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Title: Distributed Systems


1
Distributed Systems
  • Session 4 RPCs (Remote Method Invocation) Java
    RMI.
  • Christos Kloukinas
  • Dept. of Computing
  • City University London

2
Outline
  • Motivation and Introduction to Java RMI
  • Conceptual Framework
  • RMI Details
  • Example Implementation
  • Summary

3
0 Motivation
  • DS require computations running in different
    address spaces (different hosts) to communicate
  • For basic communication Java Supports sockets
    Sockets APISEND RECV CALLS
  • Sockets require Client Server engage in
    application level protocols to encode and decode
    messages for exchange
  • Design of such protocols is cumbersome and error
    prone
  • Alternative is Remote Procedure Call (RPC) (think
    of sin(), log(), static methods)

4
0.1 RPC
  • RPC abstracts the communication interface to the
    level of procedure call i.e provides procedural
    interface to distributed (remote) services
  • Instead of working directly with socket,
    programmer has illusion of calling a local proc.
    (transparency)
  • BUT in reality arguments of the call are
    packaged and shipped to remote target of call
    (marshalling)
  • RPC systems encode arguments and return values
    using an external representation such as XDR

5
0.2 RPC to RMI
  • RPC does not translate well into distributed
    object systems (DOS)
  • Communication between program-level objects
    residing in different address spaces is required
  • To match the semantics of object invocation, DOS
    require remote method invocation or RMI
  • Here, a local surrogate(stub) object manages
    invocation on remote object
  • RPC Object Orientation

6
0.3 Middleware Layers
Application and services
RMI and RPC
Request-Reply protocol Marshalling and external
data Representation
Middleware layers
TCP and UDP
7
0.3 Java RMIThe Essence
  • RMI provide you with an object Oriented mechanism
    to invoke a method on an object that exist
    somewhere else.
  • Java RMI system assumes the homogeneous
    environment of the java virtual machines (JVM)
  • therefore it takes advantage of the java
    platforms object model whenever possible.

8
0.4 Java
  • Java is an object-oriented programming language
    developed by Sun Microsystems that is both
    compiled and interpreted A Java compiler creates
    byte-code, which is interpreted by a virtual
    machine (VM).
  • Java is portable Different VMs interpret the
    byte-code on different hardware and operating
    system platforms.

9
0.5 RMI Rationale
  • High-level primitive for object communication
    (not just UDP datagrams and TCP streams).
  • RMI is tightly integrated with the rest of Java
    language specification, development environment
    and the Java VM.
  • Reliance on Java VMs for the resolution of
    heterogeneity. RMIs can assume a homogeneous
    representation
  • Java/RMI does not support RMI between Java
    objects and objects written in another OO
    language (unless you use the native interface for
    C/C)

10
0.6 Client-Service
  • Before getting into the details, we should
    examine what an RMI system looks like in
    comparison to a standard strong-referenced object
    relationship.
  • In a standard instantiate-and-invoke
    relationship, there are only the Client and
    Service objects.
  • They both live in the same virtual machine.
  • Method invocations are made directly on the
    Service object.

11
0.7 Client-Service
12
0.8 RMI
  • In RMI, the Client object does not directly
    instantiate the Service,
  • BUT gets a reference to its interface through the
    RMI Naming service.
  • This interface hooks up the client system to the
    server through a series of layers and proxies
    until it reaches the actual methods provided by
    the Service object.

13
0.9 Remote Method Invocation
14
1.0 Conceptual Framework Aspects
  • Architecture.
  • Accessing components from programming languages.
  • Interfaces to lower layers.
  • Component identification.
  • Service invocation styles.
  • Handling of failures.

15
1.1 System Goals of RMI
  • Seamless integration of objects on different VMs.
  • Support callbacks from servers to applets.
  • Distributed object model for Java
  • Security, write once run everywhere,
    multithreaded
  • Object Orientation
  • Simplicity (learning curve)
  • Safety (maintain Java standards)
  • Flexibility (several invocation mechanisms and
    various reference semantics, distributed garbage
    collection)

16
Distributed Object Application Requirements
  • Locate remote objects
  • App can register its remote objects with RMI
    naming facility, the rmiregistry
  • Communicate with remote objects
  • Details of communication handled by
    RMI.(Transparency)
  • Load class bytecodes for objects that are passed
    as parameters or return values
  • RMI provides class loading

17
2.0 Remote Method Invocation
  • Overview of RMI architecture.
  • Generation of client/server stubs.
  • RMI interface.
  • Binding.
  • Handling of remote methods.
  • Failures of RMIs.

