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Data I/O Azido

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An Often Forgotten Truth. Algorithms are different from implementations. Algorithms are relatively easy to re-use and to port to a different technologies – PowerPoint PPT presentation

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Title: Data I/O Azido


1
Data I/O Azido
2
How Do You Square a Number?
y x2
  • Did you consider the data types for x and y?
  • Floating point? Fixed point? Complex?
  • Are x and y the same or different?
  • Did you consider the sizes of x and y?
  • Are x and y the same or different?
  • Do you care?

3
An Often Forgotten Truth
  • Algorithms are different from implementations
  • Algorithms are relatively easy to re-use and to
    port to a different technologies
  • Implementations are often too specific to a
    particular technology to re-use

4
Azido and Mang Ren Mo Xiang(The Blind Men and
the Elephant)
5
Azido
  • Purpose-designed to rapidly develop and test
    high-performance computer applications
  • High-level graphical design capture system
  • Leverages object-oriented programming (OOP)
    techniques
  • Intuitively capture natively parallel operations
  • Tune algorithms for maximum performance or
    minimum resources (or somewhere between)
  • Fast and efficient solver that directly maps to
    logic
  • Adaptable to various CPU/FPGA boards and systems

6
Azido
  • Integrated, immersive, test-on-the-fly simulation
    and hardware test integration
  • Rapidly develop and prototype on x86 platform
  • Interact with real application running in
    hardware
  • Leverages FPGA vendor tools to place and route
    designs
  • Azido designs can be ported to other hardware
    architectures with the least amount of effort,
    time, and change to the design

7
Bridges to Traditional Environments
  • EDIF Translation/Conversion
  • EDIF ? Azido
  • Azido ? EDIF
  • API Calls
  • COM/Active-X module interfaces

8
Azido Adjectives
  • Graphic
  • Drag-and-drop
  • Interactive, instantaneous debugging
  • Object-oriented
  • Technology independent
  • Inherently parallel
  • Flexible data sizes, types, and precision
  • Recursion
  • Overloading
  • Underloading
  • Correct by construction
  • Code re-use
  • Sequential vs. parallel trade-offs
  • Polymorphism
  • IP re-use

9
Azidos Proud Pedigree
  • Descendant of Star Bridge Systems Viva
  • Star Bridge HAL300 Hypercomputer
  • 200 FPGAs
  • 720 memory channels
  • Kirchhoff pre-stack time migration

10
Azido ExampleCantilever Beam Optimization
Constants L 24 W 3 P 20 lbs
0.097 lbs/in3 Constraint Stressallowed 40K
lbs/in2
Find thickness, d, to minimize
where
11
Azido/FPGA Minimizes Beam Weight
Azido Results d 0.156 (0.155 exact) Minimum
weight 1.09 lbs (1.082 exact)
12
Azido Design Cycle
Design Entry/Algorithm Implementation
Synthesis
Build In Hardware
Stage 1
Stage 2
Includes Device Drivers Interface to C/COM
System simulation Test harness System harness
FPGA-based Hardware
13
Azido Design Flow
Rapid Development Environment
14
Azido Abstraction Layers
15
Azido Overview
  • Quickly Building an Example System
  • User Interface
  • Azido Primitives and Transports
  • Data Sets and Types
  • Object Recursion
  • CoreLib Core Library
  • Data Flow Control and Synchronization
  • System Descriptions
  • Interactive Debugging
  • Next Steps

16
An Example SystemQuickly Built with Azido
  • Machine vision and tracking system

17
Hardware Demo Counter
  • A simple binary counter with variable count value
  • Build and test in x86
  • Implement and test on Xilinx Spartan-3 XC3S4000
    FPGA (Opal Kelly board)

18
Opal Kelly XEM3050 Board
http//www.opalkelly.com/products/xem3050/
19
EVB1005 Camera Board
  • Aptina CMOS imager
  • Directly connects to back of XEM3050 board

20
System Block Diagram
Histogram
CMOS Imager
Aptina Camera Frame Grabber
Bayer Pattern to RGB Converter
White Balance
RGB to Gray Converter
Segment-ation
Blob Feature Extraction
Blob Filter
Write Frame
21
Bayer Camera Image Processing
  • Camera output is not traditional RGB
  • Uses Bayer pattern (more green sensitivity)

Interpolating Red and Blue Four cases
Interpolating Green Two cases
Bayer Pattern
www.siliconimaging.com/RGB20Bayer.htm
22
Azido User Interface
  • A Brisk Walk Through the Environment

