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Algorithms for Network Optimization Problems

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Title: Algorithms for Network Optimization Problems


1
Algorithms for Network Optimization Problems
  • This handout
  • Minimum Spanning Tree Problem
  • Approximation Algorithms
  • Traveling Salesman Problem

2
Terminology of Graphs
  • A graph (or network) consists of
  • a set of points
  • a set of lines connecting certain pairs of the
    points.
  • The points are called nodes (or vertices).
  • The lines are called arcs (or edges or links).
  • Example

3
Terminology of Graphs Paths
  • A path between two nodes is a sequence of
    distinct nodes and edges connecting these nodes.
  • Example

a
b
4
Terminology of Graphs Cycles, Connectivity and
Trees
  • A path that begins and ends at the same node is
    called a cycle.
  • Example
  • Two nodes are connected if there is a path
    between them.
  • A graph is connected if every pair of its nodes
    is connected.
  • A graph is acyclic if it doesnt have any cycle.
  • A graph is called a tree if it is connected and
    acyclic.
  • Example

5
Minimum Spanning Tree Problem
  • Given Graph G(V, E), Vn
  • Cost function c E ? R .
  • Goal Find a minimum-cost spanning tree for V
  • i.e., find a subset of arcs E ? E which
  • connects any two nodes of V
  • with minimum possible cost.
  • Example

Min. span. tree G(V,E)
G(V,E)
Red bold arcs are in E
6
Algorithm for solving the Minimum Spanning Tree
Problem
  • Initialization Select any node arbitrarily,
  • connect to its nearest node.
  • Repeat
  • Identify the unconnected node
  • which is closest to a connected node
  • Connect these two nodes
  • Until all nodes are connected
  • Note Ties for the closest node are broken
    arbitrarily.

7
The algorithm applied to our example
  • Initialization Select node a to start.
  • Its closest node is node b. Connect nodes a
    and b.
  • Iteration 1 There are two unconnected node
    closest to a connected node nodes c and d
  • (both are 3 units far from node b).
  • Break the tie arbitrarily by
  • connecting node c to node b.

Red bold arcs are in E thin arcs represent
potential links.
8
The algorithm applied to our example
  • Iteration 2 The unconnected node closest to a
    connected node is node d (3 far from node b).
    Connect nodes b and d.
  • Iteration 3 The only unconnected node left is
    node e. Its closest connected node is node c
  • (distance between c and e is 4).
  • Connect node e to node c.
  • All nodes are connected. The bold
  • arcs give a min. spanning tree.

9
  • Recall Classes of discrete optimization
    problems
  • Class 1 problems have polynomial-time algorithms
    for solving the problems optimally.
  • Ex. Min. Spanning Tree problem
  • Assignment Problem
  • For Class 2 problems (NP-hard problems)
  • No polynomial-time algorithm is known
  • And more likely there is no one.
  • Ex. Traveling Salesman Problem
  • Coloring problem

10
  • Three main directions to solve
  • NP-hard discrete optimization problems
  • Integer programming techniques
  • Heuristics
  • Approximation algorithms
  • We gave examples of the first two methods for
    TSP.
  • In this handout,
  • an approximation algorithm for TSP.

11
Definition of Approximation Algorithms
  • Definition An a-approximation algorithm is a
    polynomial-time algorithm which always produces a
    solution of value within a times the value of an
    optimal solution.
  • That is, for any instance of the problem
  • Zalgo / Zopt ? a , (for a minimization problem)
  • where Zalgo is the cost of the algorithm
    output,
  • Zopt is the cost of an optimal solution.
  • a is called the approximation guarantee (or
    factor) of the algorithm.

12
Some Characteristics of Approximation Algorithms
  • Time-efficient (sometimes not as efficient as
    heuristics)
  • Dont guarantee optimal solution
  • Guarantee good solution within some factor of the
    optimum
  • Rigorous mathematical analysis to prove the
    approximation guarantee
  • Often use algorithms for related problems as
    subroutines
  • Next we will give
  • an approximation algorithm for TSP.

13
An approximation algorithm for TSP
  • Given an instance for TSP problem,
  • Find a minimum spanning tree (MST) for that
    instance.
  • (using the algorithm of the previous handout)
  • To get a tour, start from any node and traverse
    the arcs of MST by taking shortcuts when
    necessary.
  • Example
  • Stage 1 Stage 2

red bold arcs form a tour
start from this node
14
Approximation guarantee for the algorithm
  • In many situations, it is reasonable to assume
    that triangle inequality holds for the cost
    function c E ? R defined on the arcs of network
    G(V,E)
  • cuw ? cuv cvw for any u, v, w ?V
  • Theorem
  • If the cost function satisfies the triangle
    ineqality,
  • then the algorithm for TSP
  • is a 2-approximation algorithm.

v
w
u
15
Approximation guarantee for the algorithm (proof)
  • First lets compare the optimal solutions of MST
    and TSP for any problem instance G(V,E), c E ?
    R .
  • Idea Get a tour from Minimum spanning tree
    without increasing its cost too much (at most
    twice in our case).

Optimal MST sol-n
Optimal TSP sol-n
A tree obtained from the tour
()
Cost (Opt. TSP sol-n)
Cost (of this tree)
Cost (Opt. MST sol-n)


16
Approximation guarantee for the algorithm (proof)
red bold arcs form a tour
  • The algorithm
  • takes a minimum spanning tree
  • starts from any node
  • traverse the MST arcs
  • by taking shortcuts when necessary
  • to get a tour.
  • What is the cost of the tour compared to the cost
    of MST?
  • Each tour (bold) arc e is a shortcut
  • for a set of tree (thin) arcs f1, , fk
  • (or simply coincides with a tree arc)

start from this node
17
Approximation guarantee for the algorithm (proof)
  • Based on triangle inequality,
  • c(e) ? c(f1)c(fk)
  • E.g, c15 ? c13 c35
  • c23 ? c23
  • But each tree (thin) arc
  • is shortcut exactly twice. ()
  • E.g., tree arc 3-5 is shortcut by tour arcs 1-5
    and 5-6 .
  • The following chain of inequalities concludes the
    proof,
  • by using the facts we obtained so far

red bold arcs form a tour
start from this node
18
Performance of TSP algorithms in practice
  • A more sophisticated algorithm (which again uses
    the MST algorithm as a subroutine) guarantees a
    solution within factor of 1.5 of the optimum
    (Christofides).
  • For many discrete optimization problems, there
    are benchmarks of instances on which algorithms
    are tested.
  • For TSP, such a benchmark is TSPLIB.
  • On TSPLIB instances, the Christofides algorithm
    outputs solutions which are on average 1.09 times
    the optimum.
  • For comparison, the nearest neighbor algorithm
    outputs solutions which are on average 1.26 times
    the optimum.
  • A good approximation factor often leads to good
    performance in practice.
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