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The Norse

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Title: The Norse


1
The Norse
  • The Norsemen were not one homogenous group - they
    were a spectrum of various tribes, speaking
    different languages coming from the North of
    Europe.
  • They were seen as a 'Germanic People' and
    considered as savages and vandals with great
    knowledge in sailing and shipbuilding.
  • The Vikings, a tribe of Norsemen were masters of
    ships and raiding coastal towns and cities with
    brutal wildness. They were feared and hated all
    over the European coast from Ireland to Britain
    to Gaul.
  • Norsemen were able to come together via trade and
    treaties. Most of the Norse-Vikings were
    Norwegian and Danish and they lined up together
    against their enemies.

2
  • As the Norse Pantheon was established the names
    of their gods and deities became accepted truth
    all over Norse territories .
  • The belief in Odin and the Ragnarok is shared
    throughout all the Norse tribes.
  • The Norse always saw themselves as a people apart
    and kept to the more important aspects of their
    culture linguistically and theologically.
  • Those who migrated to Brittan and Gaul despite
    their adaption of Christianity still practiced
    certain Nordic traditions as elements of their
    theology .
  • Those who migrated to Iceland however managed to
    keep all the old traditions intact and preserved
    from language to social organization.

3
The Creation Myth of the Norse
  • Myths are stories passed down through oral and
    written history that answer questions that
    society has about a particular phenomenon that
    they cannot explain
  • Norse myths are told in Edda as narratives of
    heroic poetry that tell stories about various
    Norse deities in their Pantheon.
  • In the Snorra Edda from the 12th century,
    complete' appearances of Nordic Mythological
    figures, hierarchy of the deities, their natures,
    and the ultimate events that are to unfold in the
    world are told.
  • The Muspell, is the first world to ever exist is
    a place of extreme fire and ice that no one can
    endure it.

4
  • Surt an ancient God that guards the doors of
    Muspell with a Sword and will vanquish all the
    gods and burn the world in the end.
  • Niflheim, a realm of Ice, frost, wind, rain and
    heavy cold  
  • Ginnungagap is a great void between fire and ice
  • Jötunn, a race of supernatural giants of great
    strength.
  • Ymir giant frost monster.
  • Audhumla The ice cow

5
  • Ginnungagap collides with the soft air,
    heat, light, and soft air from Muspell and where
    condensation happened it created the giant frost
    monster Ymir and the ice cow Audhumla. From
    Ymir's foot emerged Jötunn, a race of
    supernatural giants of great strength. From his
    sweat came Surt, then Ymir nourished himself with
    the milk of the ice cow who then proceeded to
    lick a salt stone. From this stone arose the male
    Jötunn Buri who fathered Bör who fathered the
    gods Odin, Vili and Ve. When the gods had
    strength enough, they killed Ymir. Ymir's blood
    flooded the world and killed all but two of the
    Jötunn. Over time the Jötunn increased in numbers
    and the gods created worlds 7 of them using
    Ymir's flesh for earth, his blood for the waters,
    his bones for stones, his brain for the clouds
    and his skull for the skies. The sparks from
    Muspelheim strayed into the skies to become the
    stars.

6
  • The gods transformed two tree trunks into humans
    - a man, Ask and a woman, Embla.
  • Odin gave life to them, Vili gave them
    consciousness and Ve gave them the ability to
    see, hear, and speak.
  • They then created a world, Middle-Earth for them,
    fencing it with the lashes of Ymir to keep the
    Jötunn away.
  • Ask and Embla became the fore parents of
    humanity under the protection of the gods.
  • Good and evil are according to the views and
    will of the gods whom are to protect and guide
    humanity until the day of the Ragnarok, the
    reckoning of all creation where great battles and
    natural disasters will take the lives of major
    gods and Jötunns and almost wipe out humanity,
    ending all in a massive blaze.
  • after Ragnarok, the surviving gods and the
    remaining man and woman repopulate an emerging
    new world, fertile and full of promise.

7
Good Evil, Societal Values
  • In Iceland, the most remarkable of Norse values
    have been practiced and preserved despite the
    enforcement of Christianity in 1000 AD by the
    Norwegian king, Olafr Tryggvason.
  • Law, social organization and protection was
    based on clan protection and blood-dispute. Also,
    they have built a 'central government' called
    Assembly. Annually, clan chiefs would meet to
    resolve conflict, form treaties and agreements to
    prevent blood-dispute.
  • They were experienced in maritime explorations
    and depended on agreements with one another to
    strengthen their expeditions. The Norse were
    great storytellers and love traveling and
    adventures.
  • They excelled in the writing of sagas and recited
    by their Skalds as a form of oral history,
    tradition, worship and entertainment their
    values - courage, loyalty, strength over
    difficulty and honor.

