Title: Operating-System Structures
1Operating-System Structures
- Fan Wu
- Department of Computer Science and Engineering
- Shanghai Jiao Tong University
- Spring 2012
2A View of Operating System Services
Operating systems provide an environment for
execution of programs and services to programs
and users
3User Operating System Interface - CLI
- Command Line Interface (CLI) or command
interpreter allows direct command entry - Sometimes implemented in kernel, sometimes by
systems program - Sometimes multiple flavors implemented shells
- Primarily fetches a command from user and
executes it - Sometimes commands built-in, sometimes just names
of programs - If the latter, adding new features doesnt
require shell modification
4User Operating System Interface - GUI
- User-friendly desktop metaphor interface
- Usually mouse, keyboard, and monitor
- Icons represent files, programs, actions, etc
- Various mouse buttons over objects in the
interface cause various actions (provide
information, options, execute function, open
directory (known as a folder) - Invented at Xerox PARC
- Many systems now include both CLI and GUI
interfaces - Microsoft Windows is GUI with CLI command shell
- Apple Mac OS X as Aqua GUI interface with UNIX
kernel underneath and shells available - Solaris is CLI with optional GUI interfaces (Java
Desktop, KDE)
5Bourne Shell Command Interpreter
6First GUI (1973)
The first appeared on the Xerox Alto computer in
1973.
7Mac OS System 1.0 (1984)
8Amiga Workbench 1.0 (1985)
The first GUI with color graphics.
9Windows 1.0x (1985)
10IRIX 3 (released in 1986, first release 1984)
11NeXTSTEP / OPENSTEP 1.0 (1989)
12Windows 95 (1995)
13KDE 1.0 (1998)
14GNOME 1.0 (1999)
15Windows XP (released in 2001)
16Windows Vista (released in 2007)
17Mac OS X Leopard (released in 2007)
18KDE (v4.0 Jan. 2009, v4.2 Mar. 2009)
19A View of Operating System Services
20System Call
- Programming interface to the services provided by
the OS - Typically written in a high-level language (C or
C) - Example System call sequence to copy the
contents of one file to another file
21API
- Mostly accessed by programs via a high-level
Application Program Interface (API) rather than
direct system call use - Three most common APIs
- Win32 API for Windows
- POSIX API for POSIX-based systems (UNIX, Linux,
and Mac OS X) - Java API for the Java virtual machine (JVM)
- Why use APIs rather than system calls?
- Program portability
- System calls are often more detailed and
difficult to work with than the API
22Example of Standard API
- Consider the ReadFile() function in the
- Win32 APIa function for reading from a file
-
- A description of the parameters passed to
ReadFile() - HANDLE filethe file to be read
- LPVOID buffera buffer where the data will be
read into and written from - DWORD bytesToReadthe number of bytes to be read
into the buffer - LPDWORD bytesReadthe number of bytes read during
the last read - LPOVERLAPPED ovlindicates if overlapped I/O is
being used
23System Call Implementation
- Typically, a number associated with each system
call - System-call interface maintains a table indexed
according to these numbers - The system call interface invokes intended system
call in OS kernel and returns status of the
system call and any return values - The caller need know nothing about how the system
call is implemented - Just needs to obey API and understand what OS
will do as a result call - Most details of OS interface hidden from
programmer by API - Managed by run-time support library (set of
functions built into libraries included with
compiler)
24API System Call OS Relationship
25Standard C Library Example
- C program invoking printf() library call, which
calls write() system call
26System Call Parameter Passing
- Often, more information is required than simply
identity of desired system call - Exact type and amount of information vary
according to OS and call - Three general methods used to pass parameters to
the OS - Simplest pass the parameters in registers
- In some cases, may be more parameters than
registers - Parameters stored in a block, or table, in
memory, and address of block passed as a
parameter in a register - This approach taken by Linux and Solaris
- Parameters placed, or pushed, onto the stack by
the program and popped off the stack by the
operating system - Block and stack methods do not limit the number
or length of parameters being passed
27Parameter Passing via Table
28Types of System Calls
- Process control
- end, abort
- load, execute
- create process, terminate process
- get process attributes, set process attributes
- wait for time
- wait event, signal event
- allocate and free memory
- File management
- create file, delete file
- open, close file
- read, write, reposition
- get and set file attributes
29Types of System Calls (Cont.)
- Device management
- request device, release device
- read, write, reposition
- get device attributes, set device attributes
- logically attach or detach devices
- Information maintenance
- get time or date, set time or date
- get system data, set system data
- get and set process, file, or device attributes
- Communications
- create, delete communication connection
- send, receive messages
- transfer status information
- attach and detach remote devices
30Examples of Windows and Unix System Calls
31A View of Operating System Services
32Operating System Services
- Operating-system services
- User interface - Almost all operating systems
have a user interface (UI). - Graphics User Interface (GUI), Command-Line
(CLI), Batch - Program execution - The system must be able to
load a program into memory and to run that
program, end execution, either normally or
abnormally (indicating error) - I/O operations - A running program may require
I/O, which may involve a file or an I/O device - File-system manipulation - Programs need to read
and write files and directories, create and
delete them, search them, list file Information,
permission management.
33Operating System Services (Cont.)
- Communications Processes may exchange
information, on the same computer or between
computers over a network - Communications may be via shared memory or
through message passing (packets moved by the OS) - Error detection OS needs to be constantly aware
of possible errors - May occur in the CPU and memory hardware, in I/O
devices, in user program - For each type of error, OS should take the
appropriate action to ensure correct and
consistent computing - Debugging facilities can greatly enhance the
users and programmers abilities to efficiently
use the system
34Operating System Services (Cont.)
