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Design Assignment

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Design Assignment Section 2 Design Development Section 2: Design Development Useful Skills: Reconciliation of design factors, Analysis, evaluation, awareness ... – PowerPoint PPT presentation

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Title: Design Assignment


1
Design Assignment
  • Section 2
  • Design Development

2
Section 2 Design Development
  • Useful Skills
  • Reconciliation of design factors, Analysis,
    evaluation, awareness, appreciation and
    synthesis.
  • Useful knowledge
  • Relationship of design factors, enhanced
    knowledge of design factors, deeper understanding
    of the design process, detailed knowledge of
    materials, construction and manufacture.
  • As with idea generation, the key to doing well
    is planning, preparation and research. Dont
    leave anything to chance.

3
Section 2 Design Development
  • In developing your design proposal follow these
    points
  • Design proposal will be clearly derived from
    initial idea(s) and/or concept.
  • Most promising idea(s) and/or concept explored
    and evaluated into detailed design proposal.
  • Clear evidence of diversity in exploration of
    potential solution
  • Meaningful reference to specification at
    appropriate points.
  • Materials and manufacturing processes for
    proposal are clear and justified.
  • Clear understanding or design issues evident.
  • Design proposal clearly evaluated by extensive
    reference to specification.

4
Selecting a Promising Idea
  • Begin by identifying which idea has most
    potential for development towards your solution.
  • Remember it may not be your favourite or best! It
    is the knowledge and ability to change, improve,
    and progress your idea that is assessed. Chose
    one that will make it easy.
  • Simple evaluation at this stage using
    specification as a bench mark is not always
    informative or useful. It is likely that all
    ideas meet the specification. It may be better to
    ask the questions that follow, this activity will
    highlight the idea with most potential and will
    focus on development factors

5
Initial Evaluation
  • Try evaluating your ideas using the following
    questions. You may need to change, add or ignore
    some points depending on the design task
  • Could the function be improved upon to make it
    more suited to the purpose?
  • Could the aesthetics be improved?
  • Could it be easier to use?
  • Could the design present any safety issues
  • Could the design be manufactured?
  • Could the design be improved to better suite the
    environment?

6
A Methodical Approach
  • Using these questions with the specification
    should enable you to make an informed choice for
    your design. If your still not sure. Have you
    really been thorough and rigorous?
  • Clearly defined areas to work on will make design
    development far easier and productive. It creates
    opportunities for preparation and research that
    can be carried out in advance, areas such as
    function, aesthetics, ergonomics, safety,
    manufacture, construction and materials.
  • As the development progresses the function will
    move away from the general function, aesthetics
    and environment considerations, becoming more
    concerned on details relating to issues such as
    ergonomics, anthropometrics, manufacturing
    limitations, construction, safety issues
    materials, size and scale

7
A Methodical Approach
  • Development section causes most concern and often
    attempted in a haphazard way. Remember to limit
    the need for inspiration alone, replace it with
    more reliable methodical approach.
  • Focus the development around a range of factors
    relevant to the design task. Use initial
    evaluation questions again to highlight areas to
    be developed.
  • Dont base all development around one factor,
    this will lead to simplistic development lacking
    depth and maturity. Considering more factors will
    give more opportunity to experiment, explore,
    improve, justify and reason, all of which will
    gain more marks for the section

8
Constant Evaluation
  • Good development relies on constant evaluation
    and re-evaluation of all changes and
    decisions made. You dont have to make constant
    improvements as may of the changes made may have
    little or no effect, or could prove you where
    right in the first place.

9
Useful forms of Development
  • Constituent Development
  • Avoid making whole scale changes to your design
    idea, as this could lead to another concept
    rather than a improvement. Development should be
    about exploring possibilities not redesign.
    Complete change makes evaluation vague and
    generic and fails to generate focus. The examiner
    should be able to chart changes and decisions
    from your initial ideas to your final proposal.
    Think of working on a story board showing each
    step you have taken to reach your final solution.

