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Outline

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Title: Jukebox Active Learning Author: Rick Mercer Keywords: Chapter 6 Last modified by: mercer Created Date: 11/12/1996 4:26:02 PM Document presentation format – PowerPoint PPT presentation

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Title: Outline


1
Outline
  • Derive some user stories for next Project
  • Consider Responsibility Driven Design
  • Design a solution as a set of candidate objects
    with well-defined responsibilities
  • Role play different scenarios to understand the
    problem and help make design decisions
  • Assign responsibilities, which is the most
    important part of OO Design
  • Consider some design guidelines

2
User Stories
Much taken from User Stories Applied For Agile
Software Development Mike CohnMountain Goat
Software
3
User Stories
  • Agile Process such as Scrum and Extreme
    programming (XP) introduced the practice of
    expressing requirements in the form of user
    stories
  • A user story is a short descriptions of
    functionalitytold from the perspective of a
    userthat are valuable to either a user of the
    software or the customer of the software

4
A few Example User Stories
  • The following are typical user stories for a job
    posting and search site
  • A user can post her resume to the web site
  • A user can search for jobs
  • A company can post new job openings
  • A user can limit who can see her résumé

5
User Stories
  • A user story describes functionality that will be
    valuable to either a user or purchaser of the
    system
  • User stories are traditionally written on an
    index card when the team and customers are
    communicating
  • They will be written now as a line of text
  • in the slides that follow, and
  • in the project specification

6
Aspects of a User Story
  • A user story can provide three things
  • Written description of the story, used for
    planning and as a reminder
  • Placeholder for future conversations among the
    user, customer, and developer
  • User You, me, section leaders, maybe you can
    sell it?
  • Customer Rick
  • Developer You
  • Tests that convey and document details that can
    be used to determine when a story is complete

7
In team of 2, write three user stories for the
Cashless Jukeboxwe'll collate them in 5 minutes
live
  • The student affairs office want to put some
    newfound activity fee funds toward a Jukebox in
    the student center. The Jukebox must allow
    students to play a song. No money will be
    required. Instead, a student will swipe a
    magnetic ID card through a card reader, view the
    song collection and choose a song. Students will
    each be allowed to play up to 1500 minutes worth
    of "free" Jukebox music in their academic
    careers, but never more than two songs on any
    given date. No song can be played more than five
    times a day.
  • What a drag it would be to hear "Dancing Queen"
    14 times while eating lunch (apologies to ABBA)

8
User stories for the Cashless Jukebox
  • One example
  • Any song can be 5 times per day at most

9
Other Stories?
  • In the past, other user stories seemed valuable
    to the students and the customer
  • We will some, eliminate others intentionally
    small font
  • A user can select a Song from the collection of
    songs
  • Songs can be played up to 5 times per day
  • User can hear audio files play
  • Any user can play up to 2 songs per day
  • Jukebox can find a user given an ID
  • Notify Student the song is not selectable
  • The system should be able to queue songs on a
    FIFO basis
  • Show the play list (queue) to help users decide
    what to do
  • Have a nice GUI interface
  • User can swipe card
  • Students see their account status
  • Students can see how long all songs in the queue
    would play
  • Administrator can add and remove Students
  • Administrator can add and remove songs
  • Use this for "WebRadio"
  • The system should be able to play mp3s

10
Responsibility Driven Design
Responsibility Driven Design, Rebecca Wirfs
Brock, 1990The Coffee Machine Design Problem,
Alistair Cockburn, C/C User's Journal, May and
June 1998. Introducing Object-Oriented Design
with Active Learning, Rick Mercer , Consortium
for Computing in Small Colleges, 2000
11
In Rebecca Wirfs Brocks' Words
  • Responsibility-Driven Design is a way to design
    that emphasizes behavioral modeling using
    objects, responsibilities and collaborations. In
    a responsibility-based model, objects play
    specific roles and occupy well-known positions in
    the application architecture. Each object is
    accountable for a specific portion of the work.
    They collaborate in clearly defined ways,
    contracting with each other to fulfill the larger
    goals of the application. By creating a
    "community of objects", assigning specific
    responsibilities to each, you build a
    collaborative model of our application.Responsib
    le able to answer for one's conduct and
    obligationstrustworthy, Merriam Webster

