Title: Game On
1Game On SCTEM Gamification and
TravelOctober, 2012Tom Ruesink, President
Ruesink Consulting Group, Inc.
2What is and isnt gamification?
No
Yes
Gamification is the process of using game
thinking and game mechanics to solve problems and
engage audiences.
3Why talk about gamification?
Avg 21 yr old spent 10,000 hours gaming
By 2015, 70 of Global 2000 companies will have
one gamified app (Gartner)
70
By 2016, Over 2.8 Billion USD to be spent by
corporations (M2)
Drugs!(dopamine)
4Nike Plus
5Nike Plus Avatar
6Is Nike Plus a game?
- In a traditional sense?
- What do we get in Nike Plus?
- Badges Levels Avatars
- Social Layer Challenges Appointments
- Statistics
7Fundamental Tenet 1
I want to have MY OWN UNIQUE experience
within your system
8Do frequent flyer programs use gamification?
- What do we see?
- Status
- Points
- Levels
- Leaderboards
9What about these?
- Linked In Progress Bar Scores profile
completeness
- Facebook Likes, Twitter Retweets Followers
Not enough to just add content or share - scored
10Takeaway Looking at a program through a
gamification doesnt have to be high tech or
high complexity
11Gamification Recipe
Three parts strategic
points, leader boards, badges, challenges,
scoring, attaboys, etc
Whats the journey of the player,
narrative,onboarding strategy, keep them
interested, etc
12Mechanics Sexy Part 1
Old World
Currently
1. Player User/Consumer. Allowed to customize
express themselves social interactions.
13Mechanics Sexy Part 2
Currently
Old World
2. Game Dynamics Pacing of the game, reward
schedules, habit/addicting, appointments to come
back, etc.
14Mechanics Sexy Part 3
Old World
New World
3. Progress Levels, leaderboard, badges,
points
15Mechanics Sexy Part 4
Old World
New World
4. Aesthetics The emotional componenthow does
the game evoke trust, curiosity, surprise, envy,
pride, connection
16 Applying gamification techniques
17 Applying gamification techniques
18What makes a good game?
Journey
Flo
19What makes a good game?
20Supplier to corporation/college
- Way too many contract terms no control over
most - Complexity forces corporations into 3rd party
analytics - No ongoing narrative organization doesnt know
progress - Not clearly articulating/measuring steps to
share, not just share - Biasing strategy ratings
- Organic v Intentional Share
- Rational Partner Airfare
- Inventory assumptions
- 10 Key Markets
21Supplier to Traveler
Status, Access, Power, Stuff
Theyve figured out that it isnt just about the
free ticket anymore
22Fundamental Tenet 2
Status / Access / Power / Stuff IN THAT ORDER
23Corporation/college to traveler
- Only time I hear from travel program is
exception/negative - Travel isnt hard Corporations havent made the
story compelling. We spit information and
policy. - How does my travel compliance help the company?
- Would I join the travel program if it was
optional? - Never onboarded
- Empower Do what I want?
24Looking at your program through the eyes of a
game designer
- Canonical Stories (who), groupings of players?
- Top 5 actions want the player to take
- Advocate, Recommend, Taunt, Show Off, Argue,
Comment, Give, Flirt, Like, Explore, Greet, View,
Vote, Join - Objective statements what behaviors do I want
from my players? - Levels/Progress how will I show progress and
status? - Customization how will I allow the user to
customize? - Onboarding What are the first 30 to 60 seconds
like? - Action, Reward, Action, Action, Reward
- Rewards What are all the touch points where we
can say good job and thank you?
25Recognition That Doesnt Cost Much
Remember Status / Power / Access / Stuff
- Thank you letters/notes when they reach a level
or accomplish something - Picture or placement on a portal page
- Donations to charity in their name
- Early access to events, tickets
- Access to executives - webinars
- Badges
- Decorations of their avatar / points or karma
points
26Exercise Partner Off
- Think of every possible action or accomplishment
that you could possibly congratulate a traveler
or department for. Make a list. - Now add every possible action or accomplishment
that you could congratulate an employee for. - Brainstorm list of potential fun badges/badge
names - Brainstorm list of potential rewards that dont
cost money (remember status, access, power, stuff)
27What pieces of gamification exist today in
corporate travel programs or companies?
- Gamifying the Enterprise
- Most common application that companies would be
familiar with is HR/Wellness Challenges. - Sabre had PSP (Sustainability) challenges.
- Virtual meeting rooms, virtual campuses (avatar
representations) Sun - SAP, Salesforce common apps having platforms
built in - Microsoft Ribbon Hero
- Scoring the Transaction Digestible Outputs
- Cornerstones C3, TravelGPA, Coca-Cola custom
dashboard - Other
- SERKO points leaderboard self booking
Asia/Australia - Xilinx working with Bunchball to create
employee portal including travel - Large computer company working with platform
provider to create agent awareness
contests/education - GetThere Travel Hero
28What help is out there to add/enhance your
program with program
- Platforms Bunchball, Badgeville, Big Door
- Consultancies AIMIA, Maritz, Dopamine
- Meetings Applications QuickMobile, Goosechase,
Scavngr - Interactive Newsletters Jive
29Fully Gamified PlatformsExamples The Office
Front Page
30Examples The Office, Drill-in Page
31Providing meaningful value for points
32The Office - Self-expression matters to people
33Examples Real Housewives of Atlanta Front Page
34Examples Real Housewives of Atlanta Drill-In
35Examples NFL Fan Rewards
36Examples ChamillionaireChamillionaire.com
37Meetings Apps Platforms
38Employee Travel Portal - Today
39Sample Portal Tomorrow
40Sample Onboarding Experience
41Employee Profile
42Questions Discussion