- Resource allocation - When multiple users or
multiple jobs running concurrently, resources
must be allocated to each of them - Accounting - To keep track of which users use how
much and what kinds of computer resources - Protection and security - The owners of
information stored in a multiuser or networked
computer system may want to control use of that
information, concurrent processes should not
interfere with each other - Protection involves ensuring that all access to
system resources is controlled - Security of the system from outsiders requires
user authentication, extends to defending
external I/O devices from invalid access attempts
35System Programs
- System programs provide a convenient environment
for program development and execution. They can
be divided into - File manipulation
- Status information
- File modification
- Programming language support
- Program loading and execution
- Communications
- Application programs
- Most users view of the operation system is
defined by system programs, not the actual system
calls
36System Programs
- Provide a convenient environment for program
development and execution - Some of them are simply user interfaces to system
calls others are considerably more complex - File management - Create, delete, copy, rename,
print, dump, list, and generally manipulate files
and directories - Status information
- Some ask the system for info - date, time, amount
of available memory, disk space, number of users - Others provide detailed performance, logging, and
debugging information - Typically, these programs format and print the
output to the terminal or other output devices - Some systems implement a registry - used to
store and retrieve configuration information
37System Programs (Cont.)
- File modification
- Text editors to create and modify files
- Special commands to search contents of files or
perform transformations of the text - Programming-language support - Compilers,
assemblers, debuggers and interpreters sometimes
provided - Program loading and execution- Absolute loaders,
relocatable loaders, linkage editors, and
overlay-loaders, debugging systems for
higher-level and machine language - Communications - Provide the mechanism for
creating virtual connections among processes,
users, and computer systems - Allow users to send messages to one anothers
screens, browse web pages, send electronic-mail
messages, log in remotely, transfer files from
one machine to another
38Operating System Design and Implementation
- Design and Implementation of OS not solvable,
but some approaches have proven successful - Internal structure of different Operating Systems
can vary widely - Start by defining goals and specifications
- Affected by choice of hardware, type of system
- User goals and System goals
- User goals operating system should be
convenient to use, easy to learn, reliable, safe,
and fast - System goals operating system should be easy to
design, implement, and maintain, as well as
flexible, reliable, error-free, and efficient
39Operating System Design and Implementation (Cont.)
- Important principle to separate
- Policy What will be done? Mechanism How to
do it? - Mechanisms determine how to do something,
policies decide what will be done - The separation of policy from mechanism is a very
important principle, it allows maximum
flexibility if policy decisions are to be changed
later
40Operating-System Structure
41Simple Structure
- MS-DOS written to provide the most
functionality in the least space - Not divided into modules
- Although MS-DOS has some structure, its
interfaces and levels of functionality are not
well separated
42UNIX
- UNIX limited by hardware functionality, the
original UNIX operating system had limited
structuring. The UNIX OS consists of two
separable parts - Systems programs
- The kernel
- Consists of everything below the system-call
interface and above the physical hardware - Provides the file system, CPU scheduling, memory
management, and other operating-system functions
a large number of functions for one level
43Traditional UNIX System Structure
44Layered Approach
- The operating system is divided into a number of
layers (levels), each built on top of lower
layers. The bottom layer (layer 0), is the
hardware the highest (layer N) is the user
interface. - With modularity, layers are selected such that
each uses functions (operations) and services of
only lower-level layers - The main advantage of the layered approach is
simplicity of construction and debugging
45Microkernel System Structure
- Moves as much from the kernel into user space
- Communication takes place between user modules
using message passing - Benefits
- Easier to extend a microkernel
- Easier to port the operating system to new
architectures - More reliable (less code is running in kernel
mode) - More secure
- Detriments
- Performance overhead of user space to kernel
space communication
Mac OS X Structure (Darwin)
46Modules
- Most modern operating systems implement kernel
modules - Uses object-oriented approach
- Each core component is separate
- Each talks to the others over known interfaces
- Each is loadable as needed within the kernel
- Overall, similar to layers but with more
flexibility - Like microkernel but more efficient
Solaris Modular Approach
47Virtual Machines
- A virtual machine takes the layered approach to
its logical conclusion. It treats hardware and
the operating system kernel as though they were
all hardware. - A virtual machine provides an interface identical
to the underlying bare hardware. - The operating system host creates the illusion
that a process has its own processor and (virtual
memory). - Each guest is provided with a (virtual) copy of
underlying computer.
48Virtual Machines (Cont.)
- (a) Nonvirtual machine
(b) virtual machine
49Architecture
50Benefits of Virtualization
Before Virtualization
After Virtualization
Single OS image per machine Software and
hardware tightly coupled Underutilized
resources Inflexible and costly infrastructure
Multiple OSs on a single machine
Hardware-independence of operating system and
applications Better utilization of resources
Encapsulating OS and application into virtual
machines
51Virtual Infrastructure for Data Center
52Virtual Machines Benefits
- Fundamentally, multiple execution environments
(different operating systems) can share the same
hardware - Protect from each other
- Some sharing of file can be permitted, controlled
- Commutate with each other, other physical systems
via networking - Useful for development, testing
- Consolidation of many low-resource use systems
onto fewer busier systems - Open Virtual Machine Format, standard format of
virtual machines, allows a VM to run within many
different virtual machine (host) platforms
53Virtualization Implementation
- Difficult to implement must provide an exact
duplicate of underlying machine - Typically runs in user mode, creates virtual user
mode and virtual kernel mode - Timing can be an issue slower than real machine
- Hardware support needed
- More support-gt better virtualization
- i.e. AMD provides host and guest modes
54Amazon Elastic Compute Cloud (EC2)
55The Java Virtual Machine
56Homework
- Reading
- Chapter 2 Operating-System Structures