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IS101Y/CMSC101 Dr. Ravi Kuber Importance of Accessibility rkuber_at_umbc.edu – PowerPoint PPT presentation

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Title: IS101Y/CMSC101


1
IS101Y/CMSC101
  • Dr. Ravi Kuber
  • Importance of Accessibility
  • rkuber_at_umbc.edu

2
Universal Usability
  • Universal usability refers to design of
    information and communications products and
    services that are both accessible and usable by
    all
  • Ideally, this should come at no additional cost
    to the user
  • Relates to the disabled community

3
Disabilities
  • Visible disabilities
  • Blind
  • Deaf hard of hearing
  • Physical disabilities
  • Invisible disabilities
  • Color blindness
  • Learning disabilities
  • Speech or language disabilities

4
Question
  • Why should we take into account the needs of
    disabled communities when developing systems?

5
Why accessibility is important?
  • We are good people and want everyone to benefit
    from our systems, at no additional expense
  • We want to enable everyone to do tasks
    independently, with minimal reliance on others

6
Why accessibility is important?
  • Statistics for unemployment among disabled groups
  • 17.8 of individuals with disabilities were
    employed in 2012
  • 63.9 of people without a disability were
    employed in 2012
  • Source Bureau of Labor Statistics, 2012

7
Why accessibility is important?
  • Legislation
  • Section 508
  • Designed to eliminate barriers to technology
  • Federal web sites need to be accessible to people
    of all abilities
  • Law suits filed
  • Target (2009)
  • More recently Penn State University

8
So what can I do?
  • Careers in accessibility consultancy
  • Examine web sites or applications within
    organizations
  • Identify the barriers faced by disabled users
  • Try to rectify these through redesign using
    Section 508 guidelines
  • Extensively test systems with disabled users

9
So what can I do?
  • Careers in research
  • Examine the challenges affecting disabled groups
  • Build new technologies to support them
  • Keep the user at the center of the design process

10
Research to Support Blind Users
  • Assistive camera technology (Jayant et al., 2011)
  • PortraitFramer (Android)
  • Number of faces detected voiced by mobile app
  • Vibrations presented to help user identify
    position of faces

11
Research to Support Blind Users
  • Money detector
  • UMCP developed system where cell phone takes
    pictures of bills
  • Presents them in speech format
  • More information at http//src.acm.org/liu/liu.ht
    ml

12
Research to Support Blind Users
  • Color Detectors
  • Color Teller (Brytech www.brytech.com)
  • Handheld device detects colors, tints and shades
  • Color is spoken out to user
  • Can also tell you if lights are on in room or not

13
Research to Support Blind Users
  • Games include RockBand, GuitarHero Check out
    the ASSETS Conference for more papers

Folmer, E. (2011) Human Computer Interaction of
Video Games Game Accessibility
14
Research to Support Physical Disabilities
  • Can help with guidance to hyperlinks or various
    items within a document
  • For users with tremor, spasm, muscle weakness,
    partial paralysis, or poor

Hwang et al. (2003) Multiple Haptic Targets for
Motion-Impaired Users. Proceedings of CHI03.
15
Research to Support Physical Disabilities
  • Alternative entry devices

16
Research to Support Cognitive Disabilities
  • Carelli et al. (2011)
  • Study conducted to understand route planning by
    older adults
  • Virtual Reality mazes created

Carelli L., Rusconi M.L., Scarabelli C.,
Stampatori C., Mattioli F., Riva G. The transfer
from survey (map-like) to route representations
into Virtual Reality Mazes effect of age and
cerebral lesion Journal of NeuroEngineering and
Rehabilitation, (2011),
17
Research to Support Behavioral Disorders
  • Lanyi et al. 2006
  • Virtual classroom developed
  • Aim is to improve confidence in virtual school
    environment to transfer to real school
  • Public speakingWorking with others

Lanyi et al. (2006) Virtual Reality in Special
Needs Early Education. International Journal of
Virtual Reality, 2006, 5(4)55-68
18
Research to Support Speech and Language Disorders
  • VR has been used
  • Aphasia (to name common items in the house)

19
Research to Support Rehabilitation
  • Motek - http//www.motekmedical.com
  • Users can interact with virtual worlds
  • Improve physical and cognitive abilities
  • Treatment for head injury, stroke, multiple
    sclerosis, motor neuron disease, cerebral palsy
    and muscular dystrophy
  • Game (below) requires user to steer the dragon
    around an environment, testing orientation skills

20
Research to Support Rehabilitation
  • Motek - http//www.motekmedical.com
  • Patient mimics posture of an avatar to balance on
    the boat
  • Waves are presented, so participant should stay
    in control

21
Research to Support Rehabilitation
  • Simone Concepts simoneconcepts.com
  • Retraining users with TBIs to drive again
  • Simulation presented
  • Distracting tasks given
  • Checking participants behavior over time

22
Biggest Challenges
  • Accessibility is not always prioritized
  • How to use low-cost technologies
  • Designing for multiple disabilities

23
Biggest Challenges
  • Design for an aging population

24
Biggest Challenges
  • Supporting disabled kids in the classroom
  • Facilitating collaboration between disabled and
    non-disabled individuals

25
Practical Challenges
  • Obtaining participants
  • Communication

26
What can I do?
  • Take IS303 for a stronger background in
    Human-Centered Computing
  • Look at the proceedings of the ASSETS conference
    (http//assets13.sigaccess.org/)
  • Think about getting involved in research at UMBC
  • Volunteer to participate in research studies
  • Work with faculty on projects
  • URA

26
27
Recruiting an undergraduate student for two
semesters
  • Project looking at intellectual disabilities
  • Student needed to
  • Review technologies developed
  • Develop a simple mobile application
  • Test this with target population
  • Can be registered as an independent study
    (IS400/469)

27
28
Recruiting an undergraduate student for two
semesters
  • Requirements
  • Programming knowledge (IS147/CMSC201 is fine)
  • Mobile development experience is good, but not
    essential
  • Able to analyze data and write-up findings
  • Student must be within first four semesters at
    UMBC
  • If interested, please contact Dr. Kuber
    (rkuber_at_umbc.edu).

28
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