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Plots and Emplotment

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Title: Plots and Emplotment


1
Plots and Emplotment
2
Typical narrative structure
  • A wide variety of narratives can be said to
    follow a basic structure, as outlined by Freitag

3
Freitags Pyramid/Triangle
4
Exposition
  • At the outset, the audience member is provided
    with information necessary to make sense of the
    narrative
  • The amount of information provided varies widely
  • Backstory
  • The means by which it is provided varies widely

5
Conditions at the outset
  • The conditions at the outset of a narrative
    usually depict some form of equilibrium or
    continuing conditions
  • Often a peaceful, happy condition exists

6
Then something happens
  • The situation is disturbed by
  • An act of a character
  • An event outside the control of any character
  • Recognition of a lack by a character (usually a
    main character)
  • The disturbance sets up some form of conflict and
    sets in motion the set of actions that make up
    the plot

7
Rising action
  • A series of conflicts that become more intense as
    the story progresses is presented
  • There may be rises and falls in intensity, but
    the overall trend is upward
  • The individual events usually are linked to the
    main storyline in some way

8
Rising action often includes individual
subplots/conflicts
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9
Climax
  • Some major confrontation, conflict or turning
    point marks the climax
  • Good guy battles bad guy to the death
  • Wife finds out that husband has been having an
    affair and confronts him with it
  • Kid takes math test
  • Lawyers finish making their cases and the jury
    decides

10
Falling action
  • The intensity of conflict often falls off fairly
    quickly after the climax but rarely is the climax
    the very end of the narrative
  • There are sometimes continuing conflicts or
    questions of one sort or another

11
Resolution/denouement
  • Any remaining questions are answered
  • The detective tells the former suspect why the
    real criminal committed the crime
  • The situation has changed and a new equilibrium
    is in place

12
You can think of characters traveling a road from
the beginning to some end
  • It takes time
  • It happens in some place
  • Things that happen early in the journey influence
    those that happen later
  • The actions of the characters reflect their
    personalities
  • They reach their destination, usually changed in
    some manner by the experience

13
Making some distinctions
  • Storythe events and actions occurring over time,
    relating to characters
  • Plotthe actions, events, effects as presented
    within the narrative
  • may be out of sequence, may not include important
    parts of the story, etc.
  • Diegesisthe story world that the plot takes
    place in and that the characters live within

14
Plots
  • Plots are the events and actions, related
    causally, that move the story forward
  • Plots range from very simple to extremely complex
  • Many narratives have a number of subplots tied to
    the main plot
  • Conclusion of a subplot may move the character(s)
    forward in the overarching main plot

15
Multiple plots
  • More complicated plots often include a number of
    subplots
  • Series, especially television series, will often
    have plots of varied significance going on at the
    same time, some beginning, some continuing and
    some ending
  • story arcs

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17
Conflict
  • Plots are driven by conflict
  • Protagonist v. antagonist
  • High Noon
  • Humans against nature
  • Jurassic Park
  • Humans fighting themselves (internal demons)
  • A Beautiful Mind
  • Humans against the supernatural
  • Poltergeist
  • And so on

18
Motive
  • Conflict is based on the motive of the
    protagonist
  • Seeking something
  • Often generated through actions of the antagonist
    or by changes in circumstance
  • Sharpest conflict is generated by incompatible
    motives among main characters
  • Antagonist has a motive that directly opposes
    that of the protagonist
  • Multiple protagonists with incompatible motives
  • Its a Mad Mad Mad Mad World

19
Causal chain
  • Many real-life events cannot be explained as the
    consequence of some earlier action, but in
    narrative most events are clearly linked to
    earlier events or actions
  • If it had not been for X, Y wouldnt have
    happened
  • Often these events are fortuitous

20
Variation by medium
  • Film
  • The plot unfolds in a rather gradual, upward
    spiral with varying amounts of ups and downs
    depending on the particular story
  • Comes to a close at the end of the movie
  • Television
  • The plot unfolds in pulses with highpoints
    immediately preceding commercials and minor
    conclusions to each pulse following the break
  • The end of the episode may not lead to a
    conclusion of the plot or may only answer a
    single subplot
  • The Amazing Race

