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Analysis

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Title: Analysis


1
PRACTICAL OBJECT-ORIENTED DESIGN WITH UML 2e
Chapter 5 Restaurant System Analysis
2
Analysis
  • What is to be analyzed?
  • the system requirements
  • Why?
  • to demonstrate their implementability
  • How?
  • by drawing interaction diagrams realizing use
    cases

3
Analysis v. Design
  • Difficult to draw a boundary
  • Traditional informal distinction
  • analysis models the real-world system
  • design models the software
  • Object-oriented methods use the same notation for
    both activities
  • encourages seamless development and iteration

4
Object Design
  • We need to define attributes and operations for
    each class in the model
  • Start from domain model, but
  • structure of real-world application is not always
    the optimal structure for a software system
  • domain model does not show operations
  • Realization identifies operations and confirms
    that design supports functionality

5
Object Responsibilities
  • Each class in a system should have well-defined
    responsibilities
  • to manage a subset of the data in the system
  • to manage some of the processing
  • The responsibilities of a class should be
    cohesive
  • they should belong together
  • they should form a sensible whole

6
Software Architecture
  • A software architecture a high level view of
    software, described as a number of of distinct
    components or subsystems together with their
    relationships and interaction .
  • Description of UML component/deployment may be
    used to document architectures
  • Architectures are the configurations of
    components that make up the systems.
  • Architectural pattern is a high level pattern
    describing a solution at architectural level.
  • Architectures are the configurations of
    components that make up the systems.

7
Software Architecture
  • A software architecture describes a
    configurations of a number of distinct components
    or subsystems together with their relationships
    and interaction. Or more simply, architectures
    are the configurations of components that make up
    the systems. Different Architectural Styles, such
    as client/server or layered, data centric,
    address different design problems.

8
Software Architecture Types
  • Data-flow concentrates on the flow of data e.g.
    batch processing.
  • Data-centered focuses on centralised persistent
    data e.g. data base.
  • Virtual-machine layered software e.g. ISO OSI
    seven layer model.
  • Call-return focuses on a sequence of
    instruction, single thread of control.
  • Independent-component supports modifiability
    e.g. client server.

9
UML and Architecture
  • To be useful, architecture must be described in a
    clear, explicit way to serve as the basis for
    understanding, implementation reuse, and
    evolution of the system. In the UML packages,
    profiles, component and deployment diagrams may
    be used to document architectures.
  • Designing the architecture of the system is part
    the RUP process (using packages and profiles
    etc).
  • RUP considers architecture as central and is
    included in the process.
  • The UML also provides an architectural view of
    how its own components fit together.

10
Business Object
  • A car hire company with branches at major
    airports plans to develop a web-based system to
    support customer-based functions, such as car
    hiring, and company focused activities, such as
    maintaining the vehicle fleet.

11
Possible Business Object
  • Customer Someone who checks on the availability
    of cars, makes contractual arrangements for
    hiring cars, takes cars out, returns them, is
    billed for this service and who in turn makes
    payments. Without customers the business model
    would not make sense and could not function.
  • Car Cars are reserved for use, taken out (and
    returned) by customers, maintained and repaired.
    The business is a car hire business without cars
    the business model would not make sense.
  • Hire Contract These are agreed between
    customers and the business. They are contractual
    arrangements for the provision of car rental
    services for a specified period of time. Hire
    contracts are fundamental to how the business
    operates and how operational data is recorded

12
Possible Architecture
  • A possible architectural approach is to structure
    a system as a number of tiers including
    presentation, application, and storage tier. All
    of these are supported by a layer of software
    which is relatively independent of a given
    application (e.g. networks and operating
    systems).

