Title: Part 1
1 2Trust is a Honda Accord
- As opposed to
- "Existentialist trust"
- Reliance on ...
3Trust
- Working definition handing over the control of
the situation to someone else, who can in
principle choose to behave in an opportunistic
way - the lubricant of society it is what makes
interaction run smoothly - Example
- Robert Putnams
- Bowling alone
-
4The Trust Game as the measurement vehicle
5The Trust Game general format
S lt P lt R lt T
6The Trust Game as the measurement vehicle
7Ego characteristics trustors
Note results differ somewhat depending on
which kind of trust you are interested in.
- Gentle and cooperative individuals
- Blood donors, charity givers, etc
- Non-economists
- Religious people
- Males
- ...
- ? Effects tend to be relatively small, or at
least not systematic
8Alter characteristics some are trusted more
- Appearance
- Nationality
- We tend to like individuals from some countries,
not others.
9Alter characteristics some are trusted more
- Appearance
- - we form subjective judgments easily...
- - ... but they are not related to actual
behavior - - we tend to trust
- pretty faces
- average faces
- faces with characteristics similar to our own
-
10Alter characteristics some are trusted more
11Some results on trust between countries
- There are large differences between countries
some are trusted, some are not - There is a large degree of consensus within
countries about the extent to which they trust
other countries - Inter-country trust is symmetrical the Dutch do
not trust Italians much, and the Italians do not
trust us much
12Trust has economic value (1)
contract length
trust between NL and other country
13Trust has economic value (2)
after-sales problems
trust between NL and other country
14The effect of payoffs on behavior
15Game theory anyone?
- Started scientifically with Von Neumann en
Morgenstern - (1944 Theory of games
- and economic behavior)
- 1950 John Nash (equilibrium concept). Nobel
prize for his work in 1994, together with
Harsanyi en Selten.
16Trust Games utility transformations
17Next experiment
- let lots of people play lots of different kinds
of Trust Games with each other - (how do you do that?) ? Experimental economics
- figure out what predicts behavior best personal
characteristics of ego, of alter, or
game-characteristics
18The effect of payoffs on behavior
- Trustworthy behavior temptation explains
behavior well - Trustful behavior risk ((355)/(755)) explains
behavior well, temptation ((9575)/(955)) does
not - People are less good at choosing their behavior
in interdependent situations such as this one - Nevertheless strong effects of the payoffs on
trustful and trustworthy behavior
19Solving the trust problem
- Norms
- Changing the incentive structure (sanctions /
"hostages") - Repetition
- (cf. Robert Axelrod "The evolution of
cooperation")
20- Part 2 - Small world networks
- The way in which people are embedded in a
network of connections might affect, or even
completely determine, their behavior - NOTE
- Edge of network theory
- Not fully understood yet
- but interesting findings
21The network perspective
Two firms in the same market. Which firm performs
better (say, is more innovative) A or B?
- This depends on
- Cost effectiveness
- Organizational structure
- Corporate culture
- Flexibility
- Supply chain management
22The network perspective
Two firms in the same market. Which firm performs
better (say, more innovative) A or B?
Note Networks are one specific way of dealing
with market imperfection
AND POSITION IN THE NETWORK OF FIRMS
23Example network (source Borgatti)
24Example network a food chain
25Example network terrorists (source Borgatti)
26Kinds of network arguments (from Burt)
- Closure competitive advantage stems from managing
risk closed networks enhance communication and
enforcement of sanctions - Brokerage competitive advantage stems from
managing information access and control networks
that span structural holes provide the better
opportunities - Contagion information is not a clear guide to
behavior, so observable behavior of others is
taken as a signal of proper behavior. - 1 contagion by cohesion you imitate the
behavior of those you are connected to - 2 contagion by equivalence you imitate the
behavior of those others who are in a
structurally equivalent position - Prominence information is not a clear guide to
behavior, so the prominence of an individual or
group is taken as a signal of quality
27The small world phenomenon Milgrams (1967)
original study
- Milgram sent packages to a couple hundred people
in Nebraska and Kansas. - Aim was get this package to ltaddress of person
in Bostongt - Rule only send this package to someone whom you
know on a first name basis. Try to make the chain
as short as possible. - Result average length of chain is only six
- six degrees of separation
28Milgrams original study (2)
- Is this really true?
- It seems that Milgram used only part of the data,
actually mainly the ones supporting his claim - Many packages did not end up at the Boston
address - Follow up studies often small scale
29The small world phenomenon (cont.)
- Small world project is (was?) testing this
assertion as we speak (http//smallworld.columbia.
edu), you might still be able to participate - Email to ltaddressgt, otherwise same rules.
Addresses were American college professor, Indian
technology consultant, Estonian archival
inspector, - Conclusions thusfar
- Low completion rate (around 1.5)
- Succesful chains more often through professional
ties - Succesful chains more often through weak ties
(weak ties mentioned about 10 more often) - Chain size typically 5, 6 or 7.
