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DT228-3 Team Software Development Project

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Title: DT228-3 Team Software Development Project


1
DT228-3Team Software Development Project
  • Ronan Bradley

Module Web Page www.comp.dit.ie/rbradley
2
Aims of this module
  • This module offers the students the opportunity
    to use the knowledge and skills they have
    developed over the previous stages in the
    development of a software development
    application. The project is a team project
    requiring the students to collaborate and
    organise themselves in a group to achieve the
    module objectives.
  • The module aims to familiarise students with a
    range of skills and knowledge necessary, to take
    a software application through its development
    life cycle.

3
Learning outcomes
  • Demonstrate group interaction
  • Implement a project design in an appropriate
    format from a requirements specification
  • Demonstrate a choice of appropriate technology
  • Determine roles within the project
  • Implement role functionality
  • Determine group integration.
  • Develop presentation skills

4
Grading
  • A students final mark will be composed of 40
    of their group mark and 60 of their individual
    mark.

5
Phase I
  • The class will be split into groups of 3 or 4
    students.
  • There are 10 projects
  • Scrabble
  • Sopwith Redux
  • Multi-User Calendar
  • Hotel Booking System
  • NCT Management System
  • Uber-Vision DVD Rental Management System
  • Surgery Appointment Management System
  • E-learning tool
  • Tag cloud generator
  • Physics as a game play element

6
Phase I Win the business
  • Each group can pick any project
  • However only 1 group will be allocated a project
  • Submit to Ronan.Bradley_at_dit.ie by end of 8th Feb
    a 1 page description of the approach you would
    take if allocated your requested project.
  • Also submit a second choice.
  • The lecturers will then allocate the project to
    groups on the basis of these descriptions.
  • Allocations will be announced at the lab on the
    9th Feb.

7
Schedule
  • Week 4
  • Group submission of a software design document
  • Group presentation of the software design to the
    class and lecturers followed by questions from
    the lecturer (during lab session on Wednesday)
  • Week 12
  • Group submission of final report detailing the
    application developed
  • Individual submission of project journal
  • Group presentation and demo of developed
    application to class and lecturers followed by
    questions from lecturers (during lab session on
    Wednesday)
  • Individual interview of each student within a
    group by the lecturer (during week)

8
Points to note I
  • I am your customer
  • Deliver what the customer wants not necessarily
    what you want.
  • If the project doesnt do what was agreed the
    project will be canned.
  • You need to keep your customer happy
  • Agree what you will deliver, communicate it to
    your customer, manage expectations!
  • It is better to deliver a completed average
    project than not deliver a brilliant project.
  • This project has an absolute deadline which
    cannot slip
  • Unlike most commercial projects!

9
Points to note II
  • This is a team based project
  • Roles must be allocated across the team
  • Be realistic about strengths not everybody has
    to be a superstar coder or design guru.
  • Using the project plan document create a plan for
    the entire project.
  • Track changes as you go through the project.
  • Non-performers drag down the team.
  • There is an individual component to the grading
  • There are no extra marks for monopolising the
    project.
  • Keep a Project Journal every week
  • A list of tasks completed with brief description
    and comments on what has been learnt.

10
Open Source, design patterns
  • It is normal practise in the software industry to
    use Open Source projects, design patterns etc.
  • However, ensure that
  • Verify it is available for use
  • Just because it is on the web doesnt mean you
    can use it.
  • You fully document both the components of the
    project that you have used and the components
    that you have written yourselves including
  • Design Patterns
  • Code
  • User interfaces
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