Title: Poster
1The Effect of Miscommunication Rate on User
Response Preferences Hua Ai, University of
Pittsburgh Thomas Harris, Carolyn Penstein Rosé,
Carnegie Mellon University
Show Tell
2 Speech Modality
1 Motivation Smart Home
- Prompt users to switch to direct manipulation
when continuous errors occur - Direct manipulation serves as an interpretation
of users speech input to train the speech
recognizer - Direct manipulation makes the user feel in
control, thus increases user satisfaction rate
Voice-control Air conditioner
Smart Kitchen
Security System
Remote Water Monitoring
However, the undesirable error rate and the high
cost of error resolution degrade system
performance and frustrate users
However, How likely will the user follow the
system prompts to resort direct manipulation?
Personalized Room Modes
Garage Door Sensors
3 Wizard-of-Oz Experiments
4 Conclusions
System prompts Miscommunication
condition askRepeat Could you repeat
that? showMe Could you show me what do you
mean? Normal condition ok OK, Ill do that
for you. Done Im done!
Miscommunication Rate Low error rate (30) Mid
error rate (50) High error rate (70)
- While user does not always follow the systems
advice, it does have an effect on their choice
regardless of misrecognition rate - Significant effect of system response to
miscommunication on the likelihood of user direct
manipulation (Plt.05) and Repeat (Plt.05) - Overall, users were significantly more likely to
continue with speech interaction when the system
ask the user to repeat (p lt .01) - While we would predict that users are more likely
to resort to direct manipulation as
miscommunication rate increased, our surprising
finding was that users were most likely to resort
to direct manipulation where communication
success was least predictable. we found a
significant effect of High versus Low Certainty
on the likelihood of Direct Manipulation (p lt
.005) and likelihood of continuing with speech (p
lt .01)
Stereo
User actions Direct Manipulation Repeat Rephrase
- Experimental Design
- 3X2 within subjects Factorial Design
- explore the separate and joint effects of 3
miscommunication rate and 2 system response to
miscommunications (askRepeat and showMe) on user
behavior - Experimental setups
- 9 subjects, 4 females and 5 males, recruited on
CMU campus. - Each subject is required to complete 10 tasks
with a stereo while staying alive in an eyes
hands busy video game. - Sample task turn the stereo on, play a CD, skip
over a song, etc. - Subjects are told that the stereo is an
intelligent stereo that can accept commands
either via direct manipulation or through speech
commands. No vocabulary list is given. - Subjects are randomly assigned to the 3
miscommunication rate conditions, 3 people per
group. - A wizard plays the pre-recorded system prompts to
interact with the subjects. - The wizard decides the faked miscommunication
points according to a pre-defined random
sequence. Then either askRepeat or showMe prompts
are given. - The subject can response by Direct Manipulation
or speech (Repeat or Rephrase).