8
  • In the sagas, gods and humans interacted and
    women were cunning just as they were sweet and
    capable of great deceit just as villain humans.
  • Valkyries, beautiful women spirits take the
    spirit of the slain from the battle field to
    Valhalla, the halls of Odin to feast on divine
    mead in preparation for the ultimate battles of
    Ragnarok.
  • Good and evil is believed according to the values
    of honor, loyalty, love and courage and is
    represented most in the actions of the Jötunn
    Loki whose treason knew no bounds.

9
The Norse Pantheon of Gods Cosmology
  • In the Norse Cosmology, the gods and supernatural
    beings are constantly at war. Human beings fall
    under the protection of the clan of gods headed
    by Odin as they created and protect Middle-Earth,
    the world of the human beings. But beyond this
    world, several others exist populated by spirits
    and beings keen to extend their power towards
    Middle-Earth and humanity.
  • The
    Worlds
  • Asgard is the world of the Aesir, a
    particular race of spirits. Vanaheimr is the
    world of the Vanir, another spirit race.
  • Midgard or Middle-earth is our world,
    protected and created by the gods Odin, Vili
    and Ve.
  • Muspellheim is the world of the
    primordial fire and extreme heat. Niflheim is
    the world of the primordial ice and extreme cold.
    Svartálfaheim is the world of the Svartálfar
    or black elves. Álfheimr is the world of the
    Álfar or elves. Hel or the underworld is the
    underground world the dead. Jötunheimr, world
    of the jötnar, singular jötunn, a race of
    powerful spirits/giants.

10
  • Odin's Valhalla is located in Asgard.
  • In Valhalla, the hall of Einherjar is home to the
    spirits of the greatest Midgard warriors selected
    by the Valkyries they will assist the gods in
    Ragnarok.
  • In Nifhel, a place in Hel, the most destructive
    of criminals and oathbreakers are taken to suffer
    pain.
  • All worlds are connected by the tree Yggdrasil
    and at the top of it lays Asgard.
  • It is guarded by the farsighted god Heimdall.
    The roots of the tree are chewed by the dragon
    Nidhogg who will consume Yggdrasil at the
    appointed time.

11
The Races of Spirits and Gods
  • Aesir - The primary Norse gods who resides in
    Asgard.
  • Asynjur - Norse goddesses of the Aesir.
  • Svartalfar - Black elves of Jötunn origins.
  • Valkyries - beautiful female warrior spirits.
  • Vanir - another race of gods and goddesses that
    are often in conflict or in treaty with the
    Aesir.
  • The Norns - the 3 Norse fates - they serve the
    Yggdrasil and keep it from withering.
  • The Elves - there were good and bad elves and
    they took pleasure in the service of humanity for
    their amusement.
  • Dwarves - sturdy and dwelt in the earth to delve
    for metals.
  • Giants - a race of jötnarr with the ability to
    create catastrophe in worlds.
  •  

12
Midgard Pantheon
  • Odin - The Chief god whose realm is wisdom, war,
    poetry, wind, prophecy and magic. He is also a
    chief god of creation. Wednesday is named after
    him.
  • Frigga - Odin's wife, the queen of all Nordic
    Deities. Her realm is marriage and the home.
  • Thör - the god of thunder, son of Odin and Jörd.
    He is also known as the god of fire as his hammer
    is the great defence of gods against the giants
    of frost. Thursday was named after him.
  • Loki - a Jötunn, he is the son of giants Farbauti
    and Laufey. He is destructive and harmful,
    finding joy in the misery of others. Known as the
    great trickster, he is mean and hateful of others
    wishing to overthrow the gods and throw the
    worlds to ruin.
  • Balder - god of the Sun, he is the son of Odin
    and Frigga. He was gentle and beautiful and
    beloved by all. His wife is Nann, the goddess if
    the moon. He is also the god of foretelling.
  • Frey - he is the god of fruitfulness, harvest,
    sunshine and rain. A brother to Freya, he is also
    a sponsor of fishermen and seafarers. He lived
    with Elfheim.
  • Freya - the goddess of love and the art of
    healing, she received half of the heroes who fell
    in battle with the other half going to Odin. She
    is also the goddess of harvest, fruitfulness and
    fertility. Friday was named after her.
  • Hel - the goddess of the underworld, she is the
    daughter of Loki. Pure evil, her realm is about
    suffering and horror her dish was Hunger, her
    knife was Starvation, and her attendants were
    Delay and Slowness. In Niflheim she fed on the
    brains and marrow of men.
  • Bragi - son of Odin and Frigga, he was the god of
    wisdom and poetry as well as eloquence. His wife
    is Idun, the goddess of spring and renewal.

