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Title: Chapter%208:%20Introduction%20to%20High-level%20Language%20Programming


1
Chapter 8 Introduction to High-level Language
Programming
  • Invitation to Computer Science,
  • C Version, Third Edition

2
Objectives
  • In this chapter, you will learn about
  • High-level languages
  • Introduction to C
  • Data types
  • Statement types
  • Putting the pieces together

3
Objectives
  • Managing complexity
  • Object-oriented programming
  • Graphical programming
  • The big picture software engineering

4
Where Do We Stand?
  • Early days of computing
  • Programmers were satisfied with assembly language
  • Programs written by technically oriented people
  • Later decades
  • Programmers demanded a more comfortable
    programming environment
  • Programs could be written by nontechie people

5
High-level Languages
  • High-level programming languages
  • Called third-generation languages
  • Overcame deficiencies of assembly language
  • Programmer didnt need to manage details of data
    storage or movement

6
  • Figure 8.1
  • Transitions of a High-level Language Program

7
Simple C Program
  • / Get a number input from the user and print it
    out /
  • include ltiostreamgt
  • using stdcout
  • using stdcin
  • int main()
  • // Prompt user, define a variable for num, input
    a value.
  • cout ltlt "Please input an integer "
  • int num
  • cin gtgt num
  • // Output result
  • cout ltlt "The number you entered"
  • cout ltlt " is " ltlt num ltlt "\n"
  • return 0

8
Overall Form of a Typical C Program
  • prologue Comment (optional)
  • include directives (optional)
  • using directives (optional)
  • functions (optional)
  • main function declarations (optional) main
    function body

9
Introduction to C
  • Some components of program in Figure 8.2
  • Comments
  • Give information to human readers of code
  • Include directive
  • The linker includes object code from a library
  • Using directive
  • Tells compiler to look in a namespace for
    definitions not mentioned in the program

10
Data Types
  • Identifiers names in a programming language
  • Keywords have special meanings in C
  • C case-sensitive, free-format language
  • Data items can be constants or variables

11
Data Types (continued)
  • A declaration of a data item tells
  • Whether the item is a constant or a variable
  • The identifier used to name the item
  • The data type of the item

12
Data Types (continued)
  • Some of C standard data types
  • int a positive or negative integer
  • double a real number( double precision )
  • float a real number ( single precision )
  • char a character ( single keyboard character like
    t

13
Data Types(continued)
  • Data Declarations
  • double radius
  • Allocates space for a type double data item
  • Associates the name radius with this item
  • Associates a set of valid operations with this
    item
  • double circumference 34.5
  • Same as above, plus?
  • Gives it an initial value (initializes it)
  • See sample programs

14
Data Types(continued)
  • Data Declarations
  • double radius, circumference, area
  • Declares three separate data items of type
    double
  • const double PI 3.1416
  • Allocates space for type double data item
  • Associates the name PI with this item
  • Associates a set of valid operations with this
    item
  • Initializes the item with the value 3.1416
  • Cannot be changed. It is a constant.

15
Statement Types
  • Input/output statement
  • Input statement
  • Collects a specific value from the user for a
    variable within the program
  • Output statement
  • Writes a message or the value of a program
    variable to the users screen or to a file

16
Statement Types (continued)
  • Assignment statement
  • Assigns a value to a program variable
  • Control statement
  • Directs the flow of control
  • Can cause it to deviate from usual sequential flow

17
Input/Output Statements
  • Example
  • Pseudocode
  • Get value for Radius
  • C
  • cin gtgt Radius
  • cin input stream
  • Code for extraction operator (gtgt) and the
    definition of the cin stream come from the
    iostream library and std namespace

18
  • /
  • circle01.cpp
  • Gets the radius of a circle
  • /
  • include ltiostreamgt
  • using stdcin
  • using stdcout
  • int main()
  • double radius 0.0
  • cout ltlt "Please enter the radius " ltlt '\n'
  • cin gtgt radius
  • return 0
  • i/o example 1
  • cout prompt user for data
  • ltlt (insertion operator)
  • cin store data in a variable
  • gtgt (extraction operator)

19
Input/Output Statements (continued)
  • Example
  • Pseudocode
  • Print the value of Circumference
  • C
  • cout ltlt Circumference
  • cout output stream
  • Code for the insertion operator (ltlt) and the
    definition of the cout stream come from the
    iostream library and std namespace