12
Responsibility Driven Designin Rick's words
  • 1. Identify candidate objects that model a system
    as a sensible set of abstractions
  • 2. Determine the responsibility of each object
  • what an instance of the class must be able to do,
  • and what each instance must know about itself
  • 3. Understand the system through role play
  • To help complete its responsibility, an object
    often needs help from other objects

13
OO Design Principle
  • The Single Responsibility Principle
  • Classes should have a single responsibility
  • http//en.wikipedia.org/wiki/Single_responsibility
    _principle
  • Why?
  • Cohesion, when high, reduces complexity, makes
    the system more understandable
  • http//en.wikipedia.org/wiki/Cohesion_28computer_
    science29
  • Maintenance Fixing or changing a module should
    not break other parts of the system

14
First Design a ModelNote design is iterative
  • Find a set of objects (candidate classes) that
    model a solution
  • Each will be a part of the bigger system
  • Each should have a single responsibility
  • What are these objects?

15
Find the Objects
  • Candidate objects may come from
  • An understanding of the problem domain
  • knowledge of the system that the problem
    specification may have missed or took for granted
  • The words floating around the room Alistair
    Cockburn
  • The nouns in the problem statement
  • Underline the noun phrases to look for the
    objects that could model the system

16
The Problem Specification repeated
  • The student affairs office want to put some
    newfound activity fee funds toward a Jukebox in
    the student center. The Jukebox must allow
    students to play a song. No money will be
    required. Instead, a student will swipe a
    magnetic ID card through a card reader, view the
    song collection and choose a song. Students will
    each be allowed to play up to 1500 minutes worth
    of "free" Jukebox music in their academic
    careers, but never more than two songs on any
    given date. No song can be played more than five
    times a day.
  • What a drag it would be to hear "Dancing Queen"
    14 times while eating lunch (apologies to ABBA)

17
A First Cut at the Candidate Objects (may become
classes)
  • What objects effectively model the system? What
    is the responsibility, Example
  • Song Know song title, artist, playtime, how
    often it's been played today
  • Others?

18
Yesses
  • Jukebox coordinates activities
  • one instance to start things and keep them going
  • JukeboxAccount changed from Student maintain
    one account model user who play songs
  • Song one song that can be played
  • CardReader reads the magnetic ID card

19
A No
  • StudentIdCard store user data
  • Object-Oriented Design Guideline
  • Eliminate classes that are outside the system
  • The hallmark of such a class is one whose only
    importance to the system is the data contained in
    it.
  • Student identification number is of great
    importance
  • The system should not care whether the ID number
    was read from a swiped magnetic ID card, typed in
    at the keyboard, or "if a squirrel arrived
    carrying it in his mouth" Arthur Reil

20
More Candidate Objects?
  • SongCollection songs to choose from
  • What about storing a collection of accounts?
  • JukeBoxAccountCollection
  • What about a compact disk player?
  • Could have a software equivalent like SongPlayer
    to play audio files?

21
Date
  • Date Can determine when a song is played and the
    current date.
  • Maybe
  • Can we use use java.util.GregorianCalendar?

22
Another No?
  • StereoSystem Amplifies the music
  • No, it's on the other side what we have to build
  • The next slide summarizes some needed candidate
    objects
  • It also sets the boundaries of the system
  • There are model of the real world objects

23
Candidate Objects and the system boundary
CardReader Gets student ID
JukeboxAccountCollection Stores all
JukeboxAccount objects
JukeboxAccount
JukeBox Coordinates activities
SongCollection Stores all Songs that can be played
Song
SongPlayer Plays a song
24
Role Play
  • Need 7 volunteers to play the roles of these
    objects
  • You must be willing to write down
    responsibilities as they are discovered on the
    whiteboard
  • These are potential methods
  • Should be related to encourage high cohesion
  • Should have meaningful names
  • When done, form teams of 2 or 3 and complete a
    class diagram
  • We'll check it if you want, do not turn in these
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