Title: Interactive Empiricism: The Philosopher in the Machine
1InteractiveEmpiricismThe Philosopher in the
Machine
- Ron Chrisley
- COGS/Informatics
- University of Sussex
2Take-home message
- Philosophy Engineering A two-way interaction
- Some philosophical breakthroughs may only come
about through attempting to design and build
working systems (engineering helps philosophy) - Building complex systems (e.g. an artificial
consciousness) might require incorporating
scientists and philosophers into the design,
modelling - How they affect the system dynamics
- How they system dynamics affect them
3Direction 1Engineering conceptual change
4Conceptual problems
- Not all limitations on our scientific
understanding are a matter of insufficient data - E.g., consciousness
- Naturalist intuition consciousness (like
everything else) is at root a physical phenomenon - "Zombie hunch" It is possible for there to be a
creature physically identical to you, but
nobody's home
5Conceptual change
- Best diagnosis It is our concept of
consciousness that is to blame - One solution change our concept of
consciousness, so that we no longer suffer from
the zombie hunch
6Conceptual conceptual change?
- But it seems unlikely that this conceptual change
could itself come about purelyconceptually,
merely by, e.g. - Acquiring more beliefs
- Philosophical argumentation
- Reading journal articles
7Non-conceptualconceptual change
- Rather, problems of consciousness seem to require
a non-conceptual development in our concepts - (Bad) examples of non-conceptual change
- Getting hit on the head
- Undergoing neurosurgery
- Taking drugs?!
8Non-conceptualconceptual change
- Better change that is non-conceptual, but still
- Rational
- Justified
- Based on experience of the subject matter
- What kind of change/learning could this be?
9Concepts as skills
- Wittgenstein What underlies being able to move
between ways of seeing something (e.g.
duck-rabbit) is the "mastery of a technique" - Then (some) concept acquisition is like skill
acquisition - Just as one can't read/argue/theorize your way to
knowing how to ride a bike - so also with some concepts one must experience
the phenomenon to understand it
10Interactive empiricism
- But not just passive experience (normal
empiricism) - Rather, interaction mastery of how one's
experiences of the subject change in the light of
one's different interventions (interactive
empiricism)
11Interaction is essential to
- Perception (O'Regan and Noë Sensory-motor
contingency theory ) - Consciousness (Hurley Consciousness In Action)
- Cognition (Bickhard "Interactivism A
Manifesto") - Mammalian visual development (Held and Hein)
12Meta cognitive scienceTheorist as subject
- A science of human cognition in general should
apply to the cognition of cognitive scientists in
particular - If the cognitive science is right that cognition
is essentially interactive - then doing cognitive science (or AI) should be
as well
13Engineering as interaction
- But what kind of interaction?
- Perception of brain states (one's own and
others') during manipulation (social, physical,
etc.)? - Limited
- (compare doing something similar with a computer)
- Better attempt to design and build cognitive
systems, and observe them working (or failing
to!) Engineering
14An aside The Mary problem
- Jackson's Knowledge Argument against a physical
science of consciousness - Mary knows everything the physical sciences can
tell us about colour, but has never seen red - Will she acquire some knowledge when she sees red
for the first time? - Yes, she will learn what it is like to see red
- So there is knowledge of consciousness the
physical sciences cannot provide
15Solving the Mary problem
- But science is essentially interactive
- So although Mary may have read every possible
book about color vision - she doesn't have all the knowledge involved in
doing color science - Or rather, if we assume that she has all such
knowledge, then it is a contradicition to also
assume that she has never interacted with redness
(i.e., seen red)
16Direction 2The philosopher in the machine
17We are a part ofthe systems we build
- Just as interaction can have a crucial,
beneficial effect on the theorist/philosopher - so also can it have such an effect on the system
being designed/built
18We are a part ofthe systems we build
- Q What has been the biggest engineering advance
in AI in the last 20 years? - A Kismet's eyebrows (Breazeal et al)
19Interacting with Kismet
- Kismet could only learn to visually track objects
if trained on suitable stimuli - This required a trainer to wave objects in front
of Kismet at a certain speed, distance, etc. - How to ensure this efficiently?
- Exploit affective responses in the trainer if
trainer gets too close, Kismet jumps back, and
raises eyebrows - Trainer readjusts without having to be
instructed, understand physics of the system, etc.
20Combining directions 1 and 2
- If we are part of the system, then not only can
we have a beneficial causal effect on the robot's
performance, but vice versa - Thus, instead of trying to design an AI/machine
consciousness in one step - why not instead design a system S1 so that it
will prompt conceptual changes in us - that will enable us to design an S2 that will
prompt changes in us - that will enable us to design an S3
- and so on?
21Frank Herbert's prescience
- In the science fiction novel Destination Void,
the author of Dune speculated that the best way
to create a machine consciousness might be to
design a situation in which - Carefully engineered people (clones)
- In a carefully engineered technological
environment (computers, spaceship, neural
wetware) - Are manipulated and motivated to find a way to
create machine consciousness (e.g., they will die
if they don't!) - A crucial part of the project is for the
challenges they face and the technology they
build to play a role in them figuring out what
consciousness is (conceptual change!)
22From fiction to fact?
- Perhaps it is not too far-fetched to suggest that
something like this could be developing - Not just work like Kismet
- But also, e.g., the search for creative
technologies environments, document systems,
brain wave induction devices etc. that facilitate
insight - Synthetic phenomenology interactive familiarity
with a robotic system as a way of developing a
means of specifying linguistically inexpressible
experiential content (e.g., Chrisley and
Parthemore)
23Thank you.
- ronc_at_sussex.ac.uk
- http//www.sussex.ac.uk/users/ronc
- Talks available in various media at
http//e-asterisk.blogspot.com