Title: Chalermek Intanagonwiwat (USC/ISI)
1Directed Diffusion
- Chalermek Intanagonwiwat (USC/ISI)
- Ramesh Govindan (USC/ISI)
- Deborah Estrin (USC/ISI and UCLA)
- DARPA Sponsored SCADDS project
http//www.isi.edu/scadds
2The Goal
- Embed numerous devices to monitor and interact
with physical world - Network these devices so that they can coordinate
to perform higher-level tasks - Requires robust distributed systems of tens of
thousands of devices
3The Challenge Dynamics!
- The physical world is dynamic
- Dynamic operating conditions
- Dynamic availability of resources
- particularly energy!
- Devices must adapt automatically to the
environment - Too many devices for manual configuration
- Environmental conditions are unpredictable
- Unattended and un-tethered operation is key to
many applications
4Energy is the bottleneck resource
- Communication VS Computation Cost Pottie 2000
- E a R4
- 10 m 5000 ops/transmitted bit
- 100 m 50,000,000 ops/transmitted bit
- Avoid communication over long distances
- Cannot assume global knowledge, cannot
pre-configure networks - Achieve desired global behavior through localized
interactions - Empirically adapt to observed environment
- Can leverage data processing/aggregation inside
the network
5Our Approach Directed Diffusion
- In-network data processing (e.g., aggregation,
caching) - Distributed algorithms using localized
interactions - Application-aware communication primitives
- expressed in terms of named data (not in terms of
the nodes generating or requesting data)
6Application Example Remote Surveillance
- Interrogation
- e.g., Give me periodic reports about animal
location in region A every t seconds - Interrogation is propagated to sensor nodes in
region A - Sensor nodes in region A are tasked to collect
data - Data are sent back to the users every t seconds
7Basic Directed Diffusion
Setting up gradients
Source
Sink
Interest Interrogation
Gradient Who is interested
8Basic Directed Diffusion
Sending data and Reinforcing the best path
Source
Sink
Low rate event
Reinforcement Increased interest
9Directed Diffusion and Dynamics
Source
Sink
Recovering from node failure
Low rate event
Reinforcement
High rate event
10Directed Diffusion and Dynamics
Source
Sink
Stable path
Low rate event
High rate event
11Local Behavior Choices
- For propagating interests
- In our example, flood
- More sophisticated behaviors possible e.g. based
on cached information, GPS
- For data transmission
- Multi-path delivery with selective quality along
different paths - probabilistic forwarding
- single-path delivery, etc.
- For setting up gradients
- data-rate gradients are set up towards neighbors
who send an interest. - Others possible probabilistic gradients, energy
gradients, etc.
- For reinforcement
- reinforce paths, or parts thereof, based on
observed delays, losses, variances etc. - other variants inhibit certain paths because
resource levels are low
12Initial simulation study of diffusion
- Key metric
- Average Dissipated Energy per event delivered
- indicates energy efficiency and network lifetime
- Compare diffusion to
- flooding
- centrally computed tree (omniscient multicast)
13Diffusion Simulation Details
- Simulator ns-2
- Network Size 50-250 Nodes
- Transmission Range 40m
- Constant Density 1.95x10-3 nodes/m2 (9.8 nodes
in radius) - MAC Modified Contention-based MAC
- Energy Model Mimic a realistic sensor radio
Pottie 2000 - 660 mW in transmission, 395 mW in reception, and
35 mw in idle
14Diffusion Simulation
- Surveillance application
- 5 sources are randomly selected within a 70m x
70m corner in the field - 5 sinks are randomly selected across the field
- High data rate is 2 events/sec
- Low data rate is 0.02 events/sec
- Event size 64 bytes
- Interest size 36 bytes
- All sources send the same location estimate for
base experiments
15Average Dissipated Energy (Standard 802.11 energy
model)
0.14
Diffusion
0.12
Omniscient Multicast
Flooding
0.1
0.08
Average Dissipated Energy
(Joules/Node/Received Event)
0.06
0.04
0.02
0
0
50
100
150
200
250
300
Network Size
Standard 802.11 is dominated by idle energy
16Average Dissipated Energy (Sensor radio energy
model)
0.018
0.016
Flooding
0.014
0.012
0.01
0.008
(Joules/Node/Received Event)
Omniscient Multicast
Average Dissipated Energy
0.006
Diffusion
0.004
0.002
0
0
50
100
150
200
250
300
Network Size
Diffusion can outperform flooding and even
omniscient multicast. WHY ?
17Impact of In-network Processing
0.025
Diffusion Without Suppression
0.02
0.015
(Joules/Node/Received Event)
Average Dissipated Energy
0.01
Diffusion With Suppression
0.005
0
0
50
100
150
200
250
300
Network Size
Application-level suppression allows diffusion to
reduce traffic and to surpass omniscient
multicast.
18Impact of Negative Reinforcement
0.012
0.01
Diffusion Without Negative Reinforcement
0.008
Average Dissipated Energy
(Joules/Node/Received Event)
0.006
0.004
Diffusion With Negative Reinforcement
0.002
0
0
50
100
150
200
250
300
Network Size
Reducing high-rate paths in steady state is
critical
19Summary of Diffusion Results
- Under the investigated scenarios, diffusion
outperformed omniscient multicast and flooding - Application-level data dissemination has the
potential to improve energy efficiency
significantly - Duplicate suppression is only one simple example
out of many possible ways. - Aggregation (in progress)
- All layers have to be carefully designed
- Not only network layer but also MAC and
application level - Experimentation on our testbed in progress
20More information
- SCADDS project
- http//www.isi.edu/scadds
- ns-2 network simulator (with diffusion supports)
- http//www.isi.edu/nsnam/dist/ns-src-snapshot.tar.
gz - Our testbed and software
- http//www.isi.edu/scadds/testbeds.html