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Introduction to the Universal Design Guidelines

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UD Guidelines: A Working Document . The UD Guidelines are a working document. The guidelines are expected to change as we develop and test more programs that reflect ... – PowerPoint PPT presentation

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Title: Introduction to the Universal Design Guidelines


1
Introduction to the Universal Design Guidelines
2
Section Overview
  • Participant Goals
  • Understand how the guidelines were developed and
    continue to develop.
  • Understand and apply the three main concepts.
  • Understand how to use the planning tools.

3
How were the UD Guidelines developed?
  • The guidelines were developed through a design
    charrette held at the Museum of Science, Boston
    on December 6 and 7, 2007, on behalf of NISE Net
  • (Note A design charrette is an intensive effort
    to develop a new or innovative design that takes
    place over a short period of time. It involves
    people from a variety of backgrounds and
    expertise)
  • This charrettee included 4 experts from the field
    of UD who have disabilities and 20 museum
    professionals from a variety of organizations

4
UD Guidelines A Working Document
  • The UD Guidelines are a working document.
  • The guidelines are expected to change as we
    develop and test more programs that reflect
    principals of UD.
  • The guidelines should not be considered
    exhaustive.
  • While they provide many ways to design a program,
    every program and situation is different.

5
Three Main Concepts
  • Three main ideas that emerged that can be used by
    museum educators to frame their thinking while
    developing and implementing inclusive museum
    programs.
  • Repeat and reinforce main ideas
  • Multiple entry points / ways of engagement
  • Physical and sensory access

6
The Three Main Concepts
  1. Repeat and reinforce main ideas
  2. Multiple entry points / ways of engagement
  3. Physical and sensory access

7
Repeat and Reinforce Main Ideas
  • Why?
  • Considerations
  • Developing a Program
  • Designing Props Materials
  • Delivering your Presentation

8
Why repeat and reinforce main ideas?
  • Learners have difference preferences for
    receiving information
  • Audial
  • Tactile
  • Visual
  • Helpful for those with different attention spans
    or short-term memory.
  • Can relate to a disability or context of the
    situation

9
Considerations for Developing a Program
  • Explicitly state and focus on the main idea.
  • Break down the program into distinct pieces.
  • Be explicit about this breakdown
  • Lets look at a few slides from the Snowflakes
    Nano at its Coolest program

10
What do you know about snow?
11
Outline
  • When does it snow?
  • Why do snowflakes have six sides?
  • Is every snowflake different?

12
When does it snow?
13
It snows when
  • Its cold (below freezing)
  • Its cloudy (water vapor in the air)

14
Review
  • When does it snow?
  • Cold, cloudy conditions
  • Why do snowflakes have six sides?
  • Molecular structure of ice crystals
  • Is every snowflake different?
  • Temperature and humidity

15
Developing a Program
  • Video Tiny Solutions to Our Big Energy Problem
  • Video
  • Presenter identifies her main ideas in the form
    of questions.

16
Designing Props and Materials
  • All information (visual, aural, and tactile)
    should support one another.
  • Have hands-on elements that can be passed around
    to reinforce main ideas.

17
Designing Props and Materials
  • Video Intro to nano cart demo
  • Video
  • Presenter passes around tactile elements.
  • There is also an accompanying PowerPoint
    presentation that breaks down nano into 3 things,
    small, different, and useful.

18
Delivering your Presentation
  • Repeat key ideas.
  • Use images and text for emphasis.
  • Check in with the audience along the way.
  • Next level Offer opportunities to preview
    materials before the program.

19
Repeat and Reinforce Wrap Up
  • Learners have different preferences for receiving
    information
  • Audial
  • Tactile
  • Visual
  • Helpful for those with different attention spans
    or short-term memory.
  • Can relate to a disability or context of the
    situation

20
Questions?
21
The Three Main Concepts
  1. Repeat and reinforce main ideas
  2. Multiple entry points / ways of engagement
  3. Physical and sensory access

22
Multiple Ways of Engagement
  • Why?
  • Considerations
  • Developing a Program
  • Delivering your Presentation

23
Why make multiple entry points and multiple ways
of engagement available?
  • Different levels of content knowledge and
    personal experiences
  • Gives a wide range of visitors an avenue for
    understanding
  • Multiple examples provide visitors ways to
    connect to the content

24
Developing a program
  • Connect to a range of prior experiences
  • Make it fun and engaging for all learners
  • Consider multiple analogies for the same idea
  • Use examples and non-examples
  • Build multiple layers into the program

25
Developing a program
26
Developing a program
  • Video Intro to Nano
  • Video
  • Presenter uses multiple examples and analogies
    for explaining what nano means

27
Delivering your Presentation
  • Find ways to engage audience members in the
    program
  • Ask questions during the program
  • Have volunteers help with portions of your
    presentation

28
Multiple Entry Point and Engagement Wrap Up
  • Different levels of content knowledge and
    personal experiences
  • Gives a wide range of visitors an avenue for
    understanding
  • Multiple examples provide visitors ways to
    connect to the content