23
Azido User Interface
24
  • Add/Delete/View sheets within project
  • Name/Rename sheets
  • Drag/Drop objects onto sheet
  • Examples on object use
  • Contains polymorphic modules and objects to be
    used in designs and applications, e.g. Logic
    Gates, Registers, Shifters, Math operators

25
  • Red Text Error
  • Black Text Warning
  • Blue Text Information
  • Green Text User Trap
  • Error Log file placed in Project directory

26
  • Search for objects within CoreLib using (Ctrl
    F)
  • Search is based on a literal character match
  • No wildcard characters allowed
  • Search window displays all the locations where
    the object is present within the project
  • Navigate to the object by double-clicking the
    entry in the search window

27
  • Displays the various overloads available for an
    object.
  • Ctrl Double click an object to view its
    overloads

28
I2ADL Editor (Implementation Independent
Algorithm Description Language)
  • Create/Edit and document applications and objects
    in Azido
  • Add/Edit functionality of sheets and objects
  • Create/Modify library components

29
  • View/Edit/Create datasets to be used in Azido
  • View child datasets of parent datasets
  • Modify color codes for different datasets

Dataset Editor
30
  • View/Edit resources within FPGA-based System
  • Displays the resources used by a particular
    application build

31
  • Define Build options and locations of build files
    within the project directory
  • Define different options to the vendors PAR tool
    for the design
  • Starting point for creating and editing system
    descriptions

System Editor
32
  • Adjust the clock speed depending on the
    constraints and complexity of the algorithm being
    implemented
  • Objects and libraries created in Azido support
    high clock speeds, removing one more barrier for
    an application designer.

33
Azido Primitives and Transports
  • Start with the Basics

34
Primitives Fundamental Units
  • Primitive library loaded automatically
  • Basic bit-oriented Boolean functions
  • AND
  • OR
  • INVERT
  • Atomic-level functions
  • Cannot be broken down further

35
An Analogy From Simplicity to Complexity
Primitives
u
Up Quark
d
Down Quark
e
Electron
36
Transport is also a Primitive
  • A peer to the other primitives
  • Moves data from a source to one or more places
  • As simple as data move operation
  • As complex as a COM interface call
  • Moves bits, buses, scalars, vectors, lists, etc.
  • Interprocess communication, even between chips
    and systems

37
Azido Data Sets and Types
  • How Bits Become Systems

38
Azido Fundamental Data Sets
  • Azido allows clean separation between algorithm
    and implementation
  • Bit The usual definitions (0/1, off/on,
    false/true)
  • Variant Unknown data type at time of
    construction specified or resolved during
    synthesis
  • List Collections of two or more data sets
    modeled on Lisp, Prolog

39
The Power of Variants
  • Implementation may differ, depending on the
    incoming data set
  • Data set is defined during Azido synthesis

x2 x?x
  • Algorithm remains the same, regardless of the
    data type

40
Processor-based Systems
Bit
  • Processors have fixed, pre-defined data sizes
  • 8-, 16-, 32-, 64-bit
  • IEEE floating point
  • Single precision
  • Double precision
  • Consequently, so do
  • programming languages
  • operating systems

1
Byte (char)
7
6
5
4
3
2
1
0
1
0
0
1
1
0
1
0
Integer
2
1
0
15
14
13
12
1
0
0
1
0
1
0
41
FPGA-based Systems
  • Field-Programmable Gate Array (FPGA) architecture
  • Logic
  • Memory
  • Programmable connections
  • I/O
  • User-defined application architecture
  • Flexible, adaptable
  • Inherently parallel
  • Flexible data widths

42
Azido Supports Multiple Data Sets
  • Static
  • Dynamic
  • Mandated by the fixed architectures of
    processor-based systems
  • Examples
  • Nibble, Byte
  • Int, Dint, Qint
  • Word, Dword, Qword
  • Float, Double
  • Fix16, Fix32
  • COM-based types
  • Provides the freedom and richness available in
    FPGA architectures
  • Five predefined dynamic sets
  • Complex
  • Fixed-point
  • Floating
  • Signed
  • List

Or create your own!
Must always convert back to static when
communicating with fixed architecture
43
Azido Dynamic Data Sets
Variant
Real
Complex
Any data set
Real
Imaginary
Imaginary
Any data set
Fixed
Sign, Whole Number
Fraction
Floating
Sign, Exponent
Mantissa
Exponent
Mantissa
Sign
44
Azido Basic Data Sets
45
Static Data Sets
46
COM Object Data Sets
47
Azido Shaped Data Sets
  • MSB First (MSB)
  • LSB First (LSB)
  • Binary Tree (BIN)
  • Same binary information, ordered differently
  • Available in a variety of sizes
  • Specify during synthesis

