate
algorithms.
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51VI????? I/O Multiplexing
52I/O Models
- Blocking I/O
- Nonblocking I/O
- I/O Multiplexing
- Signal driven
- Asynchronous I/O
53Non-Blocking I/O
- No blocking is done (Error is returned)
- Reading is done in loop (until data arrives)
- Polling costs CPU time
- Implementation in real time systems only
54Signal Driven I/O
- Signal handler should be started
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