Piccolo.NET: A Scalable Structured Graphics Toolkit - PowerPoint PPT Presentation

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Piccolo.NET: A Scalable Structured Graphics Toolkit

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Title: Piccolo.NET: A Scalable Structured Graphics Toolkit


1
Piccolo.NET A Scalable Structured Graphics
Toolkit
  • Ben Bederson
  • University of Maryland
  • Human-Computer Interaction Lab
  • Computer Science Department

2
Piccolo.NET What is it?
  • Toolkit that supports
  • structured canvas of graphical objects
  • hierarchical scenegraph model
  • creation of controls for use within Windows
    Forms
  • Supports 2D object-oriented graphics
  • hierarchies (transformation, transparency, etc.)
  • animation, event handling
  • cameras, layers, views
  • efficiency mechanisms
  • Missing structure that relies on underlying
    renderer
  • GDI, Direct3D, OpenGL, Java2D, etc.
  • gt Open, Extensible and Efficient

3
What Is It Good For?
  • gt Structured graphics
  • Custom interaction
  • Zoomable User Interfaces

Gentleware.com - Poseidon
Demo
PaperLens Microsoft Research
4
What Is It Good For?
  • Structured graphics
  • gt Custom interaction
  • Zoomable User Interfaces

Demo
International Childrens Digital
Library www.icdlbooks.org
This Presentation Tool
Range Slider
5
What Is It Good For?
  • Structured graphics
  • Custom interaction
  • gt Zoomable User Interfaces

U. Victoria Ontology Visualization
Demo
PhotoMesa www.photomesa.com
6
Where Does It Run?
  • Almost everywhere
  • Piccolo.NET
  • (C) .NET for Windows
  • PocketPiccolo.NET
  • (C) Compact Framework for Pocket PC
  • Piccolo.Java
  • (Java) for everywhere else

7
How Does It Work?
  • Monolithic design
  • Simple class hierarchy
  • Simple runtime structure
  • Utilities for easy startup

using UMD.HCIL.Piccolo using UMD.HCIL.Piccolo.Nod
es using UMD.HCIL.PiccoloX public class
PHelloWorld PForm public override void
Initialize() PText text new
PText("Hello World!") Canvas.Layer.AddChi
ld(text) static void Main()
new PHelloWorld()
Code
8
What Does It Do?
  • Lets look at the Feature demos

Demo
9
Bigger Example GraphEditor
  • Nodes and Edges
  • Highlightable
  • Draggable
  • Approach
  • Structure of objects
  • Relate nodes edges
  • Event handlers

Code
10
This Presentation Tool
  • Similar structure to GraphEditor
  • Scenegraph
  • Event handlers
  • But this time
  • Hierarchical transforms
  • Animation

11
PocketPiccolo.NET
  • Same great taste less filling!
  • Essentially identical except for
  • Lower quality rendering
  • No graphical paths or transparency
  • No rotation
  • Poorer performance
  • Still all the cool stuff
  • Hierarchical, transformable objects
  • Animation
  • Event handling
  • Efficiency mechanisms

Demo
12
History Lesson ZUI ToolkitsSpatial Data
Management System (SDMS) Donelson, MIT
  • 1978 SDMS
  • Tour de force
  • Ubiquitous computing
  • ZUIs
  • Novel input devices
  • Totally specialized system

13
History Lesson ZUI ToolkitsPad Perlin, NYU
  • 1993 Pad
  • Ran on Sun 2
  • Written in C
  • X Graphics
  • Jump-zoom, BW
  • Impressively fast
  • Moderately extensible

14
History Lesson ZUI ToolkitsPad Bederson, UNM
  • 1994 Pad
  • Designed for prototyping
  • Used C and Tcl/Tk and X or OpenGL graphics
  • Smooth zooming
  • Full color
  • Bitmaps and vector objects
  • Didnt scale up well
  • The API was defined in Tcl and the C code was
    efficient, but messy

Bederson Meyer - SPE 1998
15
History Lesson ZUI ToolkitsJazz Bederson, UMD
  • 1998 Jazz
  • Wanted ability to build serious applications
  • Moved to Java and object-oriented design
  • Inspired by 3D graphics
  • We built polylithic scenegraph
  • Different than monolithic GUI toolkits

16
Polylithic Potential
  • Simpler objects, easier to maintain
  • Decoupled objects, easier to extend
  • More run-time control
  • Could better support design environments
  • But
  • More objects to manage
  • Introduced editor to manage object chains
  • Still not good enough for app programmers

17
History Lesson ZUI ToolkitsPiccolo Bederson,
UMD
  • 2003 Piccolo
  • Decided app builder more important than toolkit
    builder
  • Added support for C and Pocket PC
  • Went back to monolithic, but OO design
  • Finally happy
  • This is our last toolkit
  • Now have commercial apps being built using Piccolo

18
How Do Toolkits Compare?
  • Tough comparison many design differences aside
    from polylithic / monolithic architectures
  • Did case studies and a performance analysis


DateLens www.datelens.com
DateLens Mockup
  • Piccolo.dll 120 kb
  • PiccoloX.dll 68 kb


19
Performance Analysis
Scenegraph manipulation speed
Rendering Speed
Bederson, Grosjean, Meyer - TSE 2004
20
Architectural Reflections
  • Toolkits are usually worth their weight
  • Polylithic and Monolithic each have merits
  • Similar performance and code sizes
  • Base arch. on expected life cycle
  • More programmer oriented gt monolithic
  • More design program oriented gt polylithic

21
Language Reflections Java vs. C
  • Languages
  • C usability advances important for us
    properties, events, indexers, foreach, using,
    attributes
  • Libraries
  • Similar, but multiplatform has significant cost
  • Platform-specific feature use common
  • Java tortured its APIs with backwards
    compatibility
  • IDEs
  • Eclipse Free, refactoring support, pluggable,
    rapid changes
  • VS.NET Expensive, but fast, form designer,
    integrated device emulator, and cheap for
    academics
  • Platforms
  • Multiplatform required for UMDs required CS
    courses
  • But C is used in some senior/grad courses

Demo
22
Conclusions / Directions
  • Are toolkits beneficial?
  • gt Clearly yes (sometimes)
  • Does zooming work?
  • Is animation helpful?
  • Good small representations needed
  • Animation helps maintain object constancy
  • Understand domain and users
  • Piccolos Future
  • Finish website, tutorials, etc.
  • Hook up to other renderers (Direct3D, OpenGL)
  • Build more apps!
  • Funded by
  • Microsoft
  • Initially by
  • DARPA
  • NSF

www.cs.umd.edu/hcil/piccolo
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