48
Exposers and Collectors
  • Manipulating Data Sets

49
Exposers and Collectors
  • Exposer Decompose a data set into its
    constituent data sets
  • Collector Compose data sets into a single data
    set
  • For those familiar with C, think of a data set
    as a struct

Collector
Exposer
Real
Complex
Real
Variant
Variant
Imaginary
Imaginary
struct Complex variant Real variant
Complex
50
Object Recursion
  • Second Verse, Same as the First

51
Two Versions of INVERT Object
  • INVERT Bit function
  • Invert VARIANT function
  • From Primitive Objects
  • Bit input and output
  • Atomic-level primitive
  • Cannot be further reduced
  • From CoreLib/Gates
  • Variant input and output
  • Must be further reduced during synthesis

Bit
52
How is INVERT Defined?
Output recast to the same type as the Input
INVERT calls itself Recursion!
Variant
Variant
53
Recursion Example
  • What happens if you compile the following design
    for the Byte data set?

54
Invert Byte (8 bits)
Nibble
Byte
55
Invert Nibble (4 bits)
Nibble
Byte
56
Invert Dbit (2 bits)
Nibble
Byte
Now resolve the output Collectors!
57
Resolve Dbit (2 bits)
Resolving output Collectors
Nibble
Byte
58
Resolve Nibble (4 bits)
Resolving output Collectors
Nibble
Byte
Nibble
59
Resolve Byte (8 bits)
Done!
Nibble
Byte
Byte
Nibble
60
INVERT Works for Other Data Types
  • The same INVERT function works for other data
    sets
  • From 1 to 128 bits
  • Complex
  • Fixed-Point
  • Floating-Point
  • Lists

61
Azido Design Libraries
  • CoreLib Simplifies Life

62
CoreLib Core Library
  • Reusable, flexible CoreLib library adds
    higher-complexity functions
  • Math
  • Control
  • Data Conversion
  • Memory
  • Grammatical operations
  • Polymorphicsupports various data sets and types
  • Other advanced libraries available from
    developers
  • DSP, etc.

63
Azido Objects are Polymorphic
  • Library objects adapt to input and output data
    sets
  • Example Same multiply object handles scalars,
    vectors (Lists), floating point, fixed point,
    etc.

64
CoreLib Arithmetic Operations
  • Asynchronous Operations
  • Not clocked
  • No data flow control (coming up)

65
Discover the Basics of an Element
  • Right-click on an element to reveal
  • Documentation
  • Ports
  • Description
  • Attributes

Right-click
66
CoreLib Arithmetic Operations
  • Synchronous, clocked
  • Data flow control (GDBW)

67
CoreLib Comparators
  • Both asynchronous and synchronous with flow
    control
  • Minimum and Maximum functions

68
CoreLib Encoders/Decoders
69
CoreLib Gates
From 2 to 16 inputs
70
CoreLib Grammatical Operations
71
CoreLib Grammatical OperationsBit Length
Math/Compare
72
CoreLib Converters
73
Change the Library View
If in Tree view
If in Name view
Right click, Sort by Name
Right click, Sort by Tree
74
Go-Done-Busy-Wait (GDBW)
  • Synchronization and Data Flow Control

75
Go-Done-Busy-Wait Control Flow
  • Go-Done-Busy-Wait (GDBW) mechanism controls the
    data flow, synchronizations, and data sequencing
    of an application
  • Fork and join
  • Spring synchronization
  • Back-pressure with differential latency
    compensation

76
GDBW Flow Control Example
Go
Done
Go
Done
Go
Busy
Wait
Busy
Wait
Wait
  • Function 1 has new data to propagate
  • Downstream Function 2 is not busy and can accept
    new data

77
GDBW Flow Control Example
Go
Done
Go
Done
Go
Busy
Wait
Busy
Wait
Wait
  • If unable to complete in a single clock cycle,
    Function 2 signals Busy to upstream Function 1
    until it is Done
  • Upstream Function 1 must not send new Go data
    untilFunction 2 is no longer Busy

78
GDBW Flow Control Example
Go
Done
Go
Done
Go
Busy
Wait
Busy
Wait
Wait
  • When finished, Function 2 signals Done to
    Function 3
  • Function 2 also is no longer Busy and accepts
    new Go data from Function 1

79
GDBW Flow Control Example
Go
Done
Go
Done
Go
Busy
Wait
Busy
Wait
Wait
  • Even if Function 1 and 2 have new data, they
    must wait until Function 3 is no longer Busy
  • Backpressure or Spring synchronization

