- PowerPoint PPT Presentation

1 / 25
About This Presentation
Title:

Description:

Title: Socially distributed cognition, artefacts, organisations and design Last modified by: mark perry Document presentation format: On-screen Show – PowerPoint PPT presentation

Number of Views:31
Avg rating:3.0/5.0
Slides: 26
Provided by: peopleBr
Category:

less

Transcript and Presenter's Notes

Title:


1
Things to think with in organisational action
  • The presentation will examine the function, use
    and application of distributed cognition,
    focusing on its role in social and organisational
    activity, and its application in HCI design.
    Distributed cognition is a technique that draws
    from the cognitive and social sciences, utilising
    ethnographic techniques of data collection to
    examine how information processing can be
    conducted over a larger unit of activity than the
    individual, incorporating multiple individuals
    and external tools. The use of the framework has
    great potential value in the design of
    information systems, and particularly, of
    interaction design because of its orientation
    towards the co-ordination of information
    representations across external media. However,
    the technique has practical limitations to its
    use and a number of academic questions regarding
    its theoretical foundations, and these will also
    be addressed.

2
socially distributed cognition
  • artefacts, organisations and design
  • mark perry
  • Brunel University
  • ltmark.perry_at_brunel.ac.ukgt
  • ltpeople.brunel.ac.uk/cssrmjpgt

3
function, application and use of DCog
  • Theory
  • what distributed cognition is
  • DCog, specifically
  • theoretical background
  • novel, interesting or useful?
  • Application and Use
  • examples (data collection and analysis)
  • emerging research
  • HCI and CSCW
  • theoretical and practical implications

4
principles and mechanisms
  1. the boundaries of cognition do not stop with the
    individual
  2. a range of mechanisms may be used in cognitive
    processes involving symbol manipulation
  • thus, cognitive processes may
  • involve internal (mental) and external (in the
    world) structures
  • be socially distributed
  • be temporally distributed

5
some background
  • several versions, appropriations and uses of the
    term
  • Shared/ social/ group cognition, ecological
    psychology, situated cognition, situated action/
    ethnomethodology, etc.
  • all dealing with embodiment mind, body and
    world interacting and influencing one another
  • today
  • focus on Ed Hutchins work (lets call it DCog)
  • dear old Donald (on cognitive artefacts)
  • artefacts do not actually change an
    individuals capabilities. Rather, they change
    the nature of the task performed by that person.
    When the information and processing structure of
    the artefact is combined with the task, the
    result is to result is to expand and enhance
    cognitive capabilities of the total system of
    human, task, and artefact
  • why the interest from HCI?
  • making the jump easy for cognitive scientists to
    accept - not like ethnomethodology or activity
    theory (etc., etc.)
  • information focused important in designing
    technology

6
focus of distributed cognition
  • use of the term
  • Generally used to mean approaches to the study of
    the division of labour over multiple resources
  • Other people, artefacts and/or situation
  • its about cognition
  • information representation and processing
  • but with a difference in the boundary of
    analysis
  • and consequently, data collection methods
    applied
  • Humans as skilled co-ordinators of
    representations (internal and external)
  • and not necessarily directly performing mental
    processing on that information
  • i.e. applying general-purpose (co-ordination)
    skills and not case by case planning/ execution

7
representation and the IP metaphor
  • cog sci human mind operates through
    computational mechanisms
  • problem solving gt changing problem
    representation changes the problem
  • successive transformations on a representation
    can transform initial state into desired state
  • involves a computational transformation
  • of a problem state (i.e. representation of the
    problem)
  • from start state through a problem space (with
    resources and constraints)
  • into a goal state
  • through propagation of representations across
    various representational structures
  • cognitive architecture
  • in human minds, representational structures are
    neural pathways
  • DCog no distinction between representational
    media internal or external forming a system
    boundary

8
how is it cognitive/information processing?
  • extends study of individual cognition, looking
    at internal cognitive representations and
    processes

from Halverson, 1995
9
the problem with traditional cognitive science
  • posits we can understand human action without
    reference to the outside world
  • we just need to understand the mind, then we can
    understand interactions (physical and social)
    with the world
  • there are some problems with this(!)
  • and what if we dont yet fully understand the
    mind? how can we do anything useful now?

10
Socially Distributed Cognition the social
organisation of group problem solving
  • group activity is a computation realised through
    the creation, transformation and propagation of
    representational states
  • SDCog allows us to examine how such computations
    are organised, and how representations act as
    intermediaries in collaboration
  • many ways to organise the system to distribute
    the computational load
  • some better than others (speed, processing
    resources required, proneness to error)
  • division of labour
  • determines the computational architecture of the
    problem solving unit
  • establishes the resources and processes brought
    to bear on problem representations
  • system can do adaptive structuring
  • organising and reorganising physical and
    cognitive artefacts in the environment
  • modifying the social context

11
doing DCog
  • unit of analysis the functional system
  • individuals, cognitive artefacts/media - and
    their relations
  • boundaries set by analyst (! - note theoretical
    implication - !)
  • examines information-representation transitions
  • equivalent to examining a systems mental state
  • many approaches to doing a DCog
  • a framework not a method
  • generally, data collection is observational - the
    cognitive ethnography
  • Example
  • ConsCo

12
example 1 - media transformations
  • shows key representational transformations and
    co-ordinations in the computation in resolving
    the problem and communicating information to the
    senior engineer