18
2.1 RMI Architecture
Client
Server
Local Call
send
receive
send
receive
Network
19
2.2 RMI Components
  • Remote Object
  • Interfaces
  • Client
  • Server
  • Stub
  • Skeleton

20
2.31 The Remote Object
  • Remote object is a class that is designed to
    execute on a server but be treated by the client
    as if it were local.
  • There are several reasons why you would want to
    implement a class as a remote object
  • the object will run faster, security and
    proximity to necessary resources than it would on
    the client.
  • If the above reasons dont apply then its
    probably not a good idea to implement a class as
    a remote object.

21
2.32 The interface
  • An RMI remote object must extend java.rmi.Remote.
    When deploying the remote object, a stub is
    created that implements the same interface.
  • The major purpose of the interface is to provide
    the template that is used by both the remote
    object and its stubs.
  • The client never instantiates the remote object
    itself, and in fact doesnt even need the class
    file on its system.

22
2.33 The Interface Advantages
  • There are several advantages to using an
    interface that makes RMI a more robust platform.
  • Security by preventing decompiling
  • The interface is significantly smaller than the
    actual remote objects class, so the client is
    lighter in weight.
  • Maintainability If changes are made to the
    underlying remote object, it would need to be
    propagated to the clients, otherwise serious
    errors can occur.
  • From an architectural standpoint, the interface
    is cleaner. The code in the remote object will
    never run on the client, and the interface acts
    appropriately as a contract between the caller
    and the class performing the work remotely.

23
2.34 The Client
  • Users of remote objects .
  • Use Naming Class to lookup() objects instead of
    creating them with the new keyword.
  • However, the remote object is NOT returned, only
    a stub which happens to implement the same
    interface of the remote object.
  • Once the client has an object which implements
    the remote object interface, it can make calls on
    it as if it was the real object.

24
2.35 The stub
  • The client needs more than just the interface to
    call the methods on the remote object.
  • Proxy for the remote object, obtained via naming
    service
  • Implements all of the methods of its interface.
  • The stubs major functionality is serializing
    objects between the client and server over the
    RMI port, i.e Marshalling and unmarshalling

25
2.36 The Skeleton
  • On the other side of the connection is a skeleton
    of the remote object, as well as the remote
    object itself.
  • When the server starts, it creates an instance of
    the remote object and waits for invocations.
  • Each time a method is called on the stub from the
    client, the skeleton object receives a dispatch
    from the server .
  • The Skeleton is responsible for dispatching the
    call to the actual object implementation.

26
2.37 The Server
  • RMI server must be present and running on the
    network.
  • Create with an instance of class that implement
    remote interface. I.e creates remote objects
  • Can be used to start the RMI naming service.
  • Binds an instance of the remote object to the
    naming service, giving it an alias in the
    process.

27
Implementation
  • Hello World Program

28
3.0 How to Write RMI Applications
Client
1
Define yourremote interface
Server
2
Implement theinterface
(.java)
javac
3
(.class)
Server class (.class)
uses
8
4
rmic
Client Stub (.class)
Implement Client
Server skeleton (.class)
Run the Stub Compiler
(.java)
javac
9
Start RMI registry
5
(.class)
Start client
7


Register remote objects
6
Start Server objects
10
Client
29
3.0 How to write an RMI application
  • To write an RMI application proceed as follows
  • 1) Define a remote interface (Server Services) by
    extending java.rmi.Remote and have methods throw
    java.rmi.RemoteException
  • 2) Implement the remote interface. You must
    provide a Java server class that implements the
    interface. It must be derived from the class
    java.rmi.UnicastRemoteObject
  • 3) Compile the server class using javac
  • 4) Run the stub compiler rmic. Run rmic against
    your (.class) file to generate client stubs and
    server skeletons for your remote classes.
    (REMEMBER proxies for marshalling
    unmarshalling)
  • 5) Start the RMI registry on your server (call
    rmiregistry ). The registry retrieves and
    registers server objects. In contrast to CORBA it
    is not persistent.
  • 6) Start the server object and register it with
    the registry using the bind method in
    java.rmi.Naming
  • 7) Write the client code using java.rmi.Naming to
    locate the server objects.
  • 8) Compile the client code using javac
  • 9) Start the client

