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Title:

Vision

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Title: PowerPoint Presentation Subject: Shortest paths, Bellman-Ford Author: Charles E. Leiserson Last modified by: Kai Ju Liu Created Date: 9/3/2001 12:33:29 AM – PowerPoint PPT presentation

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Title: Vision


1
Vision
  • To know what is where, by looking. (Marr)

2
Why is Vision Interesting?
  • Psychology
  • 33 of cerebral cortex for vision
  • Vision is how we experience the world
  • Engineering
  • Want machines to interact with world
  • Digital images prevalent

3
Vision is Inferential Light
http//web.mit.edu/persci/people/adelson/checkersh
adow_illusion.html
4
Vision is Inferential Light
http//web.mit.edu/persci/people/adelson/checkersh
adow_illusion.html
5
Vision is Inferential
6
Vision is Inferential Prior Knowledge
7
Computer Vision
  • Inference ? Computation
  • Building machines that see
  • Modeling biological perception

8
A Quick Tour of Computer Vision
9
Boundary Detection Artificial Life
Corpus Callosum deformable organism(G. Hamarneh,
T. McInerney, M. Shenton, D. Terzopoulos)
10
Image Segmentation
11
Tracking
http//www.robots.ox.ac.uk/vdg/dynamics.html
12
Tracking
http//www.robots.ox.ac.uk/vdg/dynamics.html
13
Tracking
14
Tracking
15
Tracking
16
Tracking
17
Tracking
18
Stereo
19
Stereo
Left Image
Right Image
20
Stereo
http//www.magiceye.com/
21
Motion
http//www.ai.mit.edu/courses/6.801/lect/lect01_da
rrell.pdf
22
Motion Application
(www.realviz.com)
23
Pose Determination
Visually-guided surgery
24
Recognition Shading
Lighting affects appearance
25
Recognition Shading
26
Vision depends on
  • Geometry
  • Physics
  • The nature of objects in the world(This is the
    hardest part.)

27
Approaches to Vision
28
Modeling Algorithms
  • Build model of world
  • Find provably good algorithms
  • Experiment on real world
  • Update model
  • Problem Too often, models simplistic or
    intractable.

29
Bayesian Inference
  • Bayes Law P(A B) P(B A) P(A) / P(B)
  • P(world image) P(image world) P(world) /
    P(image)
  • P(image world) is computer graphics
  • Geometry of projection
  • Physics of light reflection, refraction, etc.
  • P(world) involves modeling objects in world
  • Leads to statistical/learning approaches
  • Problem Too often, probabilities unknown and
    thus invented.

30
Engineering
  • Focus on concrete tasks with clear requirements
  • Test ideas based on theory and gain experience
    about what works
  • Try to build reusable modules
  • Problem Solutions that work under specific
    conditions may not generalize.

31
State of Computer Vision Science
  • Study of intelligence seems hard
  • Several interesting fundamental theories about
    specific problems
  • Limited insight into how these theories interact

32
State of Computer Vision Technology
  • Interesting applications security, visual
    effects, compression, photography
  • Some successful companies. Largest 100-200
    million in revenues. Many in-house applications.
  • Future growth in digital imagery exciting

33
Related Fields
  • Graphics Vision is inverse graphics
  • Visual perception, neuroscience
  • Learning, optimization
  • Math e.g. geometry, stochastic processes
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