80
GD(BW) Synchronization
  • Synchronization
  • Multiple data paths
  • Different process latency through different paths

Synchronize all Donesby creating a List
Only GO-DONE chain shown. BUSY-WAIT removed for
clarity.
81
GDBW Synchronization
Add
Square Root
82
GDBW Pipelining
  • Pipelining
  • Maximize efficiency
  • Ensure data stability

83
Azido Runtime Widget Interface
  • Widgets provide visibility into design behavior
    both during simulation (x86) and real-time
    hardware
  • Runtime widget provides ability to single-step
    through design using UseManualClk and
    ManualClk controls

84
CoreLib Controllers
85
Overloading
86
Overloading
  • Equivalent function overload
  • Name space
  • Number of inputs
  • Symbol substitution constraint wavefront
    chain rule
  • Underloading Moving from the general to the
    specific
  • System Description provides specific options
  • Redefines objects to work as system implements
    them

87
System Descriptions
  • Azidos Device Drivers

88
System Descriptions
Azido Application
FPGA-based
Executes on both types of systems
XEM3050
XEM6110-LX45
  • Describes the system on which the Azido design
    will execute
  • Compute resources and types
  • Communication
  • Essentially, the device driver

and others
89
System Descriptions x86
  • Use the x86 SD to initially design and test the
    application
  • Almost every object in CoreLib has an equivalent
    x86 SD for fast, interactive simulation
  • Executes on the processor and provides accurate
    simulation of design ensuring successful
    place-and-route during synthesis

90
System Descriptions HC
  • Contains objects and system-level implementations
    mapped to specific components and primitives
    within FPGA system
  • All Library objects and components contain
    equivalent descriptions for each FPGA SD
  • Different SDs can be created using Azido for
    different FPGA-based systems from other vendors

91
Interactive Debugging
  • Runtime Widget Interface

92
Debugging Within Azido
  • All signals visible and interactive
  • Attach input and output horns to transports
  • Set traps on output horns to generate a message
    visible in the message window
  • Interactively verify functionality using the x86
    system description
  • Message window indicates nature of error/warning
    and the location of object where the error took
    place
  • Error messages logged within Azido folder

93
Azido Debugging Widgets
  • ScrollBar
  • Default widget
  • TextBox
  • SpinEdit
  • Input only
  • Button
  • Graphs
  • Output only
  • Memo
  • Output only
  • Decimal/HexOutput

94
Changing Widget Options
  • Set Widget Type
  • Decimal/hex options
  • Right-click on widget
  • Select Change To
  • then select widget type
  • Right-click on widget
  • Select Toggle Hex Display

95
Set Widget Options during Design
  • SET Widget option
  • Right-click on input or output horn
  • Click on cell under Attributes
  • Select Widget from drop list
  • Click on adjacent cell under Values
  • Select widget type from drop list
  • Click OK to accept
  • Must resynthesize to see effect

96
Debugging
  • There are two attributes which facilitate
    debugging in Azido
  • Global
  • Trap
  • The Global attribute is used to create an output
    which is not necessarily recognized as part of
    the footprint of the object. Besides, it can also
    be used to create an implicit connection between
    the input of one object and the output of
    another.
  • The Trap attribute is placed along with a
    message. The message is displayed whenever data
    is propagated to that output
  • These attributes, when placed within the
    hierarchy of an object can be effectively used to
    observe outputs from within the hierarchy

Viewing low-level signal with ease
97
Debugging Example
  • Purpose
  • To demonstrate debugging within Azido

98
Next Steps
  • Getting Started with Azido

99
Get Started with Azido!
  • Request access to Azido Beta site
  • Download and install Azido development
    environment
  • Azido runtime for Windows (and virtual machines)
  • Xilinx ISE (optional, but required for hardware
    interaction)
  • Learn about Azido
  • Tell us what you think

100
Questions?
101
Thank You!
  • (but we need the thumb drives back!)

102
(No Transcript)
103
Additional Slides
104
Type System
  • Data Sets
  • Graphical Representations
  • Exposers and Collectors
  • Context
  • Separation of Size and Type
  • Typecontext size variant
  • Variant exposer collector data grammar
  • Cast / convert /context

105
Simple Exposer/Collector Example
List
Data Set Color Coding
Variant
Fixed
Compiled as Byte data set
ANSWER The Fixed data type does not exist in
the x86 architecture. Convert it to a List for
display.
106
CoreLib Exposers/Collectors
107
CoreLib MSB, LSB, BIN
From 2 to 36 connections
Packs or Unpacks bit lists into smaller,
equal-sized lists
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