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The Computer: Helping or Hurting Facilitating Leisure?

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Title: The Perceived Impact of the Acadia Advantage Program on the Leisure Lifestyle and Leisure Satisfaction of the Students at Acadia University – PowerPoint PPT presentation

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Title: The Computer: Helping or Hurting Facilitating Leisure?


1
The Computer Helping or Hurting Facilitating
Leisure?
  • by
  • Marie-Claude Du Cap, MRM 02
  • Acadia University

2
Purpose
  • Purpose
  • This research focused on 1st year students living
    in residence and their perceptions of the impact
    of 24/7 access on their leisure satisfaction and
    lifestyle.
  • Provided an understanding of leisure motivations,
    constraints, satisfactions, and choices of the
    students.
  • Helped to identify participants leisure
    activities and how Acadia Universitys (AU) 24/7
    access impacts their leisure satisfaction and
    lifestyle.

3
Significance of the Study
  • Little research has been done about the impact on
    the leisure satisfaction of computer users.
  • The omnipresence of both the computer and the
    Internet in the lives of the Acadia University
    students raises some questions
  • When developing and implementing the AA program,
    AU sought to enhance its teaching and learning
    environment (AU, 2001).

4
Significance of the study
  • A closer look of the literature on the impacts of
    the computer and the Internet on both the leisure
    environment and health of the users, questions
    are raised as to how the AA technology impacts
    the students leisure lifestyle and leisure
    satisfaction.
  • It is during youth that individuals develop their
    adult identity and leisure ways.

5
Methodology
  • Recruitment
  • Advertisement
  • Snowball technique
  • Participants
  • 9 first-year students who graduated from
    high-school the previous year and living in the
    Chase Court or Crowell Tower residences.
  • The study consisted of three phases
  • initial interview
  • time-budget study
  • final interview

6
Methodology
  • Data Analysis
  • Content of each transcript was coded by the
    researcher and an independent data coder.
  • Identification of 25 predominant themes.
  • Three sections
  • (1) Leisure in the Participants Lives,
  • (2) The Computer in the Participants Lives
  • (3) The Impact of the Participants Social
    Environment on
  • their Use of the Computer for Leisure
    Purposes

7
Findings
  • Participants do not have a wide leisure
    repertoire
  • Participants do not appear to have a wide range
    of leisure activities.
  • Not interested in novelty
  • Computer could be a barrier to leisure diversity
  • Lack of leisure diversity could impact leisure
    interest

8
Findings
  • Participants boredom
  • Do not see much to do at AU and in Wolfville
  • Lack of information
  • Lack of leisure diversity could impact their
    passivity
  • Computer is an easy time filler
  • Being alone on the computer could contribute to
    boredom

9
Findings
  • Participants need to be present in their virtual
    community (VC)
  • Mostly used for communication and socialisation
    purposes
  • Multi-tasking
  • Direct and indirect use of the computer
  • Computer could be a barrier to optimal leisure
  • Only at AU

10
Conclusion
  • Computer holds potential to enhance leisure
  • Socialisation
  • Communication
  • Can assist in leisure organisation and leisure
    planning

11
Conclusion
  • Participants do not perceive an impact of the
    computer on their leisure satisfaction and
    leisure lifestyle
  • Not aware of the potential of leisure (benefits)
  • Loss of the benefits of the accompanying
    activities.

12
Conclusion
  • Participants could be more satisfied in their
    leisure
  • Do not actively consider their needs (momentary
    feelings)
  • Not proactive in pursuing leisure satisfaction
  • Decision of using the computer is not the most
    satisfying one
  • Not aware of leisure benefits
  • Lack a leisure lifestyle

13
Conclusion
  • Impact of the study
  • Development of an awareness of computer use and
    its impacts
  • More conscious of their leisure decisions
  • Possible role for leisure services providers
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