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Acoustics

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Acoustics Reverberation What is Reverberation? Reverberation is multiple, random, blended repetitions of a sound. Three parts: Direct Sound, Early Reflections ... – PowerPoint PPT presentation

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Title: Acoustics


1
Acoustics
  • Reverberation

2
What is Reverberation?
  • Reverberation is multiple, random, blended
    repetitions of a sound.
  • Three parts Direct Sound, Early Reflections,
    Later Reflections.
  • Reverberation Time (Decay Time) is the time
    required for the sound in a room to decay 60 dB
    (also known as RT60). This represents a change in
    sound intensity or power of 1 million (10 log
    1,000,000 60 dB, or a change in sound pressure
    level of 1,000 (20 log 1,000 60 dB).

3
Growth Decay of Sound
  • W. C. Sabine, the Harvard pioneer in acoustics
    introduced the concept of RT60.

4
Measuring Reverberation Time
  • A common approach to measuring reverberation
    time. Figure B is a more common occurrence than
    figure A.

5
Measuring Reverberation Time
  • The sound sources used to excite the room must
    have enough energy throughout the spectrum to
    ensure decays sufficiently above the noise to
    give the required accuracy.
  • Both impulse sources and those giving a
    steady-state output are used.

6
Impulse Sources
  • Common impulse sources are balloon pops and
    starter pistols. The diagram shows the reverb
    decays at several different octave ranges using a
    starter pistol.

7
Steady-State Sources
  • Bands of random noise give a steady and
    dependable indication of the average acoustical
    effects taking place.
  • Octave and 1/3 octave bands of random noise
    (white or pink) are most commonly used.

8
Mode Decay Variations
  • The fluctuations in the decays result from beats
    between closely spaced modes.
  • The differences in the four decays is due to the
    random nature of the noise.
  • It is good practice to record several decays for
    each octave for each mic position of a room.
  • Acoustical flaws can often be identified from
    aberrant decay shapes.

9
Room Modes
  • When sound is emitted in a room with parallel
    opposing walls, the room exhibits a resonance at
    a specific frequency determined by the equation
    f0 1,130/2L (or 565/L), where L is the length
    (in feet) of space between the two walls.
  • A similar resonance occurs at 2f0, 3f0, 4f0, etc.
  • These resonances are called modes specifically,
    axial modes.

10
Frequency Beats
500 Hz
500 505 Hz
505 Hz
11
Modal Interaction with Decay
  • The diagram shows four different axial mode
    frequencies in the octave centered on 63 Hz.
  • The lower the frequency, the less axial modes
    there are, so the more noticeable the beats
    become.

12
Types of Room Modes
  • Axial modes are derived from two walls,
    tangential modes are derived from four walls, and
    oblique modes are derived from all six surfaces.

13
Frequency Effect
  • This diagram shows typical fluctuation due to
    modal interference.

14
Variation with Mic Position
  • There is enough variation of reverb time from one
    position to another in most rooms to justify
    taking measurements at several positions.
  • The average gives a better statistical picture of
    the behavior of the sound field in the room.
  • If the room is symmetrical, measure only one side
    to minimize time and effort.

15
Acoustical Coupling
  • Acoustically coupled spaces are quite common in
    large public gathering spaces, but are also found
    in offices, homes, and other smaller spaces.
  • Assuming that slope A is correct for the main
    room, persons subjected to slope B would hear
    inferior sound.

16
Electroacoustical Coupling
  • What is the overall effect when sound picked up
    from a studio having one reverberation time is
    reproduced in a listening room having a different
    reverberation time?
  • The combined reverb time is greater than either
    alone
  • If the reverb time of each room alone is the
    same, the combined reverb time is 20.8 longer
    than one of them.

17
Optimum Reverberation Time
  • The best reverb time for a space in which music
    is played depends on the size of the space and
    the type of music.
  • Spaces for speech require shorter reverb times
    than for music.

18
Optimum Reverb Time Examples
19
Optimum Reverb Time Examples
20
Bass Rise
  • Taking the 1 kHz value as a reference, rises of
    80 at 63 Hz and 20 at 125 Hz were found to be
    acceptable in studios designed for voice
    recording.

21
Living Room Reverb Times
  • The average reverb time decreases from 0.69
    seconds at 125 Hz to 0.4 seconds at 8 kHz.

22
The Sabine Equation
The absorption coefficients published by
materials manufacturers are typically Sabine
coefficients and can be applied directly in the
Sabine equation.
23
Absorption and Absorption Coefficients
  • Absorption in acoustics, the conversion of sound
    energy to heat.
  • Absorption Coefficient the fraction of sound
    energy that is absorbed at any surface. It has a
    value between 0 and 1 and varies with the
    frequency and angle of incidence of the sound.
  • Multiplying the surface area (in sq. ft.) by the
    absorption coefficient results in absorption
    units (sabins).

24
Reverberation Calculations
  • The diagram shows an example of the RT60
    calculations using the Sabine equation.

25
Reverb Time (RT60) Calculations
  • 1) Calculate the total areas of each type of
    surface
  • 2) Find the absorption coefficients for each type
    of surface for the six frequencies 125 Hz, 250
    Hz, 500 Hz, 1 kHz, 2 kHz, 4 kHz
  • 3) Multiply the area by the coefficient to
    determine the absorption units (sabins)
  • 4) Add all sabins to find total sabins for each
    frequency
  • 5) Plug all info into the Sabine equation to find
    the reverb time (RT60) for the room.

26
Determining Room Treatments
  • The result of the RT60 calculations show a short
    reverb time at low frequencies, long reverb time
    in the midrange, and medium reverb time in the
    high frequencies.

27
Determining Room Treatments
  • 1) Find treatments that will achieve the desired
    response
  • 2) Determine how much treatment (in sq. ft.)
    would be necessary to add the desired amount of
    absorption (sabins) by dividing the sabins by the
    absorption coefficient. The result will be the
    amount of treatment in sq. ft.
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