Title: GReAT
1GReAT
- Vamshi Raghu
- 7th April 2005
2Outline
- What is GReAT ?
- Context
- Origin.
- Motivation / Need for GReAT.
- GReAT Design Goals.
- The GReAT Language
- Pattern Specification Language
- Graph Transformation Language
- Control flow language
- Implementation using the GME framework.
- Typical GReAT Usage
- Relevance to my research.
- References
3What is GReAT ?
- Graph Rewriting And Transformation.
- A model compiler compiler (right now, a model
compiler interpreter). - A language and a tool chain.
- A UML-friendly graph-based language for
expressing model to model transformations. - A suite of tools that support the use of this
language to generate model to model transformers
from visual specifications.
4Origin
- Developed at the Institute for Software
Integrated Systems (ISIS), Vanderbilt
University, as part of the Model-Based Synthesis
of Generators for Embedded Systems project,
which is a part of the DARPA Model Based
Integration of Embedded Systems (MoBIES)
project. - The goal of the project is to build reusable
technology for .. model interpreters for embedded
systems.
5Origin (.. Continued)
- Model Integrated Computing was envisioned at the
ISIS as a way of specifying computation in
general as model transformation (interpretation).
- The solutions for a majority of the MoBIES
projects are, therefore, built around a common
core meta-modeling technology called the Generic
Modeling Environment (GME) (implemented only on
Windows!)
6Motivation (in relation to GME)
- While GME provides for the definition of a
modeling language and the domain specific design
environment (DSDE) using UML Class diagrams, the
interpretation of these models still involves
mapping onto another model (eventually a model of
computation). - Model interpreters (needed for this step) used to
be realized using GME in a traditional
programming language, that traversed the model
graph via a meta-model and programming-language
specific (object-model-specific) API generated by
GME. - GReAT has its roots in the effort to use GME
itself to automate the building of interpreters
for domain-specific visual languages
(paradigms) defined using the GME suite.
7Motivation (extending the state of the art)
- Design of a useful model-driven pattern-based
graph-language for describing a generator is non
trivial as the source and target domains maybe
arbitrarily different, and the transformation may
involve an arbitrarily complex computation. - Existing transformation techniques (node
replacement grammars, hyperedge replacement
grammars, algebraic approaches, programmed graph
replacement) either work only for graphs of the
same domain, or do not provide for a way to
specify structural constraints on graphs, or are
not UML-friendly.
8GReAT Design Goals
- The language should provide for a way to specify
the input and output domains. - The language should provide for a way to model
all the intermediate objects created during the
transformation (model the steps). - The language must be Turing complete.
- The language should have efficient
implementations of its programming constructs.
(constant factor slow down from hand written
code). - The language must make generator writers more
productive.
9The role of GReAT in the DSDE generation process
- The GReAT language defines the syntax and
semantics of a graph transformation language
which encodes the pattern matching and
transformation idioms that are repeated in manual
interpreter writing. - The GReAT interpreter realizes the semantics of
the transformation language by making it
executable.
Diagram source MODEL-BASED SYNTHESIS OF
GENERATORS FOR EMBEDDED SYSTEMS, Gabor Karsai,
ISIS, Vanderbilt University.
10The GReAT Language - components
- Has 3 Major Parts
- The Pattern Specification language is the
primary expressivity-enhancing mechanism.
Consists of - Simple patterns
- Patterns with a fixed cardinality.
- Patterns with a variable cardinality.
- The Rewriting and Transformation language is
the structural-integrity-enforcement mechanism. - The High Level Control Flow language
Reincorporates some ideas from traditional
textual languages. Supports the following control
structures - Sequencing
- Non-determinism
- Hierarchy
- Recursion
- Test-Case
11Pattern Specification Language
- Review of Graph concepts as used here
- A graph G is pair (GV, GE), Where GV is a set of
vertices in the graph and GE is the set of edges
and ?e (etype, src, dst) ? GE, - (src ? GV) (dst ? GV)
- A match M is a pair (MVB, MEB), where MVB is a
set of vertex bindings and MEB is a set of edge
bindings. - A vertex binding VB is a pair (PV, HV) where PV
is a pattern vertex and HV is a host vertex. - An edge binding EB is a pair (PE, HE) where PE is
a pattern edge and HV is a host edge. - Partial matches are allowed (no restriction on M
that specifies that each pattern object must be
bound).
