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Edges and Contours

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Title: Edges and Contours


1
Edges and Contours Chapter 7
2
Visual perception
  • We dont need to see all the color detail to
    recognize the scene content of an image
  • That is, some data provides critical information
    for recognition, other data provides information
    that just makes things look good

3
Visual perception
  • Sometimes we see things that are not really
    there!!!

Kanizsa Triangle (and variants)
4
Edges
  • Edges (single points) and contours (chains of
    edges) play a dominant role in (various)
    biological vision systems
  • Edges are spatial positions in the image where
    the intensity changes along some orientation
    (direction)
  • The larger the change in intensity, the stronger
    the edge
  • Basis of edge detection is the first derivative
    of the image intensity function

5
First derivative continuous f(x)
  • Slope of the line at a point tangent to the
    function

6
First derivative discrete f(u)
  • Slope of the line joining two adjacent (to the
    selected point) point

7
Discrete edge detection
  • Formulated as two partial derivatives
  • Horizontal gradients yield vertical edges
  • Vertical gradients yield horizontal edges
  • Upon detection we can learn the magnitude
    (strength) and orientation of the edge
  • More in a minute

8
NOTE
  • In the following images, only the positive
    magnitude edges are shown
  • This is an artifact of ImageJ
  • Process-gtFilters-gtConvolve command
  • Implemented as an edge operator, the code would
    have to compensate for this

9
Detecting edges sharp image
10
Detecting edges blurry image
11
The problem
  • Localized (small neighborhood) detectors are
    susceptible to noise

12
The solution
  • Extend the neighborhood covered by the filter
  • Make the filter 2 dimensional
  • Perform a smoothing step prior to the derivative
  • Since the operators are linear filters, we can
    combine the smoothing and derivative operations
    into a single convolution

13
Edge operator
  • The following edge operators produce two results
  • A magnitude edge map (image)
  • An orientation edge map (image)

14
Prewitt operator
  • 3x3 neighborhood
  • Equivalent to averaging followed by derivative
  • Note that these are convolutions, not matrix
    multiplications

15
Prewitt sharp image
16
Prewitt blurry image
17
Prewitt noisy image
  • Clearly this is not a good solutionwhat went
    wrong?
  • The smoothing just smeared out the noise
  • How could you fix it?
  • Perform non-linear noise removal first

18
Prewitt magnitude and direction
19
Prewitt magnitude and direction
20
Sobel operator
  • 3x3 neighborhood
  • Equivalent to averaging followed by derivative
  • Note that these are convolutions, not matrix
    multiplications
  • Same as Prewitt but the center row/column is
    weighted heavier

21
Sobel sharp image
22
Sobel blurry image
23
Sobel noisy image
  • Clearly this is not a good solutionwhat went
    wrong?
  • The smoothing just smeared out the noise
  • How could you fix it?
  • Perform non-linear noise removal first

24
Sobel magnitude and direction
25
Sobel magnitude and direction
26
Sobel magnitude and direction
  • Still not goodhow could we fix this now?
  • Using the information of the direction (lots of
    randomly oriented, non-homogeneous directions)
    can help to eliminate edged due to noise
  • This is a higher level (intelligent) function

27
Roberts operator
  • Looks for diagonal gradients rather than
    horizontal/vertical
  • Everything else is similar to Prewitt and Sobel
    operators

28
Roberts magnitude and direction
29
Roberts magnitude and direction
30
Roberts magnitude and direction
31
Compass operators
  • An alternative to computing edge orientation as
    an estimate derived from two oriented filters
    (horizontal and vertical)
  • Compass operators employ multiple oriented
    filters
  • To most famous are
  • Kirsch
  • Nevatia-Babu

32
Kirsch Filter
  • Eight 3x3 kernel
  • Theoretically must perform eight convolutions
  • Realistically, only compute four convolutions,
    the other four are merely sign changes
  • The kernel that produces the maximum response is
    deemed the winner
  • Choose its magnitude
  • Choose its direction

33
Kirsch filter kernels
34
Kirsch filter
35
Nevatia-Babu Filter
  • Twelve 5x5 kernel
  • Theoretically must perform twelve convolutions
  • Increments of approximately 30
  • Realistically, only compute six convolutions, the
    other six are merely sign changes
  • The kernel that produces the maximum response is
    deemed the winner
  • Choose its magnitude
  • Choose its direction

36
Nevatia-Babu filter
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