30
3.1 Implementing RMI
  • Interface for remote objectpublic interface
    Hello extends java.rmi.Remote String sayHello()
    throws java.rmi.RemoteException
  • Implementation of server (declaration)import
    java.rmi.import java.rmi.server.UnicastRemoteOb
    jectpublic class HelloImpl extends
    UnicastRemoteObject implements Hello private
    String name...

31
3.2 Implementing RMI RMI Core
  • RemoteException superclass for exceptions
    specific to remote objects thrown by RMI runtime
    (broken connection, a reference mismatch, e.g.)
  • The Remote interface embraces all remote objects
    (Does not define methods, but serves to flag
    remote objects)
  • The RemoteObject class corresponds to Javas
    Object class. It implements remote versions of
    methods such as hashCode, equals, toString
  • The class RemoteServer provides methods for
    creating and exporting servers (e.g.
    getClientHost, getLog), I.e. common superclass to
    server implementations and provides the framework
    to support a wide range of remote reference
    semantics.
  • UnicastRemoteObject Your server must either
    directly inherit or indirectly extend the class
    and inherit its remote behaviour implements a
    special server with the following
    characteristics
  • all references to remote objects are only valid
    during the life of the process which created the
    remote object
  • it requires a TCP connection-based protocol
  • parameters, invocations etc. are communicated via
    streams

32
3.3 Interfaces and Classes
Classes
Interfaces
Remote
RemoteObject
IOException
RemoteServer
RemoteException
UnicastRemoteObject
Activatable
extension
implementation
33
3.4 Implementing RMI (Server)
  • Impl. of server (constructor, method,
    main)public HelloImpl(String s)throws
    RemoteException super() name spublic
    String sayHello() throws RemoteException return
    "Hello World!"public static void main(String
    args)System.setSecurityManager(new RMISec
    urityManager())try HelloImpl obj new
    HelloImpl("HelloServer")
    Naming.rebind("//myhost/HelloServer",obj)
    catch (Exception e)

localhost or run Java like this java helloSrv
hostname
34
3.5 Implementing RMI (Server)
  • The class Naming is the bootstrap mechanism for
    obtaining references to remote objects based on
    Uniform Resource Locator (URL) syntax. The URL
    for a remote object is specified using the usual
    host, port and name rmi//hostport/name host
    host name of registry (defaults to current
    host) port port number of registry (defaults
    to the registry port number) name name for
    remote object
  • A registry exists on every node that allows RMI
    connections to servers on that node. The registry
    on a particular node contains a transient
    database that maps names to remote objects. When
    the node boots, the registry database is empty.
    The names stored in the registry are pure and are
    not parsed. A service storing itself in the
    registry may want to prefix its name of the
    service by a package name (although not
    required), to reduce name collisions in the
    registry.

35
3.6 Implementing RMI (Client)
  • Remote remoteHello nullHello myHello
    nullSystem.setSecurityManager( new
    RMISecurityManager())try remoteHello
    Naming.lookup("//myhost/HelloServer") myHell
    o (Hello) remoteHello

36
3.7 Implementing RMI Summary
  • To summarise the above example
  • The server creates the server object and binds it
    to a name
  • The client uses lookup to get an object reference
    and then has to perform a cast to turn a
    RemoteObject into an object of the proper type

37
4.0 RMI Interface
  • Used by client or server directly
  • Locating servers.
  • Choosing a transport protocol.
  • Authentication and security.
  • Invoking RMIs dynamically.
  • Used by stubs for
  • Generating unique message IDs.
  • Sending messages.
  • Maintaining message history.

38
5.0 Binding
  • How to locate an RMI server that can execute a
    given procedure in a network?
  • Can be done
  • statically (i.e. at compile-time) or
  • dynamically (i.e. at run-time).