13
Possible Architecture
  • The use of a three tier architecture is the core
    of a distributed application.
  • Presentations tier HCI can go on the client and
    does not require to be transmitted over network.
    Usually a browser that can talk HTTP. The
    presentation tier should provide the essential
    logic for user interaction. The presentation tier
    would contain facilities which allow the user to
    interact with the stored data in the other tiers.
  • Processing tier Business objects reflect domain
    entities i.e. Customer, Car, and Hiring Business
    objects shield the implementation of data, they
    are not just reflections of database tables. The
    application tier provides the essential logic for
    the particular system.
  • Data or storage tier should handle persistence,
    usually requires files or a database.
  • Support layers software such as middleware,
    operating systems, network software must be
    included.

14
Three tier architecture
15
Advantages of three-tier architecture
  • A three-tier architecture is used mainly for
    maintenance reasons. Such an architecture
    allocates most of the code in the middle and data
    layer to the server, with the presentation layer
    residing on the client. This means that when a
    change occurs, for example a change to an
    object-to-database mapping, it only usually
    affects one copy of the software the part
    residing on the server. It also means that when a
    change in functionality occurs the effect on the
    presentation layer is minimised. Other advantages
    tiers and layers
  • separation of function
  • modular development
  • building on work of others
  • reusable components
  • substitutable components
  • use of standard protocols

16
Tiers mapped to system functions
  • The presentation tier would enabled the customer
    to
  • create a car booking
  • check car availability at a given airport
  • The presentation tier would enabled the an
    employee to
  • retrieve the current status of a car
  • check the history of a car
  • The middle tier would contain business objects
    which would correspond to entities in the
    application. Typical business objects would
    include
  • a cars details
  • a booking details
  • a maintenance history
  • The database tier would usually contain
    relational tables which would store the business
    objects (need mapping between tables and
    objects). For example there would be a table
    which listed all the cars, customers, and a
    hiring related cars to cstomers.
  • The support layers are important, but are usually
    support and are more concerned with
    implementation rather than analysis. However,
    they still provide the architecture with the
    advantage of reuse in general purpose features.

17
Software Architecture
  • The UP analysis workflow includes the production
    of an architectural description
  • This defines
  • the top-level structure of subsystems
  • the role and interaction of these subsystems
  • Typical architectures are codified in patterns
  • for example, layered architectures

18
A Layered Architecture
  • Subsystems are shown as UML packages linked by
    dependencies
  • A dependency without a stereotype means uses

19
Separation of Concerns
  • Layers aim to insulate a system from the effects
    of change
  • For example, user interfaces often change
  • but the application layer does not use the
    presentation layer
  • so changes to system should be restricted to
    presentation layer classes
  • Similarly, details of persistent data storage are
    separated from application logic

20
Analysis Class Stereotypes
  • Within this architecture objects can have various
    typical roles
  • boundary objects interact with outside actors
  • control objects manage use case behaviour
  • entity objects maintain data
  • These are represented explicitly in UML by using
    analysis class stereotypes

21
Class Stereotype Notation
  • Stereotypes can be text or a graphic icon
  • The icon can replace the normal class box

22
Class Stereotype Notation
  • Entities (model) Objects representing system
    data, often from the domain model.
  • Boundaries (view) Objects that interface with
    system actors (e.g. a user or external service).
    Windows, screens and menus are examples of
    boundaries that interface with users.

23
Class Stereotype Notation
  • Controls (controller) Objects that mediate
    between boundaries and entities. These serve as
    the glue between boundary elements and entity
    elements, implementing the logic required to
    manage the various elements and their
    interactions. It is important to understand that
    you may decide to implement controllers within
    your design as something other than objects
    many controllers are simple enough to be
    implemented as a method of an entity or boundary
    class for example.

24
Restaurant Domain Model(4.10)
25
Restaurant Use Case Diagram(4.7)
26
Use Case Realization
  • Begin with functionality in application layer
  • Display Bookings simple dialogue
  • the user provides the required date
  • the system response is to update the display
  • Initial realization consists of
  • instance of the Staff actor
  • an object representing the system
  • message(s) passed between them

27
System Messages
  • System messages are sent by an actor
  • Represent system by a controller
  • initially analysing use case behaviour, not I/O
  • (Fig. 5.3)

