Title: Intel Bootcamp
1Barry-Kahn
Innovation
Observation and Needfinding
2Who are we
3Who are we
Forward
point
gt
- We work with teams of
- marketers
- designers
- engineers
- social scientists
4Who are we
- Doing research and Needfinding for
5Who are we
6Who are we
7Who are we
Forward
point
gt
8Who are we
- For a variety of companies
9Today we are going to investigate Observation and
Needfinding.
10Why Observation?
11The heart of innovation
12Understanding people
13Especially customers and users
Patricia Moore
14Observation is key to that understanding
15Observation tells you
Triggers of use
16Observation tells you
Interactions with the use environment
17Observation tells you
User workarounds
18Observation tells you
Unarticulated user needs
19Observation tells you
Key stories a product must communicate
20Observation tells you
21Observation tells you
22Observation and the Needfinding Process
23Abstract
Frameworks
Imperatives
Analysis
Synthesis
Observations
Solutions
Tell a new story
Figure out the story
Concrete
24Needsgaps within a system of Use, Usability and
Meaning
25Needfindingdiscovering opportunities by
recognizing those gaps
26Innovationuses observation and Needfinding to
27Figure out the story
28And tell a new one
29Use, Usability and Meaning
A local story Acorn preparation as practiced by
the Mono Indians of Fresno and Madera Counties
till about 1923 Black and White Oak acorns
provided all their bread food
Meaning
Meaning
30Use, Usability and Meaning
A local story This Indian woman is preparing
acorn meal, a slow difficult process of pounding
and grinding with a shaped stone
31Use, Usability and Meaning
A local story She is using a Community Mill, a
large flat granite boulder with many holes which
serve as mortars
32Use, Usability and Meaning
33Use
- The basic functionality of a product
- explicit need
- task to be solved
- work to be done
- what it has to do
Use
34Usability
- Represents aspects of a product that give the
user access to the Use - Physical ergonomics
- Cognitive sense
Usability
Use
35Use and Usability
Usability
Use
36Meaning
- Cultural stories communicating
- organizing frames
- emotional resonance
- expectations
Usability
Use
Meaning
37Meaning
Imagine an interview about making bread food from
acorns
- It is a hard, time-consuming job for us.
- From the village...to this boulder we have
always come to sit and work. We sit and pound
acorns, gossip, scold the children and make food
for our tribe. - The children play nearby and can hear our
stories and songs. - To pass the time, we tell stories and sing the
songs of our people and how they live in the
world. - The acorn is mother to us all and this stone is
where we give her life and she gives us life
Usability
Use
Meaning
38Meaning
Usability
Use
Meaning
39Needs
Needs are gaps within Use, Usability and Meaning
We innovate by creating experiences that bridge
these gaps
Usability
Use
Meaning
40Case Study
Kimberly-Clark Is your child still in diapers?
41Case Study
Kimberly-Clark
- Kimberly-Clark was losing significant market
share to PG so they hired us to - Explore the needs surrounding diaper use and
purchase - Create new diaper concepts
42Case Study
Kimberly-Clark
- Rethink current approach to diaper development
- Find new competitive categories
- Escape commoditization
43Case Study
How Kimberly-Clark looked at their customer
44Case Study
Where diapers are purchased? across from the
dog food
45Case Study
What message does Kimberly-Clarks packaging
communicate?
46Case Study
What message does Kimberly-Clarks packaging
communicate?
47Case Study
We spent lots of time watching parents take care
of their infants, in a broad range of
circumstances The stories important to customers
werent the stories important to KC
48Case Study
Generative Insights
- Diapers are childrens clothing
49Case Study
Generative Insights
- Diapers are childrens clothing
- Childrens clothing symbolizes future success and
control
50Case Study
Generative Insights
- Diapers are childrens clothing
- Childrens clothing symbolizes future success and
control - Is your child still in diapers?
51Case Study
- Generative insights reveal needs
- Childrens clothing are not waste disposal
bandages - Represent future success and control, not failure
- Negotiate the uncertainties of toilet training
52Case Study
Needs inform and inspire new concepts
53Case Study
Needs inform and inspire new concepts
54Case Study
Needs inform and inspire new concepts
55Case Study
Needs inform and inspire new concepts
56Case Study
This need in particular
Is your child still in diapers? Suggests the
possibility of a new category
57Case Study
- Outcome
- New product category - disposable training pants
- Diaper technology is unchanged, but the products
meaning is very different
58Case Study
- Outcome
- Provided Kimberly Clark with new category -
toilet training toddlers - Incremental revenues of Huggies Pull-Ups have
topped 900 million per year
59Case Study
- Outcome
- Huggies leapfrogged Proctor Gamble
- Pull-Ups did not cannibalize KCs large sized
diaper
60Case Study
- Outcome
- Changed KCs communication for all their product
lines - Im a big kid now!
61The Basic Idea
62The Basic Idea
We listen to the stories people tell us
63The Basic Idea
We observe what people do
64The Basic Idea
We listen to the stories people tell us about
what they do
65The Basic Idea
- Look for needs
- disconnects
- workarounds
- contradictions
- Use, Usability and Meaning
- and ask why?
66The Basic Idea
We then help conceptualize new solutions to fit
those needs
67The Basic Idea
When asked to build a bridgewhat do you do?
68Lets Do Lunch
69Lets Do Lunch
Lunch is an everyday activity you probably know
well but may never have given much consideration.
70Lets Do Lunch
Lunch is nutritionally important but can be an
excuse for the most egregious of fast foods it
is usually scheduled but often overlooked it can
be a public venue for high-powered business deals
or a private moment to hide behind a desk and
recharge ones soul.
71Lets Do Lunch
For many, your mother regularly packed a lunch
for you to bring to school. Your moms mission
during the school year was to pack you a
nutritious lunch every single day. Your mission
was to get her to pack you the coolest snacks
being advertised on Nickelodeon.
72Lets Do Lunch
Some adults find themselves partaking in a
grown-up version of lunch. The Three Martini
Lunch represents none of the wholesomeness your
mother used to pack for you in your lunch box. It
is an opportunity to schmooze with your
colleagues, customers, or competitors.
73Lunch is Food. Basic sustenance. Indulgent
luxury. A money-making industry. Subsidized for
kids. Fast food. Slow food. Instant noodles.
Caviar. Sausage. Peking Duck. Hamburger. 3
Martinis. Sushi. Cheese. Borscht. Microwave
lasagna. Entertainment. Organic. Junk food.
Tasteless. A walk outside. Functional. Salad
bar. A creative inspiration.
74Your challenge is to understand how lunch fits
into our current culture, to discover new
opportunities, and to create new products,
services and experiences to satisfy the needs
you discover.
75We are going to take you out into the world so
you can observe real people doing lunch.
76Lets try an observation.
77(No Transcript)
78Barry-Kahn
Innovation
Through Customer Centered Design