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Behavioral Modeling Chapter 8

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Title: Behavioral Modeling Chapter 8


1
Behavioral Modeling Chapter 8
  • Alan Dennis, Barbara Wixom, and David Tegarden
  • John Wiley Sons, Inc.
  • Slides by Fred Niederman
  • Edited by Solomon Negash

2
Key Ideas
  • Behavioral models describe the internal dynamic
    aspects of an information system that supports
    business processes in an organization
  • Key UML behavioral models are sequence diagrams,
    collaboration diagrams, and statechart diagrams

3
Purpose of Behavioral Models
  • To depict the internal view of business processes
  • To show the effects of varied processes on the
    system
  • Interaction diagram components
  • Objects
  • Operations
  • Messages

4
Sequence Diagrams
  • Illustrate the objects that participate in a
    use-case
  • Show the messages that pass between objects for a
    particular use-case

5
Example Sequence Diagram
6
Sequence Diagram Syntax
AN ACTOR AN OBJECT A LIFELINE A FOCUS OF
CONTROL A MESSAGE OBJECT DESTRUCTION
anObjectaClass
aMessage()
x
7
Building a Sequence Diagram
  • Determine the context of the sequence diagram
  • Identify the participating objects
  • Set the lifeline for each object
  • Add messages
  • Place the focus of control on each objects
    lifeline
  • Validate the sequence diagram

8
Collaboration Diagrams
  • Essentially an object diagram that shows message
    passing relationships instead of aggregation or
    generalization associations.
  • Emphasize the flow of messages among objects,
    rather than timing and ordering of messages

9
Example Collaboration Diagram
10
Collaboration Diagram Syntax
AN ACTOR AN OBJECT AN ASSOCIATION A
MESSAGE
anObjectaClass
11
Building a Collaboration Diagram
  • Determine the context of the collaboration
    diagram
  • Identify the participating objects and their
    associations
  • Layout objects and associations
  • Add messages
  • Validate the sequence diagram

12
Statechart Diagrams
  • The statechart diagram shows the different states
    of the object and what events cause the object to
    change from one state to another.
  • Components of Statechart Diagrams
  • States
  • Events
  • Transitions
  • Actions
  • Activities

13
Example Statechart Diagram
14
Statechart Diagram Syntax
A STATE AN INITIAL STATE A FINAL
STATE AN EVENT A TRANSITION
aState
anEvent
15
Building Statechart Diagrams
  • Set the context
  • Identify the initial final, and stable states of
    the object
  • Determine the order in which the object will pass
    through stable states
  • Identify the events, actions, and guard
    conditions associated with the transitions
  • Validate the statechart diagram

16
CRUD Analysis Example
17
Your Turn
  • What distinguishes the sequence diagram, the
    collaboration diagram, and the statechart
    diagram?
  • For what sort of new applications might you need
    to develop all of these? Are there any new
    applications that would not need all of these
    diagrams for full development?

18
Summary
  • Sequence diagrams illustrate the classes that
    participate in a use case and the messages that
    pass between them.
  • Collaboration diagrams provide a dynamic view of
    the object-oriented system and accentuate message
    passing between collaborating actors and objects.
  • Statechart diagrams show the different states
    that a single class passes through in response to
    events.
  • Reference, conference on object oriented
    programming
  • http//oopsla.acm.org
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