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Speed Series

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Speed Series Jason Mensing Head Football Coach Tecumseh High School Contacts Jason Mensing Head Football Coach Tecumseh High School (Formerly Owosso High School ... – PowerPoint PPT presentation

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Title: Speed Series


1
Speed Series
  • Jason Mensing
  • Head Football Coach
  • Tecumseh High School

2
Contacts
  • Jason Mensing
  • Head Football Coach
  • Tecumseh High School
  • (Formerly Owosso High School)
  • Phone 517-862-9511 Please try and call after 7
    p.m.
  • E-Mail wmensing_at_yahoo.com

3
Speed Series
  • Speed Series is a secondary series
  • Mastery of Basic Power plays is critical prior to
    instructing the Rocket
  • Works to establish horizontal pressure
  • View as a bubble screen when the defense gives it
    to you it is critical that you take. The defense
    does have the ability to defend it by alignment
    but this should open up the rest of your offense.

4
Rocket Sweep
  • Allows you to have false keys, play side TE, on
    the inside with Trap action.
  • Allows you to force defenders to widen and play
    more of the field opening up larger lanes to your
    complements.
  • Great halfback pass complement
  • Great Belly complement

5
Rocket
  • Go over rules/techniques on board.
  • PSWB three steps of width dip and rip through the
    outside number of the widest defender
  • PSTE Evasive Reach (False Influence) Also check
    reach vs. a fast flow read player
  • Tackle power pull flat down the LOS cut off 2nd
    defender do not worry about leading the play.
  • PSG-BSTE follow Trap rules
  • BSWB two and ½ to 3 steps of hard motion running
    as fast as you can, you should catch the pitch on
    the outside foot of the TE at 4 yards of depth.
  • FB fake Trap
  • QB 9 o clock, 430 pull ball to belly point down
    extend your arms for fast knuckleball pitch.

6
Rocket Drills
  • Prim Drill
  • Stand where ball should be caught watch the rest
  • Give multiple looks to the blocking personnel
  • Have QB carry out consistent action.

7
Rocket Drills
  • Timing and spacing
  • Use cones for the spacing one defender for wings
    block
  • OL work on pull drill working flat to cut-off, TE
    evasive Reach, the rest of the line trapping.
  • Group 4 Drills
  • Team Prim run all D gap and wider plays
  • Trap Drill/Pass game
  • Skelly trap run
  • Power Hour

8
Rocket
  • Show Clips

9
Rocket Pass
  • Great Medium yardage play
  • Puts great stretch and vertical pressure on
    Defense
  • We have never had this play defended the only
    time it hasnt worked is due to our own poor
    execution
  • Easy throw and catch

10
Rocket Pass
  • All assignments are the same with the exception
    of
  • PSWB breaks on a shoot route off of his reach
    path.
  • PST must trap the invert defender, someone will
    show in a hurry.
  • PSTE Runs Clear
  • BSTE runs Drag
  • Variation is a throwback to the QB, tough to
    execute

11
Rocket Pass
  • Show Clips

12
Trap
  • This play is better with hand mesh we run from
    both striker and Rocket motion
  • Trap is a deceptive play that has homerun
    potential if level 2 and 3 can be blocked.
  • Trap is the extreme practice intensive play
  • Trap allows many false influences in the Double
    Wing we feel it is almost always necessary to
    influence to create more space and deception.

13
Trap Calls
  • Center Makes two calls on every play
  • Crocodile or Dinosaur determining whether he must
    block down or he is covered.
  • He must then also call 2 or 3. If there is a
    Mike LB, a linebacker directly over him, he calls
    3, if there is no mike, no LB over him, he calls
    2.

14
Trap Rules
  • We will always double on Trap if we are running
    inside Trap and have a Crocodile call the Center
    and FSG will double. If There is a dinosaur call
    The BST and Center will double
  • The LBs are numbered, the 1 LB is always the
    BSLB, either the Mike or the PSLB will be 2 LB
    depending on if it is a 2 or 3 call.

15
Trap Rules
  • Our FSG is responsible for 1
  • This always true unless and influence or
    Crocodile is called these overrule
  • Our FST is responsible for 1
  • This is always true unless and influence is
    called
  • Our FSTE is responsible for 2
  • If on your path to your aiming point another
    defender crosses your path it is your obligation
    to block him into your called man.

16
Trap Rules
  • Influence Calls
  • SUBA- Murph term for Guard set up block away.
    Although we rarely use this technique now it is
    still our influence call
  • T-SUBA- This is call for Tackle pulling and
    influencing
  • Super SUBA this is call for Tackle and guard
    pulling and influencing

17
When to Influence
  • SUBA is best used vs. any four man front, we run
    this most often.
  • T-SUBA is used mostly against 5-3 defenses it is
    extremely difficult to run vs. a 5-2 or even
    front.
  • Super-SUBA is used only against a Even front with
    a 3 linebacker set.

18
Wide Trap
  • We believe it is critical to be able to trap at
    multiple spots on the LOS
  • Negative to wide trap (3 trap _at_ 4) is that it is
    impossible to influence pull
  • We still double first man inside the called hole
    making it a tight trap vs. a true 50 front
  • Vs. Even fronts we will take our center to the
    1 LB because our two 1 blockers are being
    occupied on a double team.

19
Wide Trap Influence
  • Limited in Influencing on wide trap due to
    limited level 2 blockers
  • We are unwilling to give up level 3 blockers in
    our wing, trap is a homerun play our level three
    blockers are critical fro homeruns.
  • Action must always sell the 3 LB
  • We will make down call sending Center back side
    and Guard to 1 LB. Lose double team gain a nice
    influence on a hard squeeze player.

20
Trap Drills
  • Trap pull with pads, stay square and into the
    LOS.
  • Evasive Flat drill, align players shoulder to
    shoulder facing each other
  • Group Trap drill used to work on Level 1 and 2
    Blocking Offensive line, FSTE, FB, and QB
  • Group Skelly Trap, Level 2 stands, Level 3
    reacts to ball.
  • Team run trap often during team sessions.

21
Trap
  • Show Trap Clips

22
Other Speed Series
  • There are many other complements you could run
  • Power under rocket motion
  • Power Counter
  • Counter trap with offset FB
  • Leading the offset FB on sweep
  • Boot Pass
  • Half back Boot
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