20
  • /
  • circle02.cpp
  • Gets the radius of a circle
  • /
  • include ltiostreamgt
  • using stdcin
  • using stdcout
  • int main()
  • double radius 0.0
  • cout ltlt "Please enter the radius " ltlt '\n'
  • cin gtgt radius
  • cout ltlt The radius you entered is ltlt radius
  • i/o example 2
  • cout prompt user for data
  • ltlt (insertion operator)
  • cin store data in a variable
  • gtgt (extraction operator)
  • cout output data entered

21
The Assignment Statement
  • General form
  • Pseudocode
  • Set the value of variable to arithmetic
    expression
  • C
  • variable expression
  • Expression on the right is evaluated
  • The result is written into the memory location
    named on the left

22
Expressions in C
An expression in C is a sequence of operators
and operands which adhere to the C syntax
rules. The operators are grouped according to an
order of precedence, and associativity
Operator Precedence Associativity
( ) 1 na
, - , , -- , ! ( unary ) 2 L-gtR (a, -a, a, --a, !a)R-gtL (a, a--)
, /, 3 L-gtR
, - 4 L-gtR
lt, gt, lt, gt 5 L-gtR
, ! 6 L-gtR
7 L-gtR
8 L-gtR
9 R-gtL
23
Expressions in C
  • Example 1 a b c d
  • Example 2 a b c d e
  • Example 3 a (b c) (d-e)
  • Example 4 a b / c
  • Example 5 a b c
  • Example 6 a b c d
  • Other , -, , /, ???

Assume b 5, c 3, d 4, e 2
24
  • /
  • circle03.cpp
  • Gets the radius of a circle,
    calculatesits circumference and prints out the
    result
  • /
  • include ltiostreamgt
  • using stdcin
  • using stdcout
  • int main()
  • const double PI 3.14159
  • double radius 0.0, circumference 0.0
  • cout ltlt "Please enter the radius " ltlt '\n'
  • cin gtgt radius
  • circumference 2 PI radius
  • cout ltlt The circumference is
  • i/o example 3
  • cout prompt user for data
  • ltlt (insertion operator)
  • cin store data in a variable
  • gtgt (extraction operator)
  • cout output data entered

25
Control Statements
  • Types of control mechanisms
  • Sequential
  • Instructions are executed in order
  • Conditional
  • Choice of which instructions to execute next
    depends on some condition
  • Looping
  • Group of instructions may be executed many times

26
Control Statements (continued)
  • Default mode of execution sequential
  • Conditional flow of control
  • Evaluation of a Boolean condition (also called a
    Boolean expression)
  • Which programming statement to execute next is
    decided based on the value of the Boolean
    condition (true or false)

27
Control Statements (continued)
  • Conditional flow of control (continued)
  • if-else statement
  • if (Boolean condition)
  • S1
  • else
  • S2
  • if variation of the if-else statement
  • if (Boolean condition)
  • S1

28
  • Figure 8.12
  • Conditional Flow of Control
  • (If-Else)

29
  • Figure 8.13
  • If-Else with Empty Else

30
(No Transcript)
31
Control Statements (continued)
  • Looping (iteration)
  • The loop body may be executed repeatedly based on
    the value of the Boolean condition
  • while statement
  • while (Boolean condition)
  • S1

32
  • Figure 8.14
  • While Loop

33
Data Types Revisited
  • How to declare a data item which is a group of
    integers, doubles, chars
  • int Hits12 // web page hits
  • Allocates space for group of 12 integers
  • Associates the name Hits with this group of
    integers
  • Associates a set of valid operations with Hits
  • Each integer in Hits has its own name
  • The first integer is Hits0 the last is Hits11

34
Data Types Revisited
  • An array
  • Groups together a collection of memory locations,
    all storing data of the same type

Figure 8.6 A 12-Element Array Hits
35
Data Types Revisited(continued)
  • Declaring a group of arrays ( i.e. a table )
  • double WaterReadings 2 3
  • Allocates space for two arrays of three real
    numbers
  • 6 total numbers
  • Associates the name WaterReadings with this
    table
  • Associates set of valid operations with this
    table
  • Each element in WaterReadings has its own name
  • The number at row 1, column 2 is
    WaterReadings12
  • The number at row 0, column 0 is
    WaterReadings00

36
Data Types Revisited(continued)
  • Initializing an array
  • Int Hits12 3,6,7,22,25,12,34, 9, 3,17,15,2
  • Int Hits 3,6,7,22,25,12,34, 9, 3,17,15,2
  • Same as above
  • Int Hits12 3,6,7,22
  • Initializes first 4 as specified
  • Last 12 get 0
  • double WaterReadings 23 14.3, 15.2,
    16.4, 13.9, 14.2, 12.7
  • int myValue23 0, 0 // ?

