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Representing reality

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Title: Representing reality


1
Representing reality
  • Contents and media

2
What is reality?
  • Materialist notions of reality
  • A unique, external, physical universe
  • Subjectivist notions of reality
  • A purely imaginary concept projected from
    consciousness with either no physical referent or
    an unknowable one
  • Interactivist notions of reality
  • Posits reality as a collision between an only
    partially knowable physical external world and
    the mental constructs that give it meaning

3
Ontology
  • Our culture accepts a materialist vision of
    reality
  • While we may not have a perfect notion of
    reality, it is based on mistakes we make in
    recognizing the true nature of reality
  • Though human ability to understand/ perceive is
    limited,
  • The Truth is Out There

4
Representation
  • Media provide words, icons, pictures, etc. that
    stand in for features of the real world
  • The veracity or validity of the representations
    is judged according to their reflection of
    those real things they are supposed to represent

5
Representation
  • But what if the representation is itself what is
    real and there is no thing it represents?
  • What if there is a physical thing but it has no
    meaning until it is represented, that is, worked
    on by consciousness so that it becomes something?
  • Does reality become something different if our
    sense organs change?

6
What reality does a media text represent?
  • The real world as it is
  • Real time, geography with unreal characters and
    events
  • A plausible imaginary world and characters
  • A fantasy world with plausible characters
  • A fantasy world with fantastic characters
  • Concepts that do not fit our notions of people
    and places

7
Two concepts of realism
  • The relative veracity of the story with regard to
    its representation of a materialist reality
  • A set of conventions in the production of a text
    that influence the awareness of the audience
    member of the process of narrative construction

8
Realism is not always seen as a good thing
  • On occasion, the attempt is made to present the
    story as fantasy
  • Want a sort of magical feeling
  • Want the audience to experience the narrative as
    pure escape
  • Could want the natural and mundane world to be
    seen as fantastic

9
Media artists often go to great effort to make
their texts realistic
  • Hire historians, cops, members of groups
  • Continuity
  • Pre-testing
  • Special effects

10
Features of the presentation that affect its
realism
  • Continuity
  • Technical quality
  • Characteristics of the medium
  • Modalities of perception Sound, video, motion,
    linguistic, etc.

11
The Reelization of Reality
  • The drive behind the need to create a strong
    perceptual reality, particularly in referentially
    unreal productions, is difficult to pin down.
    Charles and Mirella Affron discuss what they term
    the Reality Effecta notion of perceptual
    reality which asserts that sets must look real
    enough that people who have been to the actual
    location they replicate might think the films
    were shot on location.
  • vast majority of feature films seek reality
    effect
  • Speaking historically of several movies about
    New York, they suggest that in these films the
    narrative would have suffered drastically had
    the sets not seemed true to life.

12
  • Jurassic Park drew upon both visual references
    and plot elements the audience would be familiar
    with. The dinosaurs werent just the same size
    and color as the viewers might have expected from
    their childhood trips to museums, but had their
    computer-generated skin (designed after everyday
    lizards) carefully mapped to interact with their
    computer-generated muscles and bones. To breed
    further familiarity with the audiences
    experience with actual animals, the dinosaurs ran
    and moved in patterns carefully copied from
    real-life quadrupeds.

13
  • The visuals were not the only element to benefit
    from perceived reality cues Spielberg said, The
    credibility of the premisethat dinosaurs could
    come back to life through cloning of the DNA of
    fossil mosquitos trapped in amberis what allowed
    the movie to be made.

14
Jim Cameron
  • In T2 and Jurassic Park, computer animation was
    being used to solve a real-world photographic
    problem, and so the audience didnt question the
    reality of the images. Film is inherently kind of
    not real, and the films that succeed best are the
    ones that start by creating a world or characters
    or whatever that say this is real, this is real,
    this is real--and they keep coming at you every
    moment the actors are working, and every bit of
    production design is trying to underline in red
    that its real.

15
Technology and realism
16
  • Virtual reality will prove to be a more
    compelling fantasy world than Nintendo--but even
    so, the real power of the Head-Mounted Display is
    that it can help you perceive the real world in
    ways that were previously impossible. To see the
    invisible, to travel at the speed of light, to
    shrink yourself into microscopic worlds, to
    relive experiences--these are the powers that the
    head-mounted display offers you. Though it sounds
    like science fiction today, tomorrow it will seem
    as commonplace as talking on the telephone.

17
Are natural and real the same?
  • The real in realistic presentation has as much
    to do with culturally learned expectations as
    with capture of true or natural action,
    objects, etc.
  • Color, sound effects, etc. may need to be
    enhanced in order to generate a realistic
    representation
  • Time is often distorted (compressed) to make it
    more compatible with audience expectations as
    well as to work with the story
  • Actually, natural presentation (start the
    camera and walk away) often is experienced as
    less real than doctored
  • It is often hard to hear dialogue, etc. because
    of ambient sound

18
Realist presentations
  • Representation is supposed to stand in for the
    actual events and objects
  • The work of representation is hidden from view.
  • That is, you should not be aware of all the
    technology, decision-making, etc. that went into
    telling the storyit should seem as though you
    are a fly on the wall actually watching real
    events unfold.

19
  • Judith Mayne points out that the cinema depends
    upon an unquestioned relationship between image
    and the real, as the novel depends upon a similar
    relationship between language and the real.

20
Features of realist presentation
  • Third-person narration
  • Narrator/audience omniscience
  • Camera work edited to be unobtrusive
  • Actors, etc. never directly address audience
  • Fourth wall
  • Treatment of actions as displaying certaintyno
    discussion of likelihood, probability, etc.

21
Halls dimensions of reality
  • Alice Hall studied college students evaluations
    of the realism of media texts
  • Focus groups
  • Identified 6 means of evaluating the realism of
    media texts
  • Plausibility
  • Typicality
  • Factuality
  • Emotional involvement
  • Narrative consistency
  • Perceptual persuasiveness

22
Beliefs about the impact of media realism
  • Enhances audience involvement
  • Emotional connection with characters
  • Increases learning
  • Increases enjoyment
  • Increases effect
  • Violence
  • Attitude change
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