13
example 2 - social co-ordination and cross media
transformations
  • Senior engineer (SE) If you look here, theres
    a barrel run there ltpoints at sketch generated
    in the meeting of a section view through a design
    structuregt
  • Temporary works design co-ordinator (TWC) Yes I
    see.
  • SE So if we dig here... lthe holds one hand to
    the sketch and runs a finger on the other hand
    along a permanent works drawing (in plan view)
    beside the sketch, indicating a line of
    referencegt
  • TWC No you cant do that because of drainage
    problems... ltpausesgt ...No, no, I see now.
  • SE So if we cap these piles here... ltindicates
    several points on the sketchgt
  • TWC Yeah. OK. Lets do that.
  • common understanding cross-referencing external
    representations
  • bringing together and aligning representations
    collaboratively
  • co-ordination of representations is mediated by
    the senior engineer using hands to demonstrate
    relationship between drawing and sketch
  • allows him to indicate where the digging (on the
    sketch, seen from the side) would have to be
    performed on the site (on the drawing, from an
    aerial view)
  • physically using his body to mediate this, he
    creates a new, shared viewpoint of the
    information on the two media

14
Informational transformations
15
some recent work in SDCog
  • space as a computational resource
  • (spinelli et al., perry et al.)
  • more than just another factor influencing
    behaviour in a settingand worthy of
    investigation in its own right

16
embodiment is spatial!
  • DCog examines the role of artefacts, or objects
    of co-ordination
  • but these do not just exist socially
  • but in real places, that carry meanings, and
    provide spatial constraints that afford
    particular forms of use and interpretations of
    their meaning
  • previous work by Kirsh, but supporting individual
    action
  • how? By physically
  • orienting problem solvers to information
    (awareness)
  • structuring social organisation (cognitive
    architecture)
  • structuring collaborative computations
    (co-ordinating representational transformation)

17
1. physically orienting problem solvers to
information
  • artefacts in line-of-sight support deixis
    providing shared reference in social interaction
  • angular visibility
  • artefacts can be oriented to show to only those
    people within visual range as a filtering device
    (i.e. impacting on the cognitive architecture)
  • making visible the computational structure
  • orientation of other people to artefacts can
    provide actors with cues to interpret the
    division of labour (i.e. the computational
    structure of the distributed cognitive system) -
    ask who is directing their gaze to what?
  • physical foregrounding and backgrounding
    zooming
  • space is limited moving artefacts sets visual
    limits on the number of chunks of material in
    close proximity for detailed examination and
    discussion

18
2. physically structuring social organisation
  • using space to structure the division of
    cognitive labour by managing access to
    information artefacts
  • physical division of labour
  • moving artefacts allows them to be allocated to
    people/sub-groups
  • a physical hand-off of responsibility for work
    (e.g. removal from a common to a personal space)
  • simplifying co-ordination of parallel
    collaborative work processes
  • by manipulating proximity and access to
    artefacts, information is no longer available for
    processing by others
  • flexible and contingent distribution of task
    responsibility without requiring hierarchical
    protocols to be imposed or negotiated

19
3. physically structuring (collaborative)
computations
  • spatial arrangement of information artefacts is
    important in the performance of the computational
    activity
  • a unique physical reality (physical artefacts can
    only be in one place at a time)
  • reification of spatially-related abstract
    principles (e.g. useful in categorisation, or
    ordering)
  • spatial placement can constrain the order of
    action
  • ensuring mutual intelligibility (e.g. one thing
    on top of another, on top of another)
  • mapping spatial structure to symbolic structure
  • structural arrangements of physical media tends
    to map onto conceptual arrangements of
    information (e.g. top to bottom, left to right,
    close to far)

20
returning to broader issues
  • application in design,
  • limitations,
  • current status and
  • conclusions

21
application in HCI and CSCW design
  • makes visible the mechanisms co-ordinating
    representational transformations
  • insights offered into how cognition is can be
    distributed across people and the (increasingly)
    smart environments that they work and play in
  • a description of the informational
    characteristics of work
  • shows representational properties and functions
    of media
  • important in developing and introducing I.S.
  • highlights information bottlenecks and
    communications breakdowns
  • and where not to introduce digital technologies
  • cannot be applied directly to HCI and CSCW design
  • creative interpretation is necessary
  • describes work in informational and computational
    terms
  • gives system designers a stronger model of work
  • frames social and organisational p-s in terms of
    representations and processes terms well
    understood by systems designers

22
limitations and applicability
  • developing framework (mid-1990s)
  • not an established discipline
  • weakly-defined set of acknowledged
    characteristics and boundaries
  • painstakingly slow, needs expert knowledge
  • DCog appropriate for analysing problem solving
  • but not all situations are best described as p-s
  • no clearly framed way to do a DCog analysis
  • reasonably robust theoretical framework,
  • but not prescriptive in its application
  • nor how to apply it to systems design
  • how is this co-ordination achieved by
    agents/actors? (Latour)
  • is DCog an emergent property of activity systems?
  • or just a useful analytical device?
  • but is this any different from criticisms of
    GOF cog sci

23
DCog in broader use
  • date of primary reference 1995 - not superseded
  • widely cited in HCI literature, rarely used in
    anger (though freq. cited)
  • DCog paper Hollan, Hutchins and Kirsh rated 10
    ACM download of the month (Oct 2006)
  • and most is theory-based
  • less commonly discussed within cog sci community
  • although not considered too controversial any
    more
  • clearly still relevant, but issues...

24
(No Transcript)
25
conclusion
  • emerging theoretical framework
  • goes beyond the individual - functional system is
    an information processing unit
  • tries to take account of work context
  • identifies co-ordination and breakdowns
  • identify some areas that have not been explored
    deeply (space - the final frontier?)
Write a Comment
User Comments (0)
About PowerShow.com