Title: IS101Y/CMSC101
1IS101Y/CMSC101
- Dr. Ravi Kuber
- Importance of Accessibility
- rkuber_at_umbc.edu
2Universal Usability
- Universal usability refers to design of
information and communications products and
services that are both accessible and usable by
all - Ideally, this should come at no additional cost
to the user - Relates to the disabled community
3Disabilities
- Visible disabilities
- Blind
- Deaf hard of hearing
- Physical disabilities
- Invisible disabilities
- Color blindness
- Learning disabilities
- Speech or language disabilities
4Question
- Why should we take into account the needs of
disabled communities when developing systems?
5Why accessibility is important?
- We are good people and want everyone to benefit
from our systems, at no additional expense - We want to enable everyone to do tasks
independently, with minimal reliance on others
6Why accessibility is important?
- Statistics for unemployment among disabled groups
- 17.8 of individuals with disabilities were
employed in 2012 - 63.9 of people without a disability were
employed in 2012 - Source Bureau of Labor Statistics, 2012
7Why accessibility is important?
- Legislation
- Section 508
- Designed to eliminate barriers to technology
- Federal web sites need to be accessible to people
of all abilities - Law suits filed
- Target (2009)
- More recently Penn State University
8So what can I do?
- Careers in accessibility consultancy
- Examine web sites or applications within
organizations - Identify the barriers faced by disabled users
- Try to rectify these through redesign using
Section 508 guidelines - Extensively test systems with disabled users
9So what can I do?
- Careers in research
- Examine the challenges affecting disabled groups
- Build new technologies to support them
- Keep the user at the center of the design process
10Research to Support Blind Users
- Assistive camera technology (Jayant et al., 2011)
- PortraitFramer (Android)
- Number of faces detected voiced by mobile app
- Vibrations presented to help user identify
position of faces
11Research to Support Blind Users
- Money detector
- UMCP developed system where cell phone takes
pictures of bills - Presents them in speech format
- More information at http//src.acm.org/liu/liu.ht
ml
12Research to Support Blind Users
- Color Detectors
- Color Teller (Brytech www.brytech.com)
- Handheld device detects colors, tints and shades
- Color is spoken out to user
- Can also tell you if lights are on in room or not
13Research to Support Blind Users
- Games include RockBand, GuitarHero Check out
the ASSETS Conference for more papers
Folmer, E. (2011) Human Computer Interaction of
Video Games Game Accessibility
14Research to Support Physical Disabilities
- Can help with guidance to hyperlinks or various
items within a document - For users with tremor, spasm, muscle weakness,
partial paralysis, or poor
Hwang et al. (2003) Multiple Haptic Targets for
Motion-Impaired Users. Proceedings of CHI03.
15Research to Support Physical Disabilities
- Alternative entry devices
16Research to Support Cognitive Disabilities
- Carelli et al. (2011)
- Study conducted to understand route planning by
older adults - Virtual Reality mazes created
Carelli L., Rusconi M.L., Scarabelli C.,
Stampatori C., Mattioli F., Riva G. The transfer
from survey (map-like) to route representations
into Virtual Reality Mazes effect of age and
cerebral lesion Journal of NeuroEngineering and
Rehabilitation, (2011),
17Research to Support Behavioral Disorders
- Lanyi et al. 2006
- Virtual classroom developed
- Aim is to improve confidence in virtual school
environment to transfer to real school - Public speakingWorking with others
Lanyi et al. (2006) Virtual Reality in Special
Needs Early Education. International Journal of
Virtual Reality, 2006, 5(4)55-68
18Research to Support Speech and Language Disorders
- VR has been used
- Aphasia (to name common items in the house)
19Research to Support Rehabilitation
- Motek - http//www.motekmedical.com
- Users can interact with virtual worlds
- Improve physical and cognitive abilities
- Treatment for head injury, stroke, multiple
sclerosis, motor neuron disease, cerebral palsy
and muscular dystrophy - Game (below) requires user to steer the dragon
around an environment, testing orientation skills
20Research to Support Rehabilitation
- Motek - http//www.motekmedical.com
- Patient mimics posture of an avatar to balance on
the boat - Waves are presented, so participant should stay
in control
21Research to Support Rehabilitation
- Simone Concepts simoneconcepts.com
- Retraining users with TBIs to drive again
- Simulation presented
- Distracting tasks given
- Checking participants behavior over time
22Biggest Challenges
- Accessibility is not always prioritized
- How to use low-cost technologies
- Designing for multiple disabilities
23Biggest Challenges
- Design for an aging population
24Biggest Challenges
- Supporting disabled kids in the classroom
- Facilitating collaboration between disabled and
non-disabled individuals
25Practical Challenges
- Obtaining participants
- Communication
26What can I do?
- Take IS303 for a stronger background in
Human-Centered Computing - Look at the proceedings of the ASSETS conference
(http//assets13.sigaccess.org/) - Think about getting involved in research at UMBC
- Volunteer to participate in research studies
- Work with faculty on projects
- URA
26
27Recruiting an undergraduate student for two
semesters
- Project looking at intellectual disabilities
- Student needed to
- Review technologies developed
- Develop a simple mobile application
- Test this with target population
- Can be registered as an independent study
(IS400/469)
27
28Recruiting an undergraduate student for two
semesters
- Requirements
- Programming knowledge (IS147/CMSC201 is fine)
- Mobile development experience is good, but not
essential - Able to analyze data and write-up findings
- Student must be within first four semesters at
UMBC - If interested, please contact Dr. Kuber
(rkuber_at_umbc.edu).
28