37
Intro to C
  • Lets look at some programs using arrays

38
Putting the Pieces Together
  • At this point, we can
  • Perform input and output
  • Assign values to variables
  • Direct the flow of control using conditional
    statements or looping
  • For a complete program, we need to
  • Assemble the statements in the correct order
  • Fill in the missing pieces

39
High-level Languages Revisited
  • Expectations of a high-level language program
  • Programmer can take a macroscopic view of tasks
    primitive operations can be larger
  • Programs will be portable
  • Code will be closer to standard English and use
    standard mathematical notation

40
High-level Languages Revisited
  • Consider equation ax2 bx c 0
  • The roots are x ( b ? sqrt(b2 4ac) ) / 2a
  • Using a high level language we could write
  • discrim bb 4ac
  • root1 (-b sqrt(discrim)) / (2a)
  • root2 (-b sqrt(discrim)) / (2a)
  • This closely resembles the way we look at the
    problemmathematically

41
Virtual Data Storage
  • Programs dealing with circles might deal with
  • Circle as geometric shape
  • Circular garden, pool, tile
  • Properties of circle
  • Circumference, radius, diameter, area
  • Relationships among properties
  • Circumference ? ? d ? ? 2 ? r
  • Area ? ? r2

42
Virtual Data Storage (continued)
  • Possible Data Items For Circle Programs
  • Radius, Circumference, Diameter, Area and PI
  • To deal with actual problems what kind of data
    items should these be?
  • Numbers with fractional parts ? double (in C)
  • PI never changes ? const (in C)

43
Virtual Data Storage (continued)
  • What if we want to deal with a group of things
    that are all the same kind?
  • For Example a list numbers
  • Monthly sales figures ( Jan thru Dec )
  • Midterm exam grades ( 35 of them )
  • Electoral college votes by state ( 50 of them )
  • Website hits per month ( Jan thru Dec )
  • We can declare a group of like data items.

44
Virtual Data Storage (continued)
  • How to represent a table of the same kind of data
    items?

Site 1 Site 2 Site 3
FinalReading 14.3 15.2 16.4
InitialReading 13.9 14.2 12.7
  • Group of arrays?

45
Virtual Data Storage (continued)
Assume these array declarations in C
int Hits1 12 int Hits2 12 0 int
Hits3 12 0,1,2,3 int Hits4 12
0,1,2,3,4,5,6,7,8,9,10,11 double
WaterReadings1 23 double WaterReadings2
23 0 double WaterReadings3 23
14.3,15.2,16.4 double WaterReadings4
23 14.3,15.2,16.4,13.9,14.2,12.7
46
Virtual Data Storage (continued)
  • Hits1 - elements 0 - 3
  • -1219546216 134521764 -1073757288
    134514065
  • Hits2 - elements 0 - 11
  • 0 0 0 0 0 0 0 0
    0 0 0 0
  • Hits3 - elements 0 - 11
  • 0 1 2 3 0 0 0 0
    0 0 0 0
  • Hits4 - elements 0 - 11
  • 0 1 2 3 4 5 6 7
    8 9 10 11

47
Virtual Data Storage (continued)
  • WaterReadings1
  • 3.76654e-313 -5.74686e-42 -5.74962e-42
  • -5.64181e-42 -3.24569e-42 4.94066e-324
  • WaterReadings2
  • 0 0 0
  • 0 0 0
  • WaterReadings3
  • 14.3 15.2 16.4
  • 0 0 0
  • WaterReadings4
  • 14.3 15.2 16.4
  • 13.9 14.2 12.7

48
Meeting Expectations
  • C meets the four expectations for a high-level
    programming language
  • Expectations
  • Programmer need not manage details of the
    movement of data items within memory, nor pay any
    attention to where they are stored