21
Genre
  • The standard plots of various genres are
    well-known
  • When working within a genre, deviating too
    significantly from the classic plot will often
    lead to dissatisfaction among the dedicated
    audience
  • Especially true in TV series
  • However, too strict an adherence to the
    traditional plot for a given genre leads to
    audience disinterest
  • Some amount of creativity is appreciated

22
Romantic comedy
  • Boy meets girl
  • Boy loses girl
  • Alternative Girl doesnt like boy
  • Boy gets girl
  • In classic style, marriage is the outcome

23
Detective story
  • Client comes to detective, asks for help
  • Detective takes case, is opposed by
    antagonist/criminal
  • Detective investigates, meets and overcomes
    obstacles, solves crime
  • Antagonist is killed/goes to jail
  • If client was female, may end up with detective
  • Gender reversal is rare

24
A good plot
  • Is based on significant conflict

25
A good plot
  • Holds togetherit doesnt seem implausible
  • What is acceptable depends upon the genre
  • In a fantasy, you can present actions and events
    that are consistent with the plot that would be
    inappropriate to other genres
  • Stardust

26
A good plot
  • Draws upon feelings/experiences the audience
    members bring to the text
  • Chariots of Fire

27
A good plot
  • Is consistent with the characterization
  • In TV series, for example, the characters have
    established a personality that the audience
    understands and expects to be consistent
  • Acting out of character could be considered a
    form of implausibility

28
A good plot
  • Alternates action and rest/thought, etc.
  • Though the general trend is toward more intense
    action and quickened pacing, the inclusion of
    subplots, minor conflicts, etc. keep the audience
    interested as the story progresses

29
A good plot
  • Does not answer the enigma too quickly
  • The audience member should not be certain of how
    things are going to turn out until after the
    climax
  • While some narratives begin with the conclusion,
    there is still some question as to how things led
    to that particular outcome
  • American Beauty
  • Sunset Boulevard

30
A good plot
  • Is neither so simple that audience members know
    what will happen far in advance nor so
    complicated that the audience cannot follow the
    logic
  • Audience members should be able to make plausible
    predictions for most, but not all,
    events/actions/effects

31
Audience reactions that enhance enjoyment
  • Suspense
  • Effects of an action/event must not be revealed
    too quickly
  • Surprise
  • Audience members must not be able to predict all
    actions and outcomes
  • Plot twists

32
A good plot
  • Leads to an appropriate conclusion
  • Most endings are happy
  • Unhappy endings usually come from behavior that
    is immoral or stupid
  • Bad things happening to good people for no reason
    leaves a bad taste in the mouth of the audience
    member
  • When good people meet bad ends, it is usually in
    the name of some higher good

33
Zillmans model
34
Plot holes
  • A plot hole, or plothole, is a gap or
    inconsistency in a storyline that goes against
    the flow of logic established by the story's
    plot, or constitutes a blatant omission of
    relevant information regarding the plot. These
    include such things as unlikely behaviour or
    actions of characters, illogical or impossible
    events, events happening for no apparent reason,
    or statements/events that contradict earlier
    events in the storyline.
  • Wikipedia

35
  • Plot holes are identified by dedicated fans and
    published online
  • http//www.moviemistakes.com/best_plothole.php
  • http//tvtropes.org/pmwiki/pmwiki.php/Main/PlotHol
    e

36
Master Plots
  • Well-known skeleton stories that can serve as the
    basic plot for a wide range of characters and
    circumstances
  • Cinderella story

37
Master plots(Tobiass list)
  • Quest
  • Adventure
  • Pursuit
  • Rescue
  • Escape
  • The Riddle
  • Rivalry
  • Underdog
  • Temptation
  • Metamorphosis
  • Transformation
  • Maturation
  • Love
  • Forbidden Love
  • Sacrifice
  • Discovery
  • Wretched Excess
  • Vengeance
  • Ascension
  • Descension

