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Research on AI

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Research on AI & Computer Games at Lehigh By: H ctor Mu oz-Avila And: Aaron Battalion Todd Fisher Hai Hoang Stephen Lee-Urban Marc Ponsen Megan Vasta – PowerPoint PPT presentation

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Title: Research on AI


1
Research on AI Computer Games at Lehigh
  • By Héctor Muñoz-Avila

http//www.cse.lehigh.edu/munoz/projects/AIGames/

2
The Origins
  • Long term interest on Games
  • 2002 Aaron Battalion Todd Fisher wanted to do
    an Ind. Study on Game stuff
  • 2003 First Installation of Unreal Tournament
    Bots at Lehigh

3
First Steps 2003
  • Kit Ming Chang report on Age of Empires
    Rule-Based System CLIPS
  • Frank Cremen, Ben Mautner and Chris Olsisnki
    build Poker game
  • http//www.cse.lehigh.edu/7Emunoz/projects/AIGame
    s/poker-web/LUPoker.html
  • Small grant from NRL on game (military
    simulation-related) research

4
Building Up - 2004
  • Exploratory paper on hierarchical explanation in
    games
  • Exploratory paper on using hierarchical planning
    for controlling a team of Unreal Tournament bots
  • First class Game Programming at Lehigh
  • Graduate-level course
  • Exploratory grant from DARPA on game (military
    simulation-related) research

5
Expansion 2005-2006
  • Paper on using hierarchical planning for
    controlling a team of Unreal Tournament bots in
    the First International Conference on Artificial
    Intelligence and Interactive Digital
    Entertainment (Hoang)
  • Work on translation of gaming language to AI
    languages (Lee-Urban)
  • Chapter appearing at AI Game Programming Wisdom 3
    on hierarchical planning for controlling a team
    of Unreal Tournament bots (Hoang)
  • Paper on Reinforcement Learning in Real Time
    Strategy Games (at Innovative Applications of AI
    conference) (Vasta)
  • Grant from DARPA on game (military
    simulation-related) research
  • Donation from Poker Academy
  • http//press.arrivenet.com/tec/article.php/59371
    4.html
  • AI Game Programming course taught for the second
    time
  • Undergraduate (senior) level and graduate level

6
Today Established Research
  • Grant from NSF where Games are used as testing
    environment
  • http//www3.lehigh.edu/News/V2news_story.asp?iNew
    sID1989strBack2Fdefault.asp
  • Paper on using reinforcement learning to control
    a team of Unreal Tournament bots in the
    Innovations of AI Conference (Vasta Lee-Urban)
  • Chapter at AI Game Programming Wisdom 4 on the
    same topic (Vasta Lee-Urban)
  • AI Game Programming course taught for the third
    time
  • Undergraduate level
  • Using Call To Power 2 as a testbed (Gundevia,
    Hogg, Dilts)
  • Using Case-based reasoning to control team of
    Unreal Tournament bots (Auslander, Lee-Urban,
    Hogg)
  • General game Playing Competition (Dilts,
    Lee-Urban, Hogg)
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