12Pattern Specification Language
- A simple pattern is one in which the pattern
represents the exact sub-graph. - The catch lies in ensuring the determinism of the
match (the same match must be returned for each
invocation of the pattern matcher on the same
graph and pattern).
13Pattern Specification Language resolving
ambiguity
- The above pattern can match with both (P1,T1),
(P2,T3), (P3,T2) and (P1,T3), (P2,T5),
(P3,T4). - One solution is to return the set of all matches.
- This is expensive - O(hp) where h is the number
of host vertices and p is the number pattern
vertices.
14Pattern Specification Language resolving
ambiguity
- The approach taken in GReAT is to limit the set
of valid matches by assigning an initial binding
that establishes a context. - The initial binding reduces the search complexity
in two ways, - The exponential is reduced to only the unmatched
pattern vertices and - Only host graph elements within a distance d from
the bound vertex are used for the search, where d
is the longest pattern path from the bound
pattern vertex.
15Pattern Specification Language
- Fixed cardinality patterns
- Inspired by regular expression like syntax s5o
sooooo example . - This is realized by altering
- The pattern vertex definition to a pair (class,
cardinality), where cardinality is an integer. - The vertex binding definition to a pair (PV,
HVS), where PV is a pattern vertex and HVS is a
set of host vertices. - The above match is thus (P1,T1), (P2,T2, T3,
T4, T5, T6).
16Pattern Specification Language ambiguity
resolution
- Fixed cardinality patterns
- It is not entirely intuitively obvious what
semantics to assign a fixed cardinality pattern
such as the one in the LHS above. - One possible interpretation is what is referred
to as set semantics. Treat each pattern vertex
as representing a set of vertices in the host
graph. This results in the match as shown on the
RHS. - While this is a simple and unambiguous
interpretation, it is difficult to express some
patterns with this semantics.
17Pattern Specification Language ambiguity
resolution
- Fixed cardinality patterns
- The alternate is an interpretation as shown in
the RHS above, also referred to as tree
semantics. - The semantics is weaker in the sense that it
returns multiple conflicting matches.
18Pattern Specification Language ambiguity
resolution
- Solution Extended Set Semantics
- Also inspired by regular expressions s3(xy)
sxyxyxy example - Introduces the notion of a group with a
cardinality n, that will match n sub graphs.
19Pattern Specification Language ambiguity
resolution
- Solution Extended Set Semantics
- Also inspired by regular expressions s3(xy)
sxyxyxy example - Introduces the notion of a group with a
cardinality n, that will match n sub graphs.
20Pattern Specification Language
- Variable Cardinality Patterns
- Variable cardinality patterns can be used to
represent a family of graphs. - (Completes the regular expression metaphor).
21Graph Rewriting/Transformation Language
- A UML language for describing graph
transformations. - Partly declarative, partly imperative. The
imperative part is partitioned into the control
flow language. - The declarative part is the input to the pattern
matcher, it is composed of a hierarchical
sequential structure of productions. - The basic transformation description entity is
the production. - A production contains a pattern graph which
confirms to the combined metamodel of the source,
target and temporary objects
22Graph Rewriting/Transformation Language
- Each object in the pattern graph belongs to a
type. - Additionally, each object is associated with a
role that specifies the role it plays in the
transformation.
23Graph Rewriting/Transformation Language
- There are three different roles that a pattern
object can play. They are - bind The object is used to match objects in the
graph. - delete The object is used to match objects, but
once the match is computed, the objects are
deleted. - new After the match is computed, new objects are
created.
24Graph Rewriting/Transformation Language
- The conditions for the match that are not
captured by the pattern objects alone, can be
additionally defined as constraints on attributes
using OCL. - If the mapping involves transformation of
attributes, that is specified using attribute
mapping objects.
25Graph Rewriting/Transformation Language
- The formal definition of a production is as
follows. A production P is a triple - (pattern graph, guard, attribute mapping), where
- Pattern graph is a graph
- Pattern Role is a mapping for each pattern
vertex/edge to an element of role bind,
delete, new. - Guard is a boolean-valued expression that
operates on the vertex and edge attributes. If
the guard is false, then the production will not
execute any operations. - Attribute mapping is a set of assignment
statements that specify values for attributes and
can use values of other edge and vertex
attributes.