38
Plot Devices
  • A plot device is an element introduced into a
    story solely to advance or resolve the plot of
    the story. In the hands of a skilled writer, the
    reader or viewer will not notice that the device
    is a construction of the author it will seem to
    follow naturally from the setting or characters
    in the story. A poorly-written story, on the
    other hand, may have such awkward or contrived
    plot devices that the reader has serious trouble
    maintaining suspension of disbelief.
  • Wikipedia

39
Instrument to make the implausible plausible
40
Plot devices
  • A MacGuffin is an object (or character) which
    drives the actions of the characters, but whose
    actual nature is not important to the story
    another object would work just as well, if the
    characters treated it with the same importance.
  • Hitchcock said that in a thriller the MacGuffin
    is usually the necklace in a spy story it is
    the papers .
  • MacGuffins are frequently found in quest
    fantasy stories the magic artifact which the
    hero must recover in order to save his village
  • The Ring of Power in Lord of the Rings would not
    be MacGuffinit is crucial to the plot.

41
The Statue in The Maltese Falcon
42
Nick Lowes list of plot devices
  • Collect-the-Coupons plotting. Because having a
    small group of protagonists overcome an army of
    villains would be too implausible, what you do
    instead is write into the scenario one or more
    Plot Coupons which happen to be "supernaturally"
    linked to the outcome of the larger action and
    then all your character have to do is save up the
    tokens till it's time to cash them in.

43
Dragonballs
44
Plot voucher (Nick Lowe)
  • The object, typically given to the protagonist
    shortly before, that allows them to escape from a
    situation that would be otherwise impossible.
  • The protagonist needs to save the voucher and
    cash it in at the appropriate time.
  • Most of the devices given to James Bond by Q
    could fall into this category.

45
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  • Other plot devices are simply one-offs to get the
    protagonist to the next scene of the story. The
    enemy spy, who suddenly appears, defects, reveals
    the location of the secret headquarters and is
    never heard of again, would be an extreme
    example.
  • The character becomes less of a plot device if
    the author gives her a back-story and a plausible
    motivation for defecting, and makes her an
    interesting character in her own right.

47
  • Many video games rely heavily on plot devices
    games often require characters to perform
    arbitrary tasks in order to win the game.

48
  • Universal Plot Generator. A Plot Generator is a
    device written into your scenario that will
    create further stories as often as required,
    while laying no restrictions whatever on the kind
    of story produced.
  • Red Kryptonite

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51
Deathtrap
  • An overly complicated method of killing a
    character, used solely to provide a means of
    escape
  • James Bond
  • Superheros
  • Batman (TV show)

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Deus ex machina
  • Artificial or improbable means of resolving a
    story, such as having it turn out to be a dream
  • The phrase has been extended to refer to any
    resolution to a story that does not pay due
    regard to the story's internal logic and is so
    unlikely that it challenges suspension of
    disbelief, allowing the author to conclude the
    story with an unlikely, though more palatable,
    ending.

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55
Quest
  • A complicated search for capture or return of
    some object or person
  • Hero myth

56
Quibble
  • Following the exact terms of an agreement to
    escape what would normally be expected
  • Legal bargains
  • Agreements in fantasy stories
  • Pacts with the devil
  • Clever and unusual quibbles startle and please
    readers, but clumsily contrived ones can seem
    artificial ways to escape a fictional problem.

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59
Red Herring
John Paul McCartyMusings and Mutterings
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61
IGN Playstation Teams Top 10 Overused Plot
Devices
  • Secret organizations plotting conspiracies,
    possibly relating to world domination
  • Uncovering long lost remnant of something
  • Fulfilling a prophecy
  • Killing the aliens
  • Unlocking ones hidden true powers, a.k.a. the
    chosen one
  • Accidentally unleashing a terrible evil
  • Must seek revenge
  • World War II
  • Main character with amnesia
  • World ending
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