Psychological%20Principles - PowerPoint PPT Presentation

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Psychological%20Principles

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... Recognize Something Than to Recall It UIDE Chapter 5 Design Knowledge Design Principles First Principles of Interactive Design Design Rules ... Layout UIDE ... – PowerPoint PPT presentation

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Title: Psychological%20Principles


1
Psychological Principles
2
  • Four Psychological Principles
  • Users See What They Expect to See
  • Users Have Difficulty Focusing on More Than One
    Activity at a Time
  • It Is Easier to Perceive a Structured Layout
  • It Is Easier to Recognize Something Than to
    Recall It

3
Design Knowledge
  • Design Principles
  • First Principles of Interactive Design
  • Design Rules
  • 8 Golden Rules
  • See URL http//www.usask.ca/education/coursework/
    skaalid/theory/interface.htm

4
4 Psychological Principles
  • Users See What They Expect to See

5
4 Psychological Principles
  • Users Have Difficulty Focusing on More Than One
    Activity at a Time
  • The Cocktail Party Effect
  • Principle of Perceptual Organization
  • Group like things together
  • Principle of Importance
  • Prominent display for important items

6
4 Psychological Principles
  • It Is Easier to Perceive a Structured Layout

7
4 Psychological Principles
  • Gestalt principles
  • Proximity
  • Elements close together are seen as groups
  • Similarity
  • Elements with same shape or color appear to
    belong together
  • Closure
  • When possible, we compllete incomplete objects in
    our head
  • Continuity
  • Figure d is two lines of dots, not random ones
  • Symmetry
  • Regions with symmetric borders are sen as shapes

8
4 Psychological Principles
  • It Is Easier to Recognize Something Than to
    Recall It
  • Principle of recognition
  • Knowledge in the head Knowledge in the world

9
  • Three Principles from Experience Visibility,
    Affordance, and Feedback
  • The Principle of Visibility It Should Be Obvious
    What a Control Is Used For

10
Three Principles from Experience Visibility,
Affordance, and Feedback
  • The Principle of Affordance It Should Be Obvious
    How a Control Is Used

11
Three Principles from Experience Visibility,
Affordance, and Feedback
  • The Principle of Feedback It Should Be Obvious
    When a Control Has Been Used
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