10
Useful forms of Development
  • Focused Development
  • Remember the examiner needs to know and have a
    clear understanding of design issues. To do this
    you will first have to select relevant issues.
  • Use the research, analysis and specification,
    together with your own evaluation to ID design
    issues that you feel are important. Annotate to
    explain why you feel your design could be
    enhanced as this will gain you marks as the
    examiner will see you are communicating reasons
    and justifications.
  • Work on one factor at a time as this allows
    better judgment about their effects. Analysing
    the effect has on the others can offer
    interesting development opportunities. This is
    sometimes referred to as getting a balanced
    design.

11
Useful forms of Development
  • Ergonomic Development
  • A more detailed exploration that will benefit
    from additional research. Human interaction is
    always an important aspect of the design, is easy
    to understand and incorporate into a development.
    It will have a influence on issues such as
  • Function
  • Anthropometrics
  • Size and scale
  • Safety
  • Materials
  • Usually the primary reason for ergonomics is to
    make the product easier or better to use. Make
    this your goal if you decide to include this form
    of development.

12
Useful forms of Development
  • Reconciliation development
  • This form of development will show that you have
    greater depth of understanding and lead to
    enhanced reasoning and justification, also
    generating evidence of diversity and exploration.
    Making a simple change to one element will have
    an impact on all other factors. For example just
    changing the function could effect the
    aesthetics, materials, method of manufacture,
    construction methods, leading to safety issues
    etc.

13
Useful forms of Development
  • Reconciliation development (cont)
  • Typical influence chains may be
  • Function will impact on aesthetics, ergonomics,
    choice of materials, construction and manufacture
  • Aesthetics will be determined by environment,
    intended target market.
  • Choice of materials will be influenced by product
    function, e.g. strength, rigidity, ductility,
    weight, durability, hygiene, construction,
    manufacture.
  • Manufacture will be influenced by materials,
    quantity required, accuracy.
  • Construction depends on materials, basic
    functions method of manufacture.

14
Useful forms of Development
  • Trial Development
  • Dont be afraid to experiment. Good design is
    created from asking what if rather than thats
    it. Change for changes sake is not always a
    waste of time, it can stimulate creative ideas,
    especially if you run into a mental block. Simply
    turning an idea on its head (literally) can
    stimulate an idea. Radical changes usually work
    best for this activity.

15
Useful forms of Development
  • Manufacturing Development
  • Essential in development but should not be the
    only form of development. Only considering
    manufacture as development the project will lack
    depth and be difficult to explore potential
    solutions.
  • Manufacturing development is very technical in
    nature and will become more important as your
    design nears completion, but dont leave the
    considerations to last. Good understanding of
    manufacture and materials should be evident
    throughout your development. Make sure you
    highlight any limiting factors min the research
    or specification that could influence the designs
    manufacture, i.e. cost or number of items
    required.
  • Remember some manufacturing techniques will not
    be suitable.

16
Working to Scale
  • Beginning to work to scale can cause problems for
    the designer. Dont consider it at the end of the
    design, what looks good in a small sketch can
    become featureless when drawn to scale and faults
    can often be exposed.
  • Using models can help, giving greater potential
    to analyse and evaluate due to the 3D form. They
    are essential to assess human interaction as they
    offer the potential for actual interaction. They
    can be used to test ideas that may only be good
    in theory, also making a model will generate a
    better understanding and encourage development.
    Be sure to record any changes made to your model,
    take lots of pictures and write down what made
    you change the design, remember the examiner is
    interested in your thoughts and opinions.

17
Appropriate Means of Communication for Development
  • More detail in 2D sketches, use of scale to zoom
    in on detail, sectional views to explore and
    display construction and interior workings.
  • Increased use of 3D sketching with more detail
    and refinements to explore form and function with
    more realism.
  • Exploded views to display information about
    construction.
  • Block and scale models to explore aesthetics and
    complex 3D forms.
  • More detailed full size models or prototypes for
    testing.
  • Increased use of colour and rendering.
  • Scale models as a means to evaluate and develop
    design and an excellent way of communicating
    design ideas if recorded properly.
  • Experiments with anthropometrics require scale
    drawings if to have any real meaning. They dont
    have to be formal, sketches will do.
  • Computer generated graphics are also useful as
    they can generate more insight to the design and
    highlight possible problems or areas of further
    development.
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