Title:
1Things to think with in organisational action
- The presentation will examine the function, use
and application of distributed cognition,
focusing on its role in social and organisational
activity, and its application in HCI design.
Distributed cognition is a technique that draws
from the cognitive and social sciences, utilising
ethnographic techniques of data collection to
examine how information processing can be
conducted over a larger unit of activity than the
individual, incorporating multiple individuals
and external tools. The use of the framework has
great potential value in the design of
information systems, and particularly, of
interaction design because of its orientation
towards the co-ordination of information
representations across external media. However,
the technique has practical limitations to its
use and a number of academic questions regarding
its theoretical foundations, and these will also
be addressed.
2socially distributed cognition
- artefacts, organisations and design
- mark perry
- Brunel University
- ltmark.perry_at_brunel.ac.ukgt
- ltpeople.brunel.ac.uk/cssrmjpgt
3function, application and use of DCog
- Theory
- what distributed cognition is
- DCog, specifically
- theoretical background
- novel, interesting or useful?
- Application and Use
- examples (data collection and analysis)
- emerging research
- HCI and CSCW
- theoretical and practical implications
4principles and mechanisms
- the boundaries of cognition do not stop with the
individual - a range of mechanisms may be used in cognitive
processes involving symbol manipulation
- thus, cognitive processes may
- involve internal (mental) and external (in the
world) structures - be socially distributed
- be temporally distributed
5some background
- several versions, appropriations and uses of the
term - Shared/ social/ group cognition, ecological
psychology, situated cognition, situated action/
ethnomethodology, etc. - all dealing with embodiment mind, body and
world interacting and influencing one another - today
- focus on Ed Hutchins work (lets call it DCog)
- dear old Donald (on cognitive artefacts)
- artefacts do not actually change an
individuals capabilities. Rather, they change
the nature of the task performed by that person.
When the information and processing structure of
the artefact is combined with the task, the
result is to result is to expand and enhance
cognitive capabilities of the total system of
human, task, and artefact - why the interest from HCI?
- making the jump easy for cognitive scientists to
accept - not like ethnomethodology or activity
theory (etc., etc.) - information focused important in designing
technology
6focus of distributed cognition
- use of the term
- Generally used to mean approaches to the study of
the division of labour over multiple resources - Other people, artefacts and/or situation
- its about cognition
- information representation and processing
- but with a difference in the boundary of
analysis - and consequently, data collection methods
applied - Humans as skilled co-ordinators of
representations (internal and external) - and not necessarily directly performing mental
processing on that information - i.e. applying general-purpose (co-ordination)
skills and not case by case planning/ execution
7representation and the IP metaphor
- cog sci human mind operates through
computational mechanisms - problem solving gt changing problem
representation changes the problem - successive transformations on a representation
can transform initial state into desired state - involves a computational transformation
- of a problem state (i.e. representation of the
problem) - from start state through a problem space (with
resources and constraints) - into a goal state
- through propagation of representations across
various representational structures - cognitive architecture
- in human minds, representational structures are
neural pathways - DCog no distinction between representational
media internal or external forming a system
boundary
8how is it cognitive/information processing?
- extends study of individual cognition, looking
at internal cognitive representations and
processes
from Halverson, 1995
9the problem with traditional cognitive science
- posits we can understand human action without
reference to the outside world - we just need to understand the mind, then we can
understand interactions (physical and social)
with the world - there are some problems with this(!)
- and what if we dont yet fully understand the
mind? how can we do anything useful now?
10Socially Distributed Cognition the social
organisation of group problem solving
- group activity is a computation realised through
the creation, transformation and propagation of
representational states - SDCog allows us to examine how such computations
are organised, and how representations act as
intermediaries in collaboration - many ways to organise the system to distribute
the computational load - some better than others (speed, processing
resources required, proneness to error) - division of labour
- determines the computational architecture of the
problem solving unit - establishes the resources and processes brought
to bear on problem representations - system can do adaptive structuring
- organising and reorganising physical and
cognitive artefacts in the environment - modifying the social context
11doing DCog
- unit of analysis the functional system
- individuals, cognitive artefacts/media - and
their relations - boundaries set by analyst (! - note theoretical
implication - !) - examines information-representation transitions
- equivalent to examining a systems mental state
- many approaches to doing a DCog
- a framework not a method
- generally, data collection is observational - the
cognitive ethnography - Example
- ConsCo
12example 1 - media transformations
- shows key representational transformations and
co-ordinations in the computation in resolving
the problem and communicating information to the
senior engineer
13example 2 - social co-ordination and cross media
transformations
- Senior engineer (SE) If you look here, theres
a barrel run there ltpoints at sketch generated
in the meeting of a section view through a design
structuregt - Temporary works design co-ordinator (TWC) Yes I
see. - SE So if we dig here... lthe holds one hand to
the sketch and runs a finger on the other hand
along a permanent works drawing (in plan view)
beside the sketch, indicating a line of
referencegt - TWC No you cant do that because of drainage
problems... ltpausesgt ...No, no, I see now. - SE So if we cap these piles here... ltindicates
several points on the sketchgt - TWC Yeah. OK. Lets do that.
