Title: Occlusion and smoothness probabilities in 3D cluttered scenes
1Occlusion and smoothness probabilities in 3D
cluttered scenes
- Michael Langer
- School of Computer Science
- McGill University
23D cluttered scene
3Motivation
- INPUT binocular image pair
- OUTPUT depth map (or disparity map)
- that minimizes an energy
- E data E smoothness
4Motivation
- INPUT binocular image pair,
- OUTPUT depth map (or disparity map)
- that minimizes an energy
- E data E smoothness
likelihood
priors
5Motivation
- INPUT binocular image pair,
- OUTPUT depth map (or disparity map)
- that minimizes an energy
- E data E smoothness
likelihood
priors
TODAY 3D cluttered scenes
6Overview of Talk
- Cluttered scenes model
- Visibility probabilities
- monocular
- depth, occlusions, smoothness
- binocular
- disparity, half occlusions
7Cluttered scene model
8Cluttered scene model
9Visibility and depth
observer
visible
occluded
10Visibility and depth
observer
visible
occluded
11Visibility and depth
observer
visible
occluded
12Visibility and depth
observer
visible
occluded
13Poisson model
density h (sphere centers)
14Poisson model
V
15Poisson model
V
16Cluttered Scene Model
density h , radius R
17Overview of Talk
- Cluttered scenes model
- Visibility probabilities
- monocular
- depth, occlusions, smoothness
- binocular
- disparity, half occlusions
18Monocular Visibility
What is the probability that the surface seen at
a pixel is at depth z ?
19Monocular Visibility
A point at depth Z is visible if no sphere center
lies within a distance R from the line of sight.
20Poisson model
V
21Poisson model
22Depth
p(Z)
p( Z )
depth Z
depth Z
23Occlusions
Given a pixel is at depth z, what is the
probability that its right neighbor is closer (on
a more nearby i.e. occluding surface) ?
24Occlusions
25Discontinuities
near sphere
far sphere
Given a pixel is at depth z, what is the
probability that its right neighbor is further
away (on a more distant surface) ?
26Discontinuities
27Binocular Occlusions
28Half Occlusions
monocular left monocular right
29Half Occlusions
visible to both eyes
visible to right eye only
occluded
30Half Occlusions
Given a pixel in the right eyes image has depth
z, what is the probability that the same surface
point is visible to the left eye?
31Binocular half-occlusions
32Binocular half-occlusions
monocular
binocular
33Summary of main results
occlusions
depth
half-occlusions
discontinuities
34Future Work
- INPUT binocular image pair,
- OUTPUT depth map that minimizes
- the energy
- E data E smoothness occlusions
priors based on 3D cluttered scene models
35Questions ?
36 Disparity (inverse depth)
37Disparity (inverse depth)
Disparity (inverse depth)
38 Image Velocity