49
Meeting Expectations (continued)
  • Expectations (continued)
  • Programmer can take a macroscopic view of tasks,
    thinking at a higher level of problem-solving
  • Programs written in high-level languages will be
    portable rather than machine-specific
  • Programming statements in a high-level language
  • Will be closer to standard English
  • Will use standard mathematical notation

50
Managing Complexity Divide and Conquer
  • Divide and conquer
  • To solve a problem, divide it into smaller pieces
  • In a computer program
  • Divide the code into modules (subprograms), each
    doing a part of the overall task
  • Empower these modules to work together to solve
    the original problem

51
Figure 8.20 A More Detailed Structure Chart
  • Figure 8.19
  • A Structure Chart

52
Using Functions
  • Function
  • A module of code in C
  • Named using ordinary C identifiers
  • Subtask functions optional
  • The main function mandatory

53
Using Functions (continued)
  • To invoke a subtask function, the main function
    gives
  • Name of the function
  • Argument list for the function
  • Argument list list of identifiers for variables
    that concern that function
  • Any function can have its own constant and
    variable declarations

54
Writing Functions
  • A function header consists of
  • Return indicator classifies a function as a void
    or a nonvoid function
  • Function identifier
  • Parameter list
  • By default, arguments in C are passed by value

55
  • Figure 8.24
  • The Outline for a C Function

56
  • Figure 8.29
  • Some C Terminology

57
Object-Oriented Programming
  • Object-oriented programming (OOP)
  • A program is a simulation of some part of the
    world that is the domain of interest
  • Each object is an example drawn from a class of
    similar objects
  • Key elements of OOP
  • Encapsulation
  • A class consists of its subtask modules and its
    properties
  • Both are encapsulated in the class

58
Object-Oriented Programming (continued)
  • Key elements of OOP (continued)
  • Inheritance
  • Once a class A of objects is defined, a class B
    of objects can be defined as a subclass of A
  • Polymorphism
  • One name, the name of the service to be
    performed, has several meanings, depending on the
    class of the object providing the service

59
What Have We Gained?
  • Two major advantages of OOP
  • Software reuse
  • A more natural world view

60
Graphical Programming Graphics Primitives
  • Bitmapped display
  • The screen is made up of thousands of pixels,
    laid out in a two-dimensional grid
  • Frame buffer
  • Memory that stores the actual screen image
  • The terminal hardware displays on the screen the
    frame buffer value of every individual pixel

61
  • Figure 8.34
  • Pixel Numbering System in a Bitmapped Display

62
Graphics Primitives (continued)
  • Graphics library
  • Software containing a collection of functions
    that control the setting and clearing of pixels
  • Virtually all modern programming languages come
    with a graphics library

63
The Big Picture Software Engineering
  • Software life cycle
  • Overall sequence of steps needed to complete a
    large-scale software project
  • Implementation represents a relatively small part
    of the cycle

64
  • Figure 8.37
  • Steps in the Software Development Life Cycle

65
Scaling Up
  • Programs written by students
  • No longer than a few hundred lines
  • Real-world programs
  • 2, 3, or 4 orders of magnitude larger
  • Large-scale software development
  • Extensive planning and design needed
  • A team of programmers needed
  • Software engineering

66
The Software Life Cycle
  • Each step in the software development life cycle
  • Has a specific purpose and activities
  • Should result in a written document
  • The feasibility study
  • Problem specification
  • Program design

67
The Software Life Cycle (continued)
  • Algorithm selection or development, and analysis
  • Coding
  • Debugging
  • Testing, verification, and benchmarking
  • Documentation
  • Maintenance

68
Modern Environments
  • Integrated Development Environment (IDE) speeds
    development by providing
  • A text editor
  • A file manager
  • A compiler
  • A linker and loader
  • Tools for debugging

69
Summary
  • In a high-level language, the programmer
  • Need not manage storage
  • Can think about the problem at a higher level
  • Can use more powerful and more natural-language-li
    ke program instructions
  • Can write a much more portable program

70
Summary
  • C is an object-oriented, high-level programming
    language
  • if-else statement creates a conditional flow of
    control
  • while loop can be used for iteration
  • Software life cycle overall sequence of steps
    needed to complete a large-scale software project
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