26Graph Rewriting/Transformation Language
- Firing of productions involves matching every
pattern object marked either bind or delete. - If
- the pattern matcher is successful in finding
matches for the pattern - then
- for each match the pattern objects marked delete
are deleted, and pattern objects marked new are
created. - Conflicting deletes are rejected.
- Only those objects can be deleted that are bound
exactly once across all the matches.
27Control Flow Language
- UML Model of the control flow language
28Control Flow Language
- Components of the Control Flow language and their
functions - Ports pass the bindings (packets) that
establish the context for a given rule. - Sequencing establishes a meaningful order to
rule firing as determined by the generator
programmer. - Non-determinism provides for expression of
concurrent execution.
29Control Flow Language
- Hierarchy - Rules can contain rules within them.
- Recursion - A high level rule can call itself.
- Test-Case facilitates conditional branching
30Control Flow Language
- Sequencing of rules example (2 rule sequence)
31Control Flow Language
32Control Flow Language
- Nesting of rules semantics of a block
33Control Flow Language
- Nesting of rules semantics of a for block
34Control Flow Language
- Realizing conditional flow with Test/Case
35Control Flow Language
- Detail Execution of a single Case
36Control Flow Language
- Concurrency / Nondeterminism
37Control Flow Language
- Concurrency / Nondeterminism
38Control Flow Language
- Concurrency / Nondeterminism
39Control Flow Language
- Concurrency / Nondeterminism
40Control Flow Language
- A sequence of rules is said to have terminated if
either - a rule has no output interface, or,
- a rule having an output interface does not
produce any output packets. - Also, If the firing of a rule produces zero
output packets then the rules following it will
not be executed.
41Implementation of GReAT
- GReAT is implemented using the GME framework.
- The UDM package is used to generate a meta-model
specific C API that can be used to traverse the
models.
42Implementation of GReAT
- The interpreter consists of code in a
conventional programming language (such as C)
that is implemented at the user application level
of the GME architecture
43Implementation of GReAT
- The implementation consists of 2 major
components, - The Sequencer
- The Rule Extractor, which in turn is composed of
- The Pattern Matcher and
- The Effector (O/P Generator)
44Typical GReAT Usage
- Build Transformation model ??
- Attach all UML class diagrams using either
MetaGME2UMT or by attaching UML class diagrams as
libraries. - Build the transformation rules
- Build configuration model,
- Run Transformation model
- Phase I
- Invoke GReAT Master interpreter
- Phase II
- Run GR Engine to perform the transformation rules
on input model. - Run GR Debugger (GRD.exe) to locate bugs in a
transformation rules. - Phase III Run Code Generator to generate C
code from the transformation rules.
45Relevance to my research/project
- For 762 Model one or more of the following
patterns in monophonic audio at multiple levels
of abstraction - At the level of conceptualization of
melody/effect - Artist specific patterns that define an artists
style. - Genre specific patterns that define a class of
music. - Instrument specific patterns that define the
artifacts of the physical limitations of the
instrument on the structure of the musical
content. - Using GME Manual Interpreter Implementation (no
GReAT) - For thesis A middleware architecture DSL for
music content authoring/management.
46References
- Agrawal A., Karsai G., Kalmar Z., Neema S., Shi
F., Vizhanyo A. The Design of a Simple Language
for Graph Transformations, Journal in Software
and System Modeling, in review, 2005. - Agrawal A. A Formal Graph-Transformation Based
Language for Model-to-Model Transformations, PhD
Dissertation, Vanderbilt University, Dept of
EECS, August, 2004. - Aditya A.GReAT A Metamodel Based Model
Transformation Language Vanderbilt University - Agrawal A., Karsai G., Shi F. Graph
Transformations on Domain-Specific Models,
ISIS-03-403, November, 2003. - Aditya Agrawal Zsolt Kalmar Gabor Karsai Feng Shi
Attila Vizhanyo, GReAT User Manual ISIS,
Vanderbilt University November 2003 - Vanderbilt University, GME4 Users Manual, March
2004.