Title: Collaborative learning in a virtual company
1Collaborative learning in a virtual company
Darco Jansen
2 Professional Training
- Becoming a psychologist (regular university)
- first year at the university everything but
psychology! - 4 years study period
- 6 month practical work the real thing!
- When did learning and growth of expertise have
its peaks?
3Learning and working
you learn while you perform work should
feel like learning and learning should feel like
working
4Changes in pedagogical concepts
- Open University of the Netherlands
- experimenting towards constructivist,
competency-based learning - learning while doing authenticity
- no learning without error quality control
- just-in-time resources coaching and
knowledge-management
5Characteristics Virtual Company
- Students have roles as starting professionals
- they work in (distributed) project teams
- for real customers
- perform duties / are responsible for development
of the virtual company - assesment according to professional practice and
its performance standards - a supporting infrastructure of ICT, allowing
distributed teamwork
6Visiting a Virtual Company
- Tour around the company (VC has no buildings!)
- Organizational structure
- People
- Products
- Working- (and learning-) processes
- Annual report
- Audits
7Electronic working and learning environment
Gate
Virtual work room
Company web
8Virtual work room
- Dynamic
- project databases
- concept documents for knowledge base
- project archives
- short term communication newsletter,
announcements - mailboxes
- discussion
- individual portfolio
- ..
9Company web
- Static formal
- company rules
- resources for training
- intake forms
- assessment forms
- information on personnel
- assessment results
- ..
10Typical key elements
Communicate coördinate
Corporate knowl. identity / rules
Co-work tools objects
Competence analysis, monitoring assessment
Just-in-time learning coaching
11Learning aspects
Collaborative learning
Knowledge based learning
Assessment driven learning
12Tour around a Virtual Company
- 1997 Gipphouse (KUN)
- 1998 Virtual Environmental Consultancy Agency
- (OUNL, UM, Fontys, UT) in Studienet and eRoom
- 1999 Centrumveld (Pink) in Lotus environment
- 2001 OTO (OUNL) in Studienet (intra- en
extranet) - and eRoom
- 2002 IT4Society (Rotterdam) in N_at_tschool
- 2003 ViaFina (Holding HO-niveau) in web
groupware - 2003 BASICVB (Fontys) in N_at_tschool and web
- 2004 VC Accountancy (HvU) in Quickplace and web
13Organizational structure
VMAB(intra- en extranet)
student teams
14People
Den Haag
VMAB, OTO
Germany
Belgium
15Products of a Virtual Company
- Knowledge (-based) engineering
- Making advisory rapports
- financial (VBA),
- economic (ViaFina),
- Law
- environmental (VMAB),
- physics (BASIC)
- ICT (OTO, IT4S, Centrumveld)
16Key processes
analyse pollution data
17Virtual Company working processes (project)
VMAB
feedbackevaluation
18VC-processes (personal development)
VMAB
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20VC-processes (company-performance)
Needs
Audit
of stakeholders
Feedback
future
Evaluation
Specification
Results (company performance)
Business plan
improvement
Activities
Roles / duties
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22Thank you
Darco Jansen