29
Questions?
30
The Three Main Concepts
  • Repeat and reinforce main ideas
  • Multiple entry points / ways of engagement
  • Physical and sensory access

31
Physical and Sensory Access
  • Why?
  • Considerations
  • Props Materials
  • Set Up Prep
  • Delivering your Presentation

32
Why provide physical and sensory access?
  • People are diverse in their abilities
  • How they can navigate an area
  • How much they can hear see
  • How much they can sit or stand

33
Designing Props and Materials
  • Large and high-contrast text and images
  • Caption video
  • Use color
  • Tactile models
  • Next level Provide handouts

34
Designing Props and Materials
  • Large and high-contrast text and images
  • Exploring Size Powers of Ten Game

35
Designing Props and Materials
  • Tactile Models
  • Exploring Products Nano Sand activity

36
Set Up and Prep
  • Good visibility of presenters face
  • Good visibility of materials on cart
  • Dont block your slides / demos
  • Next level Consider available seating
  • Next level ASL interpreter

37
Set Up and Prep
  • Video Intro to Nano Alka-Seltzer demo
  • Video
  • Presenter makes sure the participants do not
    block the reaction of the demo

38
Delivering your Presentation
  • Announce accessibility options
  • Encourage all learners to participate
  • Include pauses for processing ideas
  • Provide auditory descriptions

39
Delivering your Presentation
  • Use auditory descriptions of models and images
  • Video
  • Presenter shows the model of the tumor while
    explaining what it looks like

40
Questions?
41
UD Planning Tools
  • Content Maps
  • Planning Pyramid
  • UD Program critique form

UD Planning Tools
42
Content Maps
  • Help visitors to follow along with presentations
  • Aid memory for visitors who are receiving all of
    their information aurally
  • Places new vocabulary in context

43
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44
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45
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46
Planning Pyramids
  • Outline the main ideas you think everyone should
    know by the end of the program
  • Lists related concepts that a smaller portion of
    the audience may come away with
  • Helps to ensure that younger visitors, visitors
    with developmental disabilities, and content
    novice will learn as well as visitors who are
    already familiar with the content

47
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48
UD Program Critique Form
  • This form is intended to help museum educators
    compare their programs to the universal design
    guidelines
  • Use this as a starting point for assessing the
    inclusiveness of your program

49
Universal Design Guidelines Comments
Repeat and reinforce main ideas and concepts  
? Explicitly state overarching main idea and supporting concepts visually and aurally.  
? Present a content map (outline) visually and aurally.  
? Actively engage visitors with the content visually, aurally, and tactilely.  
? Deliver one core concept at a time.  
? Repeat core concepts frequently during the program.  
? Punctuate the delivery of key ideas by presenting them visually, aurally, and tactilely.  
? Check in with the audience along the way.  
? Provide handouts that summarize main ideas and concepts with text and images.  
50
Universal Design Guidelines Comments
Provide multiple entry points and multiple ways of engagement Provide multiple entry points and multiple ways of engagement
? Enable learners to enter at different places and take away different messages.  
? Actively engage audience members in the program.  
? Ask questions that encourage visitors to relate the content to their everyday life.  
? Connect the content to a range of prior experiences and everyday life examples.  
? Use multiple analogies to represent the same idea.  
? Provide examples and non-examples.  
? Engage more than one sense with delivering jokes and special effects.  
51
Universal Design Guidelines Comments
Provide physical and sensory access to all aspects of the program Provide physical and sensory access to all aspects of the program
? Provide good visibility of the presenter's face.  
? Position the presenter so that he/she does not block the presentation.  
? Speak slowly and provide extra time for people to process important ideas.  
? Provide auditory descriptions of models and images.  
? Make announcements that inform visitors of available accessibility options.  
? Position materials so the can be viewed by visitors of a range of heights.  
? Place all elements of the program (presenter, props, and presentation) in a well-lit area.  
? Use high-contrast demonstration materials and models that can be seen at a distance.  
? Provide tactile models that are easy to handle and manipulate.  
? Use color and/or tactile designs to impart meaning on models and images.  
? Use large, high contrast, easy-to-read text and images for all graphics.  
? Caption video presentations.  
52
UD Planning Tools Wrap Up
  • Content Map
  • Help visitors to follow along with presentations
  • Aid memory for visitors who are receiving all of
    their information aurally
  • Places new vocabulary in context
  • Planning Pyramid
  • Outline the main ideas you think everyone should
    know by the end of the program
  • Lists related concepts that a smaller portion of
    the audience may come away with
  • Helps to ensure that younger visitors, visitors
    with developmental disabilities, and content
    novice will learn as well as visitors who are
    already familiar with the content
  • UD Critique Form
  • This form is intended to help museum educators
    compare their programs to the universal design
    guidelines
  • Use this as a starting point for assessing the
    inclusiveness of your program

53
  • Applying the Tools
  • To reinforce the information we are going to
    apply the UD program critique form while watching
    the Museum of Science, Boston's Lightning Show

54
Lightning Show
  • Groups of 3 people will work together to complete
    the program critique form while watching the show
  • After the show we will regroup to discuss the
    strengths and weaknesses of the stage program as
    they relate to UD
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