13
  • Heimdall - he guards Bifrost. He is the god of
    sight and hearing and can hear and see through
    incredible distances, day or night over cold or
    heat. Hi greatest enemy is Loki whom he will
    kill..
  • Tyr - he is the god of athleticism, strength and
    all such activities. Warriors look up to Tyr for
    strength and courage. His most bitter enemy is
    Fenrir, an offspring of Loki who bit his right
    hand off and Garm, the hell-hound. Tuesday was
    named after him.
  • Jörd - she is the goddess of the earth, imbued
    with wisdom of the primitive earth from whom all
    life hails. She is the mother of Odin.
  • Ulle - the god of the chase and the hunt, his
    realm is archery, speed. He is also a warrior god
    who delights in hand to hand combat.
  • Mimir - the custodian of the fountain of wisdom
    whose knowledge is of great importance to Odin he
    gave one of his eyes in exchange for a drink from
    the fountain.
  • Vithar - a god of great strength and of will at
    battles, he is seen as silent and reserved. Yet
    it is he Mimir foretells who will kill Fenrir and
    avenge the death of Odin. He will survive
    Ragnarok to renew the world.

14
Symbolic Figures Holy/Unholy Items
  • In the Norse Mythology spirits and gods take the
    form of animals, trees and even objects as their
    elemental representation or change shape for a
    purpose (i.e. Loki). There are also great items
    of importance like weapons and objects important
    to gods.
  • Yggdrasil - it is the tree in the form of an Ash
    that worlds exist in.
  • Nidhogg - the serpent/dragon son of Loki who is
    consuming the Yggdrasil from its roots.
  • Garm - a hell-hound, he guards the Gnipa cave.
  • The Mistletoe - it is the only plant that wasn't
    hallowed by Frigga to protect Balder from. It
    killed him.
  • Fenrir - another offspring of Loki, he is an evil
    monster-wolf.
  • Balmung Gungnir - Odin's sword and spear,
    respectively.
  • Mjollnir - Thor's hammer and the great fear of
    the frost giants.
  • Gjallar - Heimdall's horn which will signify the
    start of Ragnarok.
  • Grendel - the monster that Beuwolf killed in the
    Nordic Saga, Beuwolf.
  •  

15
Rewards of Life and Destination after Death
  • In Norse Mythology, it is clear to see that
    courage and honour
  • are rewarded with honoured places in the halls
    of Valhalla,
  • which is analogous to the Greek Elysium, where
    the greatest of
  • warriors are chosen by the 13 Valkyries to
    reside in Einherjar,
  • the hall of the greatest Midgard warrior souls.
    Drinking divine
  • mead and eating without restrained, fighting over
    and again the
  • battles that gave them glory and immortal fame.
    As half of the
  • fallen warriors only go to Odin, the other half
    are taken to be
  • nourished in the care of Freya, the goddess of
    love in whom
  • the warriors find rest.
  •  

16
  • Even as the gods die, their spirits are sent to
    realms where the spirits of the gods can reside
    either in the clutches of the evil underworld
    goddess Hel or in one of the worlds that had
    primordial content as gods in their elements
    never truly die even as Odin himself have the
    power to restore or give life. Because of
    Valhalla, a lot of women also chose the path of
    the warrior and they are known as shield maidens
    as they also seek to find a place in Valhalla.
    Most women and children who lived life well ended
    up in Freya's gardens in their death. And, as
    explained above, the most evil of men end up in
    the tortures of Nifhelheim in Hel's abode to
    suffer under the worlds are turned asunder.

17
Bibliography
  • Web -
  • http//www.wsu.edu8001/dee/MA/NORSE.HTM
  • http//www.heritage.nf.ca/exploration/norse.html
  • http//www.pitt.edu/dash/creation.html
  • http//www.wizardrealm.com/norse/gods.html
  • http//www.windows.ucar.edu/tour/link/mythology/n
    orse_culture.html
  • http//www.suite101.com/article.cfm/mythology/1428
    4
  • http//www.mythencyclopedia.com/Ar-Be/Beowulf.html
  • Print -
  • Lindow, John (2002), Norse mythology a guide to
    the Gods, heroes, rituals, and beliefs, Oxford
    University Press US.
  • Robinson, H.S. Wilson K. (1962), The
    Encyclopaedia of Myths Legends, Key Ward,
    London.
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