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Networks

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VCE Software Development Networks – PowerPoint PPT presentation

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Title: Networks


1
Networks
VCE Software Development ¾
2
What is a network?
  • A network is two or more computers connected
    together for the purpose of
  • sharing resources (printers, files, software,
    hardware)
  • communication

3
How are they classified?
  • Their size LAN, WAN
  • Their configuration client-server, peer-to-peer
    (no servers)
  • The rules they use to exchange data protocols
  • How they are linked together cable, wireless
  • Their logical shape (topology) bus, tree, star,
    ring, mesh

4
Types of networks
  • Local Area Networks (LAN)
  • One location
  • Wide Area Networks (WAN)
  • Centralised WAN Servers in one location
  • Distributed WAN Servers distributed throughout
    the network (the Internet is an example of this)

LAN
WAN
5
Network configurations
  • Client-server
  • File server
  • Files stored and accessed from central location
  • Application server
  • Applications installed and executed from central
    location.
  • Often used in combination with file servers
  • Peer-to-peer
  • No servers
  • Applications installed on each PC, files shared

6
Protocols
  • A protocol is a convention or a standard that
    controls or enables the connection, communication
    and data transfer between computers on a network
  • Contains rules governing the syntax, semantics
    and synchronization of communication
  • May be implemented by hardware, software or a
    combination
  • Like two people agreeing to speak the same
    language

7
Communication protocols
  • Communication protocols are specifically designed
    to control data transfer over a communications
    channel
  • Some common examples
  • TCP/IP Two protocols that control communication
    across the Internet and some networks
  • POP3, IMAP, SMTP Protocols that can be used to
    send and receive email
  • HTTP Method of publishing and retrieving web
    pages
  • FTP Protocol for sending and receiving files

These examples are often referred to as the
Internet protocols
8
Network Protocols
  • Rules and conventions for communication between
    network devices
  • The commonly used are Ethernet, Wi-Fi
  • Others exist but are not as widely used

9
Ethernet
  • Uses an access method called CSMA/CD (Carrier
    Sense Multiple Access/Collision Detection)
  • CS Computers (or nodes) listen to the network
    to see if there are any signals being transmitted
  • MA All computers (or nodes) can hear what is
    being transmitted on the network at any one time
  • CD Collision detection two computers (or
    nodes) could transmit at the same time, causing a
    collision

10
Ethernet
  • What happens when there is a collision?
  • Each computer (or node) waits a random amount of
    time and then retransmits
  • The random time delay is usually enough to ensure
    the collision does not reoccur
  • The Ethernet specified speed is 100Mb/s
  • The Fast Ethernet standard increases this to
    1000Mb/s

11
Wi-Fi
  • Based on the 802.11x standard
  • Cannot do collision detection and instead uses
    RTS/CTS
  • RTS Request to send packet sent by the sender
  • CTS Clear to send packet sent by the intended
    recipient that alerts all other nodes to be
    quiet

12
TCP/IP
  • TCP/IP consists of two protocols TCP and IP
    protocol
  • TCP (Transport Control Protocol)
  • Used to divide data that needs to be transmitted
    into a number of packets, each with a sequence
    number
  • The TCP at the destination address assembles the
    data and notifies the sender if any packets are
    not received within a certain time (timeout)
  • IP (Internet Protocol)
  • Defines how information gets sent between network
    nodes

13
TCP/IP IP Address
  • In order for packets to be able to be sent across
    the Internet or a network, each node must have a
    unique IP address (just like a street address)
  • Domain Name Servers (DNS) translate URLs to IP
    addresses
  • An IP address consists of 4 bytes (32 bits)
  • For example 255.255.255.255

14
TCP/IP Packets
  • TCP divides data to be sent into packets
  • Each packet contains
  • A header consisting of
  • a destination address
  • a source address
  • the packet number
  • the total number of packets
  • a checksum
  • and some other things
  • The data itself (known as the payload)
  • A trailer

15
TCP/IP From source to destination
  • If a packet arrives at a destination with an
    incorrect checksum, it is discarded
  • The path from the source to destination is in
    flux, therefore packets get lost, are corrupted
    or are duplicated
  • If a timeout occurs or a packet is corrupted, a
    request for a resend of that packet is sent
  • After several unsuccessful attempts at receiving
    a packet, the connection is broken

16
Network Hardware
  • Network hardware includes
  • Network Interface Controllers (NICs)
  • Switches / Hubs
  • Repeaters
  • Bridges
  • Routers
  • Transmission media (cabling)

17
Network interface controller
  • NICs provide a physical connection from a
    computer (or node) to the network
  • Can be integrated on the motherboard
  • Each has a unique 48-bit MAC address
  • Stored in ROM
  • Media Access Control
  • Acts like a name for the card
  • No two the same

http//en.wikipedia.org/wiki/Network_card
18
Hubs
  • Connects a number of NICs together
  • Consists of a number of ports
  • Signals arriving at one port and sent to all
    other ports
  • Large number of collisions a dumb device

http//en.wikipedia.org/wiki/Ethernet_hub
19
Switches
  • Sends data only to the port that requires it a
    clever hub
  • Reduces collisions and in many cases can
    eliminate them altogether
  • Much better than hubs traditionally were much
    more expensive, but this is no longer the case

http//en.wikipedia.org/wiki/Network_switch
20
Repeaters
  • As a network signal degrades as it travels over
    large distances, a repeater can be used to boost
    the signal
  • Both switches and hubs act as repeaters

http//www.unitedsale.net/products/image-02/D-Link
-DWL-G710-Range-Extender-2.jpg
21
Bridges
  • Network devices that can be used to connect two
    different physical networks together
  • For example, a bridge could be used to join an
    ethernet network and a fast ethernet network or a
    star and a bus topology