- common understanding cross-referencing external
representations - bringing together and aligning representations
collaboratively - co-ordination of representations is mediated by
the senior engineer using hands to demonstrate
relationship between drawing and sketch - allows him to indicate where the digging (on the
sketch, seen from the side) would have to be
performed on the site (on the drawing, from an
aerial view) - physically using his body to mediate this, he
creates a new, shared viewpoint of the
information on the two media
14Informational transformations
15some recent work in SDCog
- space as a computational resource
- (spinelli et al., perry et al.)
- more than just another factor influencing
behaviour in a settingand worthy of
investigation in its own right
16embodiment is spatial!
- DCog examines the role of artefacts, or objects
of co-ordination - but these do not just exist socially
- but in real places, that carry meanings, and
provide spatial constraints that afford
particular forms of use and interpretations of
their meaning - previous work by Kirsh, but supporting individual
action - how? By physically
- orienting problem solvers to information
(awareness) - structuring social organisation (cognitive
architecture) - structuring collaborative computations
(co-ordinating representational transformation)
171. physically orienting problem solvers to
information
- artefacts in line-of-sight support deixis
providing shared reference in social interaction - angular visibility
- artefacts can be oriented to show to only those
people within visual range as a filtering device
(i.e. impacting on the cognitive architecture) - making visible the computational structure
- orientation of other people to artefacts can
provide actors with cues to interpret the
division of labour (i.e. the computational
structure of the distributed cognitive system) -
ask who is directing their gaze to what? - physical foregrounding and backgrounding
zooming - space is limited moving artefacts sets visual
limits on the number of chunks of material in
close proximity for detailed examination and
discussion
182. physically structuring social organisation
- using space to structure the division of
cognitive labour by managing access to
information artefacts - physical division of labour
- moving artefacts allows them to be allocated to
people/sub-groups - a physical hand-off of responsibility for work
(e.g. removal from a common to a personal space) - simplifying co-ordination of parallel
collaborative work processes - by manipulating proximity and access to
artefacts, information is no longer available for
processing by others - flexible and contingent distribution of task
responsibility without requiring hierarchical
protocols to be imposed or negotiated
193. physically structuring (collaborative)
computations
- spatial arrangement of information artefacts is
important in the performance of the computational
activity - a unique physical reality (physical artefacts can
only be in one place at a time) - reification of spatially-related abstract
principles (e.g. useful in categorisation, or
ordering) - spatial placement can constrain the order of
action - ensuring mutual intelligibility (e.g. one thing
on top of another, on top of another) - mapping spatial structure to symbolic structure
- structural arrangements of physical media tends
to map onto conceptual arrangements of
information (e.g. top to bottom, left to right,
close to far)
20returning to broader issues
- application in design,
- limitations,
- current status and
- conclusions
21application in HCI and CSCW design
- makes visible the mechanisms co-ordinating
representational transformations - insights offered into how cognition is can be
distributed across people and the (increasingly)
smart environments that they work and play in - a description of the informational
characteristics of work - shows representational properties and functions
of media - important in developing and introducing I.S.
- highlights information bottlenecks and
communications breakdowns - and where not to introduce digital technologies
- cannot be applied directly to HCI and CSCW design
- creative interpretation is necessary
- describes work in informational and computational
terms - gives system designers a stronger model of work
- frames social and organisational p-s in terms of
representations and processes terms well
understood by systems designers
22limitations and applicability
- developing framework (mid-1990s)
- not an established discipline
- weakly-defined set of acknowledged
characteristics and boundaries - painstakingly slow, needs expert knowledge
- DCog appropriate for analysing problem solving
- but not all situations are best described as p-s
- no clearly framed way to do a DCog analysis
- reasonably robust theoretical framework,
- but not prescriptive in its application
- nor how to apply it to systems design
- how is this co-ordination achieved by
agents/actors? (Latour) - is DCog an emergent property of activity systems?
- or just a useful analytical device?
- but is this any different from criticisms of
GOF cog sci
23DCog in broader use
- date of primary reference 1995 - not superseded
- widely cited in HCI literature, rarely used in
anger (though freq. cited) - DCog paper Hollan, Hutchins and Kirsh rated 10
ACM download of the month (Oct 2006) - and most is theory-based
- less commonly discussed within cog sci community
- although not considered too controversial any
more - clearly still relevant, but issues...
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25conclusion
- emerging theoretical framework
- goes beyond the individual - functional system is
an information processing unit - tries to take account of work context
- identifies co-ordination and breakdowns
- identify some areas that have not been explored
deeply (space - the final frontier?)