COMM 1213 H1 COMP 4923 X1 - PowerPoint PPT Presentation

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COMM 1213 H1 COMP 4923 X1

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COMM 1213 H1 COMP 4923 X1 Introduction and Course Overview – PowerPoint PPT presentation

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Title: COMM 1213 H1 COMP 4923 X1


1
COMM 1213 H1COMP 4923 X1
  • Introduction
  • and
  • Course Overview

2
  • There is a lot of bad communication on the web
    especially for humans
  • Do you know a web page that sucks?
  • http//www.webpagesthatsuck.com/
  • http//www.cedarcreekwoodshop.com/
  • In this course, well focus on developing
    communication that does not suck

EG
3
Outline
  • Who we are / Who you are
  • Overview of course
  • Things you will need to have/get/do
  • Technologies that we will cover
  • Communications issues we will cover
  • Human communication vs. Human Computer
    Interaction (HCI)
  • Knowledge versus Information

EG
4
Who we are Emile Gould
  • BA (Rochester), MS (Rensselaer), PhD (Rensselaer)
  • Experience
  • 10 years History Museums
  • Curator/Consultant - Kings Landing Historical
    Settlement, etc.
  • 10 years IBM
  • Human Factors Engineer
  • 1 year MapInfo
  • Human Factors Engineer
  • 8 years Adjunct Teaching Dalhousie, School of
    Business
  • Rensselaer Polytechnic Institute, Empire State
    College, State University of NY at Albany
  • 2 years Acadia
  • 6 years Private Consulting w/ Aaron Marcus
    Associates

EG
5
Who we are Danny Silver
  • BSc (Acadia), MSc (UWO), PhD (UWO)
  • Experience
  • 2 years Nova Scotia Provincial Government
  • Systems Programmer
  • 9 years MTT (now Aliant)
  • Programmer - Project Manager/Advisor
  • 3 years SHL System House
  • Technical Architect, Project Manager, Branch
    Management
  • 3 years Dalhousie, School of Business
  • Teaching, Research, Business Informatics
  • 7 years Acadia
  • 9 years CogNova Technologies (Private Consulting)

DS
6
Who you are
  • Introduce yourself to your neighbour tell
    him/her
  • Your name
  • Three interesting things about you, but not what
    residence you are living in

DS
7
Who you are
  • Introduce yourself to your neighbour tell
    him/her
  • Your name
  • Three interesting things about you, but not what
    residence you are living in
  • Now introduce your neighbour to the class

DS
8
Overview of Course
  • Lets review the
  • course webpage

DS/EG
9
Things you need to have/get/do
  • Advantage laptop, course text books
  • Digital photo of yourself
  • Agreement to publish your name, resume, photo on
    the web
  • Attendance at next weeks team-building session
  • Ability to link to ACME
  • Ability to occasionally meet in the evening
  • Readings for next two classes

DS/EG
10
Technologies that we will cover in the course
  • Basic Web components
  • Internet, Web, Browsers, Servers, HTTP, SSL
  • Data types (text, image, video, audio)
  • HTML
  • Fundamentals of programming
  • JavaScript

DS
11
Communications issues that we will cover in the
course
  • Introduction to human communication and
    Human-Computer interaction (HCI)
  • Rhetorical model
  • Sender-Receiver model of communication
  • Parasocial interaction
  • Visual communication
  • Usability
  • Knowledge versus information

12
Rhetorical Model (Aristotle)
  • People are persuaded by texts (arguments) on
    the basis of
  • Logos (logical nature of the argument reason)
  • Ethos (character of the speaker ethics)
  • Pathos (emotion created in the listener)
  • A skillful writer knows what type of arguments to
    create based on knowledge of the audience and the
    rhetorical situation

13
Sender-Receiver Model
  • Shannon-Weaver model (1949)

14
Parasocial Interaction (Horton Wohl, 1956)
  • Media equation (Reeves Nass, 1996)
  • Both theories note that people treat mass media
    like real people and places
  • Develop relationships with websites
  • Make the same kinds of judgments about
    attractiveness, credibility, trustworthiness
  • Social psychology experiments rerun with
    computers found the same results

15
Visual Communication
  • Perceptual limits
  • Aesthetics
  • Visual rhetorics (Kress van Leeuwen)
  • Perspective (realistic vs. subjective image)
  • Vertical angle (power)
  • Horizontal angle (involvement)
  • Size of frame (social distance)
  • Gaze (direct vs. indirect social address)

16
Usability
  • Derived from experimental psychology
  • Cognitive limits (5 /- 2)
  • Dexterity
  • Sociology, anthropology, and cultural studies
  • Needs of people who work in groups
  • Development of social and cultural norms and
    preferences

17
Next class
  • Attach to ACME gt Notes
  • Personal introduction and goals for the course
  • Any concerns you have with the syllabus
  • Attach to ACME gt Discuss
  • What is plagiarism?
  • Readings Ch. 1 2 of Knuckles for Thursday
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