http//www.stream-shop.ru/Modems/P6212.jpg
22
Routers
  • Acts as a junction between two or more networks
  • Directs traffic in the same way as a switch, but
    can also translate and filter (firewall)
  • Used to connect LANs to the Internet
  • For example, a router may connect to the Internet
    and be assigned an IP address by an ISP
  • IP addresses may exist within the LAN that
    duplicate those on the Internet, but the router
    ensures these are private to the LAN

http//shopproducts.howstuffworks.com/LinksysWRT5
4GSWirelessRouter/SF-1/PID-20664068
23
Bridges vs Routers
  • Bridges and routers work in different ways (on
    different OSI layers look up the definition of
    this if you want to know more)
  • Bridges are not able to convert from one protocol
    to another where routers can

http//images.amazon.com/images/P/B000H1L5W4.01._A
A280_SCLZZZZZZZ_V61775592_.jpg
24
Network Cabling
  • Cables transmit data from one network node to
    another
  • Several types of cable exist, each having a
    particular bandwidth
  • Coaxial cable
  • UTP cable
  • Fibre optic cable
  • Different types can be used within the same
    network, but this can affect bandwidth

25
Coaxial cable
  • Consists of a round conducting wire, surrounded
    by an insulating spacer, surrounded by a
    cylindrical conducting sheath
  • Highly resistant to signal interference
  • Not used much today
  • Bayonet style connectors
  • Often associated with bus networks
  • Bandwidth 10Mb/s

http//searchnetworking.techtarget.com/sDefinition
/0,,sid7_gci211806,00.html
http//www.fotosearch.com/results.asp?keywordcoax
ialcablecategorysearchtypesss
26
UTP Cable
  • Unshielded Twisted Pair (UTP) is the most popular
    cabling used currently
  • Also comes in a Shielded Twisted Pair version,
    that prevent interference
  • Cables are twisted together to decrease
    interference
  • Length limit is 100 metres
  • Cheap

27
UTP Cable
  • Connector on the end is called an RJ45
  • CAT5 is most common version and provides a
    bandwidth of 100Mb/s
  • CAT5e can provide 1000Mb/s (or a gigabit/s)
  • CAT6a is a future specification designed for
    10Gb/s!

http//en.wikipedia.org/wiki/ImageUTP_ethernet_ca
ble_8pin_modular_jack_endings.jpg
http//en.wikipedia.org/wiki/Category_5_cable
28
Fiber Optic Cable
  • Transmits light using the concept of critical
    angle
  • As a result, cannot bend through tight angles
  • Not affected by interference
  • Can carry multiple signals at the same time
  • Very hand bandwidth possible
  • Expensive and difficult to install

http//www.fotosearch.com/PDS084/aa031778/
29
Wireless LANs
  • Wireless network hardware is available
  • Wireless router
  • Wireless NIC
  • Wireless Access Point (equivalent to a switch)
  • Relatively cheap and easy to install
  • Encryption a must!
  • WAP (Wireless Application Protocol)
  • WPA, WPA2 are better

30
Wireless LANs
  • 802.11x is a set of standards defining the way
    signals are formatted, the frequencies they use
    and ultimately, transfer speed
  • 802.11a (1999), max 54Mb/s
  • 802.11b (1999), max 11Mb/s
  • 802.11g (2003), max 54Mb/s
  • 802.11n (draft) (2007), max 540Mb/s
  • Typical speeds are often half the max speeds due
    to other network traffic
  • Most devices are backwards compatible, for
    example a device might be 802.11bg

http//en.wikipedia.org/wiki/ImageLinksys_Router.
png
31
Topology
  • The arrangement of nodes within a network
  • Main types
  • Bus
  • Star
  • Ring
  • Tree
  • Mesh
  • Not examinable

http//en.wikipedia.org/wiki/ImageNetworkTopologi
es.png
32
Bus
  • Contains a backbone which usually runs the length
    of the network
  • Ends are normally terminated using special
    connectors
  • Often associated with coaxial cable

http//compnetworking.about.com/od/networkdesign/i
g/Computer-Network-Topologies/Bus-Network-Topology
-Diagram.htm
33
Star
  • In a star network, a central point is used to
    connect all other network nodes
  • The central point is usually a hub or a switch
  • Common network topology
  • Easy and cheap to implement

http//compnetworking.about.com/od/networkdesign/i
g/Computer-Network-Topologies/Ring-Network-Topolog
y-Diagram.htm
34
Ring (not examinable)
  • All network nodes are connected in a ring
  • A token is passed around the network from one
    computer to another
  • Only the node that holds the token can transmit
    data
  • No collisions
  • Used to be implemented using coaxial cable and is
    sometimes used with fibre optic cable today
  • Two rings transmitting data in different
    directions can be used

http//compnetworking.about.com/od/networkdesign/i
g/Computer-Network-Topologies/Ring-Network-Topolog
y-Diagram.htm
35
Tree
  • A tree topology combines star and bus topologies
  • Usually this takes the form of star networks
    linked by a network backbone (or a bus network)

http//compnetworking.about.com/od/networkdesign/i
g/Computer-Network-Topologies/Tree-Network-Topolog
y-Diagram.htm
36
Mesh (not examinable)
  • A mesh topolgy is one in which paths between
    network nodes are often changing as the status of
    nodes changes
  • The Internet is a perfect example of a mesh
    topology

http//compnetworking.about.com/od/networkdesign/i
g/Computer-Network-Topologies/Mesh-Network-Topolog
y-Diagram.htm
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