Persistent vs. Instantiated Spaces: - PowerPoint PPT Presentation

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Persistent vs. Instantiated Spaces:

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Title: Slide 1 Author: slong Last modified by: Nancy Yu Created Date: 1/4/2005 10:16:09 PM Document presentation format: On-screen Show Company: NCsoft Corporation – PowerPoint PPT presentation

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Title: Persistent vs. Instantiated Spaces:


1
  • Persistent vs. Instantiated Spaces
  • The Great Online Game Debate

2
Presenters
  • Moderator
  • Starr Long (Producer, NCsoft)
  • Panelists
  • Raph Koster (CCO Sony Online Entertainment)
  • Anthony Castoro (Online Studio Director
    Electronic Arts)
  • Mark Jacobs (President and CEO Mythic
    Entertainment)
  • Jack Emmert (Creative Director Cryptic Studios)

3
Persistent Spaces
  • Definition
  • Game state persists over time
  • Game state is always moving forward in time
  • Space is usually a public/shared space for all
    users
  • Usually a sand box of game rules
  • Examples
  • MUDs
  • Ultima Online
  • Everquest
  • Dark Age of Camelot
  • Lineage

4
Persistent Spaces
  • Questions for Panel
  • What are the benefits of persistent spaces?
  • What are the drawbacks of persistent spaces?
  • What is the biggest challenge associated with
    persistent spaces?
  • Is there an advantage to keeping the game
    exclusively persistent?
  • How do you address the lack of guidance in open
    persistent spaces?

5
Instantiated Spaces
  • Definition
  • Game State is reset each time spaces are
    instantiated
  • Spaces are usually private for single player or
    small player group
  • Space can be shared
  • Examples
  • Ancestry outside MMP Diablo FPS
  • Anarchy Online
  • ToonTown
  • Star Wars Galaxies
  • Guild Wars
  • City of Heroes
  • Tabula Rasa
  • World of Warcraft

6
Instantiated Spaces
  • Questions for Panel
  • Are there valuable lessons to learn from the
    ancestral instantiation games like Diablo, Real
    Time Strategy, First person shooters, etc.?
  • What are the benefits of instantiated spaces?
  • What are the drawbacks of instantiated spaces?
  • How do you incorporate instantiated spaces with
    persistent spaces?
  • What is the biggest challenge associated with
    instantiated spaces?
  • How do you generate enough instantiated content?
  • Can randomly generated spaces solve the content
    creation problem without losing the guidance that
    instantiations provide?

7
Instantiated Spaces
  • Questions for Panel (cont.)
  • Is there an advantage to having only instantiated
    spaces?
  • If you are mixing persistent and instantiated
    spaces how do you determine the percentage of
    each?
  • How scripted do you make the instantiated spaces?
  • How random do you make the instantiated spaces?
  • Can you do matchmaking?
  • Can player property be instantiated?
  • How do you do player vs. player in instantiated
    spaces?
  • How well do multiple instantiations run on a
    server?
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