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Resource Allocation

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Resource Allocation Some definitions Resource allocation, loading, leveling Expediting and crashing projects Goldratt s Critical Chain Some Definitions ... – PowerPoint PPT presentation

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Title: Resource Allocation


1
Resource Allocation
  • Some definitions
  • Resource allocation, loading, leveling
  • Expediting and crashing projects
  • Goldratts Critical Chain

2
Some Definitions
  • Resource allocation permits efficient use of
    physical assets
  • Within a project, or across multiple projects
  • Drives both the identification of resources, and
    timing of their application
  • There are generally two conditions
  • Normal
  • Crashed

3
Normal and Crashing
  • Normal Most likely task duration, like m in
    Chapter 8
  • Crash Expedite an activity, by applying
    additional resources
  • Specialized or additional equipment
  • More people (e.g., borrowed staff, temps)
  • More hours (e.g., overtime, weekends)

4
No Free Lunch Crashing Creates a Ripple Effect
  • Crashing buys time, but nothing comes free
  • Potential cost areas
  • Additional equipment/material
  • Extra labor
  • Negative effects on other projects
  • Reduced morale, from excessive hours/shifts
  • Lower quality, from the pressure of time,
    inexperienced and tired staff
  • If you want it bad, youll get it bad . . .

5
Case Architectural Associates, Inc.
  • Projects uniformly run late, thus over budget
  • Is that the problem, or just the symptom?

6
Case Architectural Associates, Inc. (contd)
  • PROBLEM Deterministic task schedules cause
    workers to plan to meet schedule nothing more,
    nothing less
  • Parkinsons Law Work expands to fill the time
    available.
  • RESULT Issues arising early in each task can be
    worked around, but late-occurring issues cant be
    absorbed in schedule
  • And most issues do arise late

7
Case Architectural Associates, Inc. (concluded)
  • The Solution
  • Use probabilistic time estimates (optimistic,
    pessimistic, most likely)
  • Have staff schedule work for effectiveness and
    efficiency, not just to fill x-number of days

8
When Trying to Crash a Project . . .
  • Two basic principles
  • 1. Generally, focus on the critical path
  • Usually not helpful to shorten non-critical
    activities
  • Exception When a scarce resource is needed
    elsewhere, e.g., in another project
  • 2. When shortening project duration, choose
    least expensive way to do it

9
Compute Cost per Day of Crashing a Project
  • Compute cost/time slope for each expeditable
    activity
  • Slope crash cost normal cost
    crash time normal time

10
An Example (Table 9-1)
Activity Predecessor Days(normal, crash) Cost(normal, crash)
a - 3, 2 40, 80
b a 2, 1 20, 80
c a 2, 2 20, 20
d a 4, 1 30, 120
e b 3, 1 10, 80
Partial crashing allowed Partial crashing
not allowed
11
Example (contd) Cost per Day to Crash (Table
9-2)
Activity Saved/Day
a 40
b 60
c -
d 30
e 70 (2 days)
12
A CPM Example, Figure 9-1
13
Another Approach to Expediting
Fast-tracking/Concurrency
  • Different terms for similar concept
  • Fast-tracking (construction), Concurrent
    engineering (manufacturing)
  • Both refer to overlapping project phases
  • E.g., design/build, or build/test

14
CPM Cost-Duration, Figure 9-2
15
Fast-tracking/Concurrency (contd)
  • Pros
  • Can shorten project duration
  • Can reduce product development cycles
  • Can help meet clients demands
  • Cons
  • Can increase cost through redesigns, excessive
    changes, rework, out-of-sequence installation,
    and more

16
Cost, Schedule, or Performance Pick Any Two .
. .
  • Assuming fixed performance specifications,
    tradeoff areas must be in time or cost
  • Time-limited or resource-limited
  • If all three dimensions are fixed, the system is
    overdetermined
  • Normally, no tradeoffs are possible
  • But, something has to give . . .

17
Resource Loading
  • Resource loading types and quantities of
    resources, spread by schedule across specific
    time periods
  • One project, or many
  • Identifies and reduces excess demands on a firms
    resources

18
Resource Usage Calendar, Figure 9-3
19
AOA Network, Figure 9-4
20
Modified PERT/CPM AOA, Figure 9-5
21
Resource Leveling
  • Resource leveling minimizes period-by-period
    variations in resource loading, by shifting tasks
    within their slack allowances
  • Advantages
  • Less day-to-day resource manipulation needed
  • Better morale, fewer HR problems/costs
  • Leveling resources also levels costs, simplifies
    budgeting and funding

22
Load Diagrams, Figure 9-6
23
Network Before and After Resource Loading, Figure
9-7
24
Load Diagrams, Figure 9-8
25
Resource Loading Chart, Figure 9-9
26
Constrained Resource Scheduling
  • Two basic approaches
  • Heuristic
  • Rule-based, rules of thumb
  • Priority rules, tie-breakers
  • Optimization
  • Not finding an answer that works, but the best
    answer

27
MSP Gantt with Resources, Figure 9-10
28
MSP Load Diagram, Showing Resource Conflict,
Figure 9-11
29
MSP Load Diagram, Leveled, Figure 9-12
30
Network for Resource Load Simulation, Figure 9-13
31
Load Chart, Figure 9-14
32
Task a Decomposed, Figure9-15
33
Hierarchy of Gantt Charts, Figure 9-16
34
Sources and Uses of Resources, Figure 9-17
35
Project Life Cycles, Figure 9-18
36
Flow Diagram for SPAR-1, Figure 9-19
37
Goldratts Critical Chain
  • There are systemic problems that plague project
    schedule performance
  • These problems are not randomly distributed
  • If they were random, there would be as many
    projects finishing early as late

38
Some Systemic Causes of Late Projects
  • 1. Thoughtless Optimism
  • Overpromising at project start
  • Success-oriented schedules
  • Lack of management reserves
  • 2. Setting capacity equal to demand
  • Ignoring concepts of resource loading and leveling

39
Some Systemic Causes of Late Projects (contd)
  • 3. The Student Syndrome
  • Delaying start of non-critical tasks
  • Parkinsons Law Work expands to fill the time
    available
  • 4. Multitasking to reduce idle time
  • Switching back and forth between projects creates
    delays

40
Some Systemic Causes of Late Projects (concluded)
  • 5. Complexity of schedule drives delay
  • Uncertainty and complex paths join to make
    trouble
  • 6. People need reason to strive
  • Theres often no advantage seen to finishing
    early
  • 7. Game playing
  • E.g., lower levels pad estimates, senior
    management slashes them
  • Both can be equally arbitrary
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