28
Sequence Diagrams
  • Time passes from top to bottom
  • Instances of classes and actors at top
  • only show those participating in this interaction
  • each instance has a lifeline
  • Messages shown as arrows between lifelines
  • labelled with operation name and parameters
  • return messages (dashed) show return of control
  • activations show when receiver has control

29
Accessing Bookings
  • How does the system retrieve the bookings to
    display?
  • Which object should have the responsibility to
    keep track of all bookings ?
  • if this was an additional responsibility of the
    BookingSystem object it would lose cohesion
  • so define a new Restaurant object with the
    responsibility to manage booking data

30
Retrieving Bookings
  • Add a message to get relevant bookings
  • updateDisplay is an internal message
  • (fig. 5.4)

31
Retrieving Booking Details
  • Dates of individual bookings will need to be
    checked by the Restaurant object (fig. 5.5)

32
Refining the Domain Model
  • This realization has involved
  • new 'Restaurant' and 'BookingSystem' classes,
    with an association between them
  • an association from Restaurant to Booking
  • Restaurant maintains links to all bookings
  • messages sent from restaurant to bookings
  • an association from BookingSystem to Booking
  • BookingSystem maintains links to currently
    displayed bookings

33
Updated Class Diagram
  • Operations are derived from messages sent to the
    instances of a class (fig. 5.6)

34
Recording New Bookings
  • Give Restaurant responsibility for creation
  • dont model details of user input or data yet
    (fig. 5.7)

35
Creating a New Booking
  • Bookings must be linked to table and customer
    objects
  • responsibility of Restaurant to retrieve these,
    given identifying data in booking details
  • New objects shown at point of creation
  • lifeline starts from that point
  • objects created by a message arriving at the
    instance (a constructor)

36
Creating a New Booking
  • This completes the previous diagram (fig. 5.8)

37
Cancelling a Booking
  • A three-stage process
  • select on screen the booking to be cancelled
  • confirm cancellation with user
  • delete the corresponding booking object
  • Object deletion represented by a message with a
    destroy stereotype
  • lifeline terminates with an X
  • Role names used to distinguish selected object
    from others displayed

38
Cancelling a Booking (fig 5.9)
39
Refining the Domain Model (2)
  • BookingSystem has the responsibility to
    remember which booking is selected
  • Add an association to record this (Fig. 5.10)

40
Recording Arrival (5.11)
  • Selected booking must be a reservation

41
Class Interface Design
  • Should setArrivalTime be defined in Booking or
    Reservation class?
  • on the one hand, it doesn't apply to walk-ins
  • but we want to preserve a common interface to all
    bookings if possible
  • Define operation in Booking class
  • default implementation does nothing
  • override in Reservation class

42
Refined Class Hierarchy (5.12)
43
Summary
  • Analysis has led to
  • a set of use case realizations
  • a refined class diagram
  • We can see how the class design is going to
    support the functionality of the use cases
  • This gives confidence that the overall design
    will work

44
Summary
  • Analysis can be defined as the activity of
    representing the application domain and the
    systems requirement in terms of the object model
  • The basic analysis technique is the production of
    use case realizations, which demonstrate how the
    functionality specified in a use case could be
    delivered by a set of interacting objects.

45
Summary
  • Realizations can be documented using one of the
    forms of interaction diagram defined in UML i.e.
    collaboration or sequence diagrams.
  • Producing use case realizations will suggest
    changes in the domain model, which will evolve
    into more detailed analysis class model.
  • A central metaphor of object design is to make
    objects responsible for a subset of the data and
    operations in the system.

46
Summary
  • The Unified Process includes an architectural
    description as one of the product analysis. A
    widely used architectural approach is to
    structure a system as a number of layers, for
    example presentation, application, and storage
    layer.
  • The objects in a system can be assigned a number
    of roles, to clarify the organization of the
    system. UML defines class stereotypes boundary,
    control and entity objects

47
Summary
  • User interaction can be shown on realizations by
    means of system messages received by control
    objects. There can be one control object per use
    case or one representing the system as a whole.

48
Complete Analysis Class Model (5.13)
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