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Modeling interactions and behavior

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Modeling interactions and behavior Lecturer Dr. Mai Fadel Introduction An interaction model shows a set of actors and objects interacting by exchanging messages. – PowerPoint PPT presentation

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Title: Modeling interactions and behavior


1
Modeling interactions and behavior
  • Lecturer Dr. Mai Fadel

2
Introduction
  • An interaction model shows a set of actors and
    objects interacting by exchanging messages.
  • A behavior model shows how an object or system
    changes state in reaction to series of events.

3
8.1 Interaction diagrams
  • Interaction diagrams are used to model the
    dynamic aspects of a software system they help
    to visualize how the system runs.
  • They show how a set of actors and objects
    communicate with each other to perform the steps
    of a use case or some other piece of
    functionality.
  • Interaction diagrams can show several types of
    communication. e.g. messages exchanged over a
    network, simple procedure calls, and commands
    issued by an actor through the user interface.
    Collectively these are referred to as messages.
  • The following elements can be found in an
    interaction diagram
  • Instances of classes or actors use same symbols
    for objects and actors
  • Messages shown as arrows. One of the objectives
    of interaction diagrams is to better understand
    the sequence of messages.

4
Sequence diagrams
  • A sequence diagram shows the sequence of messages
    exchanged by the set of objects (and optionally
    an actor) performing a certain task.
  • Object are arranged from left to right an actor
    that initiates the interaction is often shown on
    the left.
  • Vertical dimension represents time.
  • Lifeline is attached to each object or actor. It
    becomes an activation box during the period of
    time that the object is performing computations.
  • The message is represented as an arrow between
    activation boxes of the sender and receiver.
    (label, argument list and response). Syntax
  • Responsemessage(arg,)

5
Example the process of the registration of a
student in a course
6
Example the process of the registration of a
student in a course detailed level
7
Notes about the example
  • The use of combined fragment marked opt.
  • Combined fragment is a subsequent of interaction
    that is special in some way, and is shown in a
    box.
  • The opt label means that it may or may not
    occur.
  • A boolean condition, written in square brackets,
    describes the circumstances when it will occur.
  • In this example, the condition is placed over the
    CourseSection lifline, and indicates that the
    subsequence in the combined fragment will only
    occur if the hasPrerequisite variable is true.

8
Representing loops in a combined fragment
9
Destroy symbol in sequence diagrams
10
Communication Diagrams
  • A communication diagram shows several objects
    working together.
  • It is very much like an object diagram except
    that it shows communication links instead of
    links of associations.
  • It has much in common with sequence diagrams
  • Message arrow with label, and a prefix number
    showing the order of the message
  • Communication links can exist between two objects
    whenever it is possible for one object to send a
    message to the other one.

11
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12
How to choose between using a sequence or a
communication diagram
  • Sequence diagrams are often the better choice for
    the following situations
  • You want the reader to be able to easily see the
    order in which the messages occur
  • You want to build an interaction model from use
    case. (they already have a sequence of steps, SD
    shows the objects involved)
  • You need to show the details of messages, such as
    parameters, and return values. (CD too much
    clutter)
  • You need to show loops, optional sequences and
    other things that can only be properly expressed
    using combined fragments.
  • Prefer CD when deriving interaction diagram from
    class diagrams. (CD are very similar to object
    diagrams)
  • CD can be used to validate class diagrams
    suggest adding an association in order to make an
    interaction possible.

13
State diagrams
  • Also known as state machine diagram
  • It is another way of expressing dynamic
    information about a system
  • At any given point in time, the system or object
    is said to be in a certain state. It remains in
    this state until an event occurs that causes it
    to change state.
  • In each state, the system behaves in a different
    way.
  • A transition represents a change of state in
    response to an event, and is considered to occur
    instantaneously that is it takes no time.
  • Symbols in state diagrams rounded rectangles,
    arrows, labels on arrows, black circle, black
    circle with a ring around.
  • A start state when a system starts running, it
    immediately takes a transition from the start
    state to a regular state. Only one start state
    and one unlabelled transition from it.
  • End state when the system finishes its work when
    such a state is reached. More than one end state.

14
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15
Elapsed-time transition
The event that trigger a transition can be a
certain amount of elapsed time.
after (30s)
  • No end state

16
Transitions triggered by a condition becoming true
State diagram of a CourseSection class
17
Activities and actions in state diagrams
  • You can present two kinds of computations using
    state diagrams activities and actions.
  • Activity is something that occurs over a period
    of time while the system is in a state.
  • The system may take a transition out of the state
    in response to completion of the activity.
  • If some other transition is triggered first, then
    the system has to terminate the activity as it
    leaves the state
  • It is shown textually by the word do/, followed
    by the description of what is to be done.

18
Activities and actions in state diagrams
  • An action is something that takes place
    effectively instantaneously in any of the
    following situations
  • When the system takes a particular transition.
  • Upon entry to a particular state, no matter which
    transition causes entry.
  • Upon exit from a particular state no matter which
    transition is being taken
  • It should take place with no consumption of time
    gt simple, such as sending a message, starting a
    hardware device, or setting a variable.
  • Syntax event/action, enter/action, exit/action.

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19
State diagram for a garage door opener
Partial state diagram for a tape recorder
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