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Dot Products

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This is of great importance in computer graphics. Dot Products and Angles Let n be a vector that is normal (perpendicular) to a surface at a point, ... – PowerPoint PPT presentation

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Title: Dot Products


1
Dot Products
  • Lecture 20
  • Fri, Oct 12, 2007

2
The Dot Product
  • Let u (u1, u2, u3) and v (v1, v2, v3).
  • The dot product of u and v is defined to be
  • u?? v u1v1 u2v2 u3v3.
  • Note that the dot product is a real number.

3
Algebraic Properties of the Dot Product
  • Let u, v, and w be vectors and let c be a real
    number and let ? be the angle between u and v.

4
Dot Products and Angles
  • A consequence of the last property is that
  • u ? v gt 0 if and only if 0? ? ? lt 90? (acute
    angle).
  • u ? v 0 if and only if ? 90? (right angle).
  • u ? v lt 0 if and only if 90? lt ? ? 180? (obtuse
    angle).
  • This is of great importance in computer graphics.

5
Dot Products and Angles
  • Let n be a vector that is normal (perpendicular)
    to a surface at a point, let L be a vector from
    that point to the light source, and let v be the
    vector from that point to the viewpoint.
  • What is the significance of n ? L gt 0?
  • What is the significance of n ? v gt 0?

6
Orthogonal Projections
  • The orthogonal projection of u onto v is the
    vector
  • Example Project u (5, 0, 2) onto v (3, 4,
    5).

7
Calculating Reflections
  • Let L be the light vector from the surface to
    the light source.
  • Let N be the unit normal vector from the surface.
  • Let R be the reflection vector.

8
Calculating Reflections
  • The vectors L and N.

N
L
surface
9
Calculating Reflections
  • Let u be the projection of L onto N.

N
u
L
surface
10
Calculating Reflections
  • Let v u L.

N
v
u
L
surface
11
Calculating Reflections
  • Then the reflection vector is R u v.
  • R 2(N?L)N L

N
v
v
u
R
L
surface
12
Viewing, Lighting, and Reflection Calculations
  • Let the surface normal be (2/3, 2/3, 1/3) at the
    point P (5, 10, 10).
  • Let the light vector be (0, 3/5, 4/5).
  • Let the view point be V (-5, 5, 10).

13
Viewing, Lighting, and Reflection Calculations
  • Is P visible from V?
  • Is the light illuminating P?
  • What is the reflection vector R?
  • What is the angle between the view vector V and
    the reflection vector R?
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