39
5.1 Binding
  • A problem that arises is to locate that server in
    a network which supports the program with the
    desired remote procedures.
  • This problem is referred to as binding.
  • Binding can be done statically or dynamically.
    The binding we have seen in the last example was
    static because the hostname was determined at
    compile time.
  • Static binding is fairly simple, but seriously
    limits migration and replication transparency.
  • With dynamic binding the selection of the server
    is performed at run-time. This can be done in a
    way that migration and replication transparency
    is retained.

40
5.1 Binding
  • Limited support for dynamical server location
    with the LocateRegistry class to obtain the
    bootstrap Registry on some host. Usage (minus
    exception handling)
  • // Server wishes to make itself available to
    others SomeSRVC service ... // remote object
    for service Registry registry
    LocateRegistry.getRegistry() registry.bind("I
    Serve", service) // The client wishes to make
    requests of the above service Registry registry
    LocateRegistry.getRegistry("foo.services.com")
    SomeSRVC service (SomeSRVC)registry.lookup("I
    Serve") service.requestService(...)
  • Programs can be easily migrated from one server
    to another and be replicated over multiple hosts
    with full transparency for clients.

41
6.0 Handling of Remote Methods
  • Call handled synchronously by server.
  • Concurrent RMIs
  • serial or
  • concurrently.
  • Server availability
  • continuous or
  • on-demand.
  • (RMI CORBA support both)

42
7.0 Failures of RMIs
  • Machines or networks can fail at any time.
  • At most once semantics.
  • RMI return value indicates success.
  • Up to the client to avoid maybe semantics!

43
Summary 1
  • The client processs role is to invoke the method
    on a remote object. The only two things that are
    necessary for this to happen are the remote
    interface and stub classes.
  • The server, which owns the remote object in its
    address space, requires all parts of the RMI
    interchange.
  • When the client wants to invoke a method on a
    remote object, it is given a surrogate that
    implements the same interface, the stub. The
    client gets this stub from the RMI server as a
    serialized object and reconstitutes it using the
    local copy of that class.

44
Summary 2
  • The third part of the system is the object
    registry. When you register objects with the
    registry, clients are able to obtain access to it
    and invoke its methods.
  • The purpose of the stub on the client is to
    communicate via serialized objects with the
    registry on the server. It becomes the proxy for
    communication back to the server.

45
Summary
  • The critical parts of a basic RMI system include
    the client, server, RMI registry, remote object
    and its matching stub, skeleton and interface.
  • A remote object must have an interface to
    represent it on the client, since it will
    actually only exist on the server. A stub which
    implements the same interface acts as a proxy for
    the remote object.
  • The server is responsible for making its remote
    objects available to clients by instantiating and
    registering them with Naming service.

46
Critique
The Remote Method Invocation (RMI) is a Java
system that can be used to easily develop
distributed object-based applications. RMI, which
makes extensive use of object serialization, can
be expressed by the following formula RMI
Sockets Object Serialization Some
Utilities The utilities are the RMI registry and
the compiler to generate stubs and skeletons. If
you are familiar with RMI, you would know that
developing distributed object-based applications
in RMI is much simpler than using sockets. So
why bother with sockets and object serialization
then?
47
Critique
  • The advantages of RMI in comparison with sockets
    are
  • Simplicity RMI is much easier to work with than
    sockets
  • No protocol design unlike sockets, when working
    with RMI there is no need to worry about
    designing a protocol between the client and
    server -- a process that is error-prone.
  • The simplicity of RMI, however, comes at the
    expense of the network.
  • There is a communication overhead involved when
    using RMI and that is due to the RMI registry and
    client stubs or proxies that make remote
    invocations transparent. For each RMI remote
    object there is a need for a proxy, which slows
    the performance down.

48
Online Resources Reading
  • Chapter 4 of Course textbook
  • Chapter 5 of Coulouris Dollimore
  • Examples at //web.archive.org/web/20031220223738/h
    ttp//www.churchillobjects.com/c/11086.html
  • Tutorials at //engronline.ee.memphis.edu/advjava/o
    nline.htm
  • short tutorial at //www.eg.bucknell.edu/cs379/Dis
    tributedSystems/rmi_tut.html
  • Next Session
  • CORBA COMPARISON WITH RMI
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