30The Kevin Bacon experiment Tjaden (/-1996)
- Actors actors
- Ties has played in a movie with
- Small world networks
- short average distance between pairs
- but relatively high cliquishness
31The Kevin Bacon game
- Can be played at
- http//oracleofbacon.org
- Kevin Bacon
- number
- Jack Nicholson 1 (A few good men)
- Robert de Niro 1 (Sleepers)
- Rutger Hauer (NL) 2 Jackie Burroughs
- Famke Janssen (NL) 2 Donna Goodhand
- Bruce Willis 2 David Hayman
- Kl.M. Brandauer (AU) 2 Robert Redford
- Arn. Schwarzenegger 2 Kevin Pollak
32Connecting the improbable
3
2
33Bacon / Hauer / Connery
34The top 20 centers in the IMDB (2004?)
- Steiger, Rod (2.67)
- Lee, Christopher (2.68)
- Hopper, Dennis (2.69)
- Sutherland, Donald (2.70)
- Keitel, Harvey (2.70)
- Pleasence, Donald (2.70)
- von Sydow, Max (2.70)
- Caine, Michael (I) (2.72)
- Sheen, Martin (2.72)
- Quinn, Anthony (2.72)
- Heston, Charlton (2.72)
- Hackman, Gene (2.72)
- Connery, Sean (2.73)
- Stanton, Harry Dean (2.73)
- Welles, Orson (2.74)
- Mitchum, Robert (2.74)
- Gould, Elliott (2.74)
- Plummer, Christopher (2.74)
- Coburn, James (2.74)
NB Bacon is at place 1049
35Elvis has left the building
36Strogatz and Watts
- 6 billion nodes on a circle
- Each connected to 1,000 neighbors
- Start rewiring links randomly
- Calculate average path length and clustering
as the network starts to change - Network changes from structured to random
- APL starts at 3 million, decreases to 4 (!)
- Clustering probability that two nodes linked to
a common node will be linked to each other
(degree of overlap) - Clustering starts at 0.75, decreases to 1 in 6
million - Strogatz and Wats asked what happens along the
way?
37Strogatz and Watts (2)
We move in tight circles yet we are all bound
together by remarkably short chains (Strogatz,
2003)
? Implications for, for instance, AIDS research.
38We find small world networks in all kinds of
places
- Caenorhabditis Elegans
- 959 cells
- Genome sequenced 1998
- Nervous system mapped
- ? small world network
- Power grid network of Western States
- 5,000 power plants with high-voltage lines
- ? small world network
39Small world networks so what?
- You see it a lot around us for instance in road
maps, food chains, electric power grids,
metabolite processing networks, neural networks,
telephone call graphs and social influence
networks ? may be useful to study them - We (can try to) create them
- see Hyves, openBC, etc
- They seem to be useful for a lot
- of things, or at least pop up often,
- but how do they emerge?
40Combining game theory and networks Axelrod
(1980), Watts Strogatz (1998?)
- Consider a given network.
- All connected actors play the repeated Prisoners
Dilemma for some rounds - After a given number of rounds, the strategies
reproduce in the sense that the proportion of
the more succesful strategies increases in the
network, whereas the less succesful strategies
decrease or die - Repeat 2 and 3 until a stable state is reached.
- Conclusion to sustain cooperation, you need a
short average distance, and cliquishness (small
worlds)
41How do these networks arise?
- Perhaps through preferential attachment
- lt show NetLogo simulation heregt
- Observed networks tend to follow a power-law.
They have a scale-free architecture.
42The tipping point (Watts)
- Consider a network in which each node determines
whether or not to adopt (for instance the latest
fashion), based on what his direct connections
do. - Nodes have different thresholds to adopt
- (random networks)
- Question when do you get cascades of adoption?
- Answer two phase transitions or tipping points
- in sparse networks no cascades
- as networks get more dense, a sudden jump in the
likelihood of cascades - as networks get more dense, the likelihood of
cascades decreases and suddenly goes to zero
Watts, D.J. (2002) A simple model of global
cascades on random networks. Proceedings of the
National Academy of Sciences USA 99, 5766-5771
43Open problems and related issues ...
- Decentralized computing
- Imagine a ring of 1,000 lightbulbs
- Each is on or off
- Each bulb looks at three neighbors left and
right... - ... and decides somehow whether or not to switch
to on or off. - Question how can we design a rule so that the
network can solve a given task, for instance
whether most of the lightbulbs were initially on
or off. - - As yet unsolved. Best rule gives 82 correct.
- - But on small-world networks, a simple
majority rule gets - 88 correct.
- How can local knowledge be used to solve global
problems?
44Open problems and related issues (2)
- Applications to
- Spread of diseases (AIDS, foot-and-mouth disease,
computer viruses) - Spread of fashions
- Spread of knowledge
- Small-world networks are
- Robust to random problems/mistakes
- Vulnerable to selectively targeted attacks
45Application to trust
- People (have to or want to) trust each other.
- Whether or not this will work out, is dependent
on the context in which the interaction occurs ?
this can be given a more concrete meaning it is
dependent on in which kind of network the Trust
Game is being played! - Dealing with overcoming opportunistic behavior is
difficult, given that people are relatively poor
at using the other parties incentives to predict
their behavior. Perhaps it is better to make sure
that the network you are in, deters opportunistic
behavior.
cf. eBay reputation
46Possible assignment
- For the programmers have a look at the
literature on "games in networks". - Run a simulation where people are playing Trust
Games on a network. Try to determine, for
instance, how network characteristics affect
behavior in Trust Games. - Take one other "soft topics" such as trust
(regret? envy? guilt?). Scan the literature for
implementations of that particular topic in terms
